//	After Wednesday 15 May 2002 all text changes should be added to this file only.
//	poprawki nanis Cyfrowy Baron

//================
//stratmap changes
//================


@["king_titles"]
@{"Krl "}
@{"Kalif "}				//ALMOHAD Note from Luci: Do NOT change this back to Caliph, ok?!
@{"Cesarz "}						//BYZANTINE
@{"Krl "}						//DANISH
@{"Sutan "}						//EGYPTIAN
@{"Krl "}						//ENGLISH
@{"Krl "}						//FRENCH
@{"Cesarz "}						//GERMAN_HRE
@{"Doda "}						//ITALIAN
@{"Krl "}						//POLISH
@{"Knia "}						//RUSSIAN
@{"Krl "}						//SPANISH
@{"Sutan "}						//TURKISH
	
@{"Krl "}						//ARAGONESE
@{"Ksie (Diuk) "}						//BURGUNDIAN
@{"Khan "}						//GOLDEN_HORDE
@{"Krl "}						//HUNGARIAN
@{"Knia "}						//NOVGOROD
@{"Papie "}						//PAPIST
@{"Krl "}						//SICILIAN
@{"Krl "}						//SWISS
										 
@{"Krl "}						//FREE_01
@{"Krl "}						//FREE_02
@{"Krl "}						//FREE_03
@{"Krl "}						//FREE_04
@{"Krl "}						//FREE_05
@{"Krl "}						//FREE_06
@{"Krl "}						//FREE_07
@{"Krl "}						//FREE_08
@{"Krl "}						//FREE_09
@{"Krl "}						//FREE_10
@{"Krl "}						//FREE_11
   

["new_succession2"]
{"Wielu sporod nich przyaczyo si do sukcesora uznajc jego roszczenia do prowincji "}	// Don't translate %s. String will look like "Some of these factions have joined the Scots, because of their claim on the province by marriage. "

["new_sucession2_player"] {"Cz ludnoci prowincji akceptuje Twoje rodowe roszczenia do tych ziem i przyacza si do Twoich si "}


["daimyo_captured_and_executed"]						
{"%s zosta pojmany i zabity. "}			// Don't translate %s. String will look like "The Rebel leader has been captured and executed. "

["launch_naval_attack_title_xzy"]
{"Bitwa morska!"}

["break_treaty_naval_warnings_xzy"] 
{"T flot kontroluj %s, z ktrymi jeste sprzymierzony. Czy chcesz zerwa to przymierze?"}	// Don't translate %s. String will look like "This fleet is owned by The Scots who are your allies. Do you wish to break the alliance?"  // Innova: bedzie ok pod warunkiem, ze do %s przypiszemy po polsku nazwy frakcji w mianowniku liczby mnogiej - jak przy wyborze nacji przed gra (i.e. Al-Muwahidowie, Bizantynczycy, Polacy, itp - lub Bizancjum, Polska, itd - wtedy 'kontroluja' trzeba zmienic na 'kontroluje').

["declare_war_naval_warning_xzy"] 
{"T flot kontroluj %s, ktrzy s obecnie neutralni wzgldem Ciebie. Czy chcesz wszcz z nimi wojn?"}	// Don't translate %s. String will look like "This fleet is owned by The Scots who are currently neutral. Do you wish to wage war against them?"

["launch_naval_attack_warning_xzy"] 
{"T flot kontroluj %s. Czy chcesz j zaatakowa?"}	// Don't translate %s. String will look like "This fleet is owned by The Scots. Do you wish to launch an attack?"

["christian_popular_unrest_excommunicated"]
{"Przez t prowincj przebiega fala buntw, wzniecanych przez chrzecijan. Powodem tego jest przede wszystkim kltwa, jak papie rzuci na Ciebie."}

["enemy_christian_popular_unrest_excommunicated"]
{" Przez t prowincj przebiega fala buntw, wzniecanych przez chrzescijan. Gownym powodem tego jest kltwa, jaka papie rzuci na panujcego"}

["saving_progress"] 	{"Zapisywanie kampanii..."}
["thinking"] 		{"Analiza..."}
["taking_moves"]	{"Wykonywanie ruchw..."}
["holding_council"] 	{"Wydawanie rozkazw..."}
["preparing_next_turn"]	{"Oczekiwanie na nastpny rok..."}

["men\"] 	{"Liczba Wojska\"}

["ships"] 	{"Statkw"}

["bishop_reports_xzy"]
{"Wiadomo od Twojego biskupa w %s"}		// Don't translate %s. String will look like "Message from your bishop in Scotland"

["Non_Demo_Main_Menu_Quit_Popup_Title"]
{"Czy jeste pewien, e chcesz opuci Medieval:Total War?"}

["Richard_Campaign_Not_Unlocked_Desc"]
{"Aby mc przej do bitew historycznych Ryszarda Lwie Serce, musisz z powodzeniem ukoczy kampani Saladyna."}

["France100YrsWar_Campaign_Not_Unlocked_Desc"]
{"Aby mc przej do bitew francuskich wojny stuletniej, musisz ukoczy angielsk kampani tej wojny."}


@["spy_icon_tooltip"]
@{"Tu moesz zobaczy informacje o Twoich agentach."}
@{""}

["Princess_Singular_Rival_Idle_Mission"]			
{"Brak"}

["Princess_Singular_Friendly_Idle_Mission"]			
{"Brak"}

@["own_princess_tooltip2"]
@{"Kliknij lewym przyciskiem myszy, aby ja wybra."}
@{"Kliknij lewy przycisk myszy i przytrzymaj, aby ja podnie."}
@{"Upu j tam, gdzie chcesz, aby si przemiecia."}
@{"Moliwe ruchy zostay podwietlone."}
@{"Upu j na lidera frakcji, aby zaproponowa"}
@{"maria."}
@{"Jeli wszyscy mczyni krolewskiej krwi w tej frakcji"}
@{"s ju onaci, ksieniczka zaproponuje traktat zamiast maestwa."}
@{"Upu j na jedn z Twych armii"}
@{"aby zloy propozycje lubu jej generaowi"}
@{"i zapewni sobie lojalno tego czowieka."}
@{"Ksiniczka zna take podstawy szpiegostwa"}
@{"moesz wic zobaczy szczegowe dane prowincji, w ktrej si znajduje."}
@{""}

@["Abort_Mission_Begin_Messages"]
@{"Przerwij misj"}
@{"Ten agent prbuje dokona zamachu!"}
@{"Ten agent otrzyma ju misj infiltracji!"}
@{"Ten pose otrzyma ju zadanie przekupienia obcego generaa!"}
@{"Ten szpieg otrzyma zadanie zakoczenia oblenia!"}
@{"Ten szpieg otrzyma ju misj infiltracji zamku i otworzenia jego wrt!"}
@{"Ten szpieg otrzyma zadanie oskarenia generaa o zdrad!"}
@{"Ten pose otrzyma zadanie pozbawienia generaa jego tytuw!"}
@{"Ta ksiniczka udaje si wanie w droge, by wyj za ma!"}
@{"Ten pose otrzyma misj przedstawienia propozycji maestwa!"}
@{"Ten szpieg otrzyma wanie misj ujawnienia ukrytych wad generaa!"}
@{"Ten inkwizytor prbuje przeprowadzi sd nad domniemanym heretykiem!"}
@{"Ten inkwizytor jest ju zaangaowany w ledztwo nad pewn osoba!"}
@{"Ten inkwizytor przeprowadza ledztwo dotyczce herezji w pewnej prowincji!"}

@{"Ten pose otrzyma ju misj zaniesienia propozycji sojuszu!"}
@{"Ten biskup otrzyma ju misj zaniesienia propozycji sojuszu!"}
@{"Ten kardyna otrzyma ju misj zaniesienia propozycji sojuszu!"}
@{"Ten pop otrzyma ju misj zaniesienia propozycji sojuszu!"}
@{"Ten biskup prawosawny otrzyma ju misj zaniesienia propozycji sojuszu!"}
@{"Ten ulem otrzyma ju misj zaniesienia propozycji sojuszu!"}
@{"Ten imam otrzyma ju misj zaniesienia propozycji sojuszu!"}
@{"Ta ksiezniczka otrzymaa ju misj zaniesienia propozycji sojuszu!"}

@["factionshield_info_icon_tooltip"]
@{"Kliknij lewym, aby zobaczy armi swojego krla."}
@{""}

["Emissary_desc"]
{"Pose to obywatel z wyszych warstw, ksztacony w dziedzinie dyplomacji i wysyany, by ukada si z innymi monarchami oraz pozostaymi wysoko urodzonymi. Jest on oczami i uszami swojego suwerena w miejscu, gdzie aktualnie si znajduje. "}


["Ulama_desc"]
{"Imam to uczony, ktry spdzi swe ycie na zgbianiu doktryny islamu. Jego obecno w prowincji powoduje wzrost iloci wiernych i fanatyzmu wsrd muzumanw. "}


["Master Spearmaker_desc"]						
{"Mistrz Wcznikw potrafi wytwarza lance i wcznie tak doskonae, jak tylko jest to moliwe. Jako broni wszystkich oddziaw posugujcych si wczniami jest poprawiona, za w poczeniu z innymi rzemielnikami mona wyprodukowa wiele bardzo nowoczesnych jednostek. "}

["Church_desc"]									
{"Podczas, gdy poteny wadca moe pozyska serca swego ludu, jego dusz moe pozyska tylko zorganizowana religia. Bdc centrum zaspokajania duchowych potrzeb, koci odnawia i wzmacnia wiar w prowincji. Pozytywnie wpywa na szczcie wiernych, czynic ich bardziej lojalnymi, jak rwnie zwiksza morale oddziaw szkolonych w danej prowincji. "}

["Mosque_desc"]									
{"Meczet jest duchowym centrum wiary muzumaskiej. Jest te orodkiem nauki, oferujcym wiedz na temat doktryny ujtej w Koranie oraz szerzej pojtej kultury i nauki islamu. Pozytywnie wpywa na  szczcie wiernych, czynic ich bardziej lojalnymi, jak rwnie zwieksza morale oddziaw szkolonych w danej prowincji. "}

["Monastery_desc"]								
{"Klasztor to miejsce promieniujce sw duchow si na wszystkich wiernych chrzecijan. Mnisi s nie tylko duszpasterzami, lecz take poszukuj heretykw wewntrz trzody Pana. Klasztor przyczynia si do upowszechniania wiary, podnosi lojalno, jak rwnie zwiksza morale oddziaw szkolonych w danej prowincji. "}

["Reliquary_desc"]								
{"Cudowne przedmioty i swite relikwie zapewniajce fizyczne poaczenie ze switymi, a takze prawd zawart w Biblii s pene nadprzyrodzonych mocy, i jak najbardziej warte przechowywania ich w tym pelnym chway miejscu. Relikwiarz zwiksza zarwno lojalno mieszkacw prowincji, jak rwnie morale szkolonych w niej oddziaw. "}

["Cathedral_desc"]								
{"Czsto stanowic najpikniejszy budynek w prowincji, katedra jest wykutym w kamieniu hymnem chway dla wspaniaoci Boga. Obecno katedry pomaga w szerzeniu wiary, za pikno i duma, jakie roztacza, znacznie przyczyniaj si do podniesienia lojalnoci mieszkacw prowincji oraz morale szkolonych we oddziaw."}

["Grand Mosque_desc"]							
{"Bdc czym wicej ni centrum czci, wielki meczet peni te funkcj orodka ksztacenia i przypomina uniwersytet we wszystkim z wyjtkiem nazwy. Znacznie poprawia lojalno mieszkacw i morale oddziaw szkolonych w prowincji. "}


["Trading Post_Completed"]						{"Ukoczono budow Punktu Handlowego. "}
["Merchant_Completed"]							{"Ukoczono budow Siedziby Kupca."}

["Merchants Guild_Completed"]					{"Ukoczono budow Gildii Kupieckiej."}
["Master Merchant_Completed"]					{"Ukoczono budow Siedziby Mistrza Kupieckiego."}

["SwissHalbardiers_desc"]
{"Szwajcarscy Halabardnicy s wietnie wyszkoleni i zdyscyplinowani - efekt obsesji Szwajcarw na punkcie obronnoci. Cho s lekko uzbrojeni, ich halabardy okazuj si bardzo skuteczne w walce z przewaajcymi siami wroga. W przeciwiestwie do wczni, ktre s dobre do trzymania jazdy na dystans, halabardy zadaj powane uszkodzenia nawet cieko uzbrojonym przeciwnikom."}

["pl_assaults_txt_xzy"]
{"Twoje siy atakuj %s. "}	// Don't translate %s. String will look like "Your forces are assaulting Edinburgh Castle. "

["pl_storming_castle_txt2_xzy"]
{"%s przygotowuj si do obrony swojego zamku. "}	// Don't translate %s. String will look like "The Scots prepare to defend their castle

@["own_crusade_tooltip"]
@{"To Twoja Krucjata."}
@{"Moesz j kierowa tylko do jej docelowej prowincji."}
@{"Jeli mieszkacy prowincji leacych na jej drodze s gorliwymi katolikami, "}
@{"krucjata podczas marszu bdzie zwiksza swj stan liczebny."}
@{""}

@["own_crusade_marker_tooltip"]
@{"To Twj znacznik Krucjaty."}
@{"Upu go na prowincji, aby rozpocz wypraw krzyow."}
@{"Papie musi popiera nowe krucjaty,"}
@{"i moe poprosi Ci o datek w zamian za jego bogosawiestwo."}
@{""}

["other_crusade_tooltip"]
{"Krucjata zorganizowana przez %s"}						// Don't translate %s. Will be replaced by a region name, e.g. "Scottish Crusade"

["other_crusade_marker_tooltip"]
{"Symbol Krucjaty zorganizowanej przez %s"}				// Don't translate %s. Will be replaced by a region name, e.g. "Scottish Crusade Marker"

@["other_crusade_tooltip2"]
@{"Moe ona zaatakowa prowincje wyznajce inne religie, "}
@{"lub nalece do frakcji oboonej kltw papiesk."}
@{""}

@["other_crusade_marker_tooltip2"]
@{"W tym momencie nie jest aktywna."}
@{""}

@["own_jihad_tooltip"]
@{"To jest Twj Dihad."}
@{"Moesz go kierowa tylko do jego docelowej prowincji."}
@{"Jeli mieszkacy prowincji lecych na drodze jego przemarsz wyznaja islam, "}
@{"do Dihadu bd przycza si kolejne oddziay."}
@{""}

@["own_jihad_marker_tooltip"]
@{"To jest Twj znacznik Dihadu."}
@{"Upu go na prowincji zabranej przez wroga, aby rozpocz Dihad."}
@{""}

["other_jihad_tooltip"]
{"Dihad zorganizowany przez %s"}						// Don't translate %s. String will look like "Scottish jihad"

["other_jihad_marker_tooltip"]
{"Znacznik Dihadu zorganizowanego przez %s"}				// Don't translate %s. String will look like "Scottish jihad Marker"

@["other_jihad_tooltip2"]
@{"Ten Dihad zmierza naprzd, aby odzyskac utracon prowincj ."}
@{"Zaatakuje on take prowincje wyznajce inn religi."}
@{""}

@["other_jihad_marker_tooltip2"]
@{"W tym momencie jest nieaktywny."}
@{""}

["crusade_base_lost_tit"]
{"Utracono Kaplic, w ktrej powoano Krucjat"}

["jihad_base_lost_tit"]
{"Utracono Ribat, w ktrym zorganizowano Dihad"}

["crusade_tip"]
{"To armia krzyowcw, jej prowincj docelow jest %s. "}	// Don't translate %s. String will look like "This is a crusader army, its objective province is Scotland."

["jihad_tip"]
{"To armia Dihadu, zmierzajca do prowincji %s. "}		// Don't translate %s. String will look like "This is a jihad army, its objective province is Scotland."

@["spy_report_when_xzy"]
@{"Atak jest planowany na nastpny rok. "}
@{"Atak prawdopodobnie nie nastpi wczeniej ni za dwa lata. "}
@{"Plany s we wczesnej fazie i atak prawdopodobnie nie nastpi w cigu co najmniej dwch lat. "}
@{"Plany s we wczesnej fazie i zanim nastpi atak, upynie kilka lat. "}
@{"Atak prawdopodobnie nie nastpi w cigu czterech lub wicej lat. "}
@{"Mobilizacja jest we wczesnej fazie i atak najprawdopodobniej nie nastpi w cigu co najmniej szeciu lat. "}


["mercenary_special_function"]
{"Przyciga najemnikw do danej prowincji. Jeli w danym roku najemnicy si w niej znajduj, moesz ich naj poprzez panel szkolenia jednostek."}

["New_Armyselect_Remove_Unit_Tooltip"]
{"Kliknij prawym, aby usun"}

["ai_3rd_party_allied_to_you_xzy"]
{"S z Tob sprzymierzeni i bd Ci wspiera w tej bitwie. "}

["ai_3rd_party_neutral_xzy"]
{"S neutralni, mog wic stan zarwno po twojej jak i przeciwnika stronie. Mog te prbowa zwyciy wszystkich sami. "}

["ai_3rd_party_hostile_xzy"]
{"S z Tob w stanie wojny i zamierzaj zdoby prowincje dla siebie. "}

["generic_income_desc"]
{"Wzniesienie tego budynku w tej prowincji przyniesie roczny dochd w wysokoci "}

["port_income_desc"]
{"Port przynosi niewielki dochd z ce importowych. Zaley on od moliwoci eksportu do innych krajw."}

["merchant_income_desc"]
{"Dochd kupiecki zaley zarwno od wartoci dbr, ktrymi handluje prowincja, jak te od samej rangi punktu handlowego. Dobra handlowe mona sprzedawa na rynku rodzimym, jak te eksportowa morzem do innych prowincji."}

["construction facilities"]
{"Moliwoci konstrukcyjne"}

["solo construction enabled"]
{"Wystarcza do budowy nastpujcych budynkw:"}


// vice and virtue changes

["secret_paranoidb4title"]
{"Maniak na punkcie wasnej ochrony"}
["secret_paranoidb4desc"]
{"Jego mania ochrony przed skrytobjcami osigna monstrualne rozmiary - pewien wany go zgin na skutek uruchomienia tajemniczej zapadni szukajc swojej kwatery. +3 Ranga jednostki -3 Zarzdzanie "}

["bad_against_odds_atk1title"]
{"Kiepski w ataku"}

["bad_against_odds_atk2title"]
{"Saby w ataku"}

["bad_against_odds_atk3title"]
{"Bardzo saby w ataku"}

["bad_againsts_odds_def1title"]
{"Kiepski w obronie"}

["bad_againsts_odds_def2title"]
{"Saby w obronie"}

["bad_againsts_odds_def3title"]
{"Brdzo saby w obronie"}

["against_odds_atk1title"]
{"Dobry w ataku"}

["against_odds_atk2title"]
{"Ekspert w ataku"}

["against_odds_atk3title"]
{"Wspaniay w ataku"}

["against_odds_def1title"]
{"Dobry w obronie"}

["against_odds_def2title"]
{"Ekspert w obronie"}

["against_odds_def3title"]
{"Wspaniay w obronie"}

["drunk6title"]
{"Pije na umr"}

["farmerking1title"]
{"Dobry rzdca"}
["farmerking1desc"]
{"Jego intensywny program rozwoju rolnictwa i regularne zajmowanie si tymi sprawami zwikszyy wydajno ziem w caym pastwie. +10 do Szczcia we wszystkich prowincjach, +10% do produkcji rolnej pastwa. "}
["farmerking2title"]
{"wietny rzdca"}
["farmerking2desc"]
{"Jego intensywny program rozwoju rolnictwa i stale powicana tym kwestiom uwaga zwikszyy wydajno ziem w caym pastwie. +10 do Szczcia we wszystkich prowincjach, +20% do produkcji rolnej pastwa. "}
["farmerking3title"]
{"Wspaniay rzdca"}
["farmerking3desc"]
{"Jego nadzwyczajny program rozwoju rolnictwa i doskonale prowadzona polityka rolna znacznie zwikszyy wydajno ziem w caym pastwie. +10 do Szczcia we wszystkich prowincjach, +30% do produkcji rolnej pastwa. "}


["farmer1title"]
{"Dobry Rzdca"}
["farmer1desc"]
{"Jego program rozwoju lokalnego rolnictwa i regularne zajmowanie si tymi sprawami zwikszyy wydajno ziem w prowincji. +10 do Szczcia, +10% do produkcji rolnej. "}
["farmer2title"]
{"Bardzo dobry rzdca"}
["farmer2desc"]
{"Jego intensywny program rozwoju lokalnego rolnictwa i stale powicana tym kwestiom uwaga zwikszyy wydajno ziem w prowincji. +10 do Szczcia, +20% do produkcji rolnej. "}
["farmer3title"]
{"Wspaniay rzdca"}
["farmer3desc"]
{"Jego nadzwyczajny program rozwoju lokalnego rolnictwa i doskonale prowadzona polityka rolna znacznie zwikszyy wydajno ziem w prowincji. +10 do Szczcia, +30% do produkcji rolnej. "}

["secret_embezzler3desc"]
{"Podczas jego rzdw caa administracja trwoni tak wiele pienidzy, jak to tylko moliwe. Kady o tym wie, ale nikt nie zdaje sobie sprawy z caej rozcigoci tego zjawiska. -30% produkcji rolnej, -30% dochodu z handlu, -20 do Szczcia."}
["secret_anger3desc"]
{"Wicej ni raz pomniejsze ktnie koczyy si zstpujc mu przed oczy czerwon mgiek, za jego przeciwnik lea po chwili na ziemi w kauy krwi. Jak dotd radzono sobie z tumieniem pogosek o jego nieokieznanym temperamencie. +1 Surowo, +2 Ranga jednostki. "}


["secret_embezzler1title"]
{"Defraudant"}
["secret_embezzler1desc"]
{"Ten genera potajemnie kradnie pewn niewielk cz podatkw prowincji, ktr zarzdza. -10% produkcja rolna, -10% dochody z handlu. "}

["secret_paranoidb4   title"]
{"Paranoik"}

["assaulter1title"]
{"Dobry w szturmach"}
["assaulter1desc"]
{"Ten genera ma talent do atakowania oblonych twierdz. +1 Dowodzenie kiedy atakuje zamek. "}
["assaulter2title"]
{"Bardzo dobry w szturmach"}
["assaulter2desc"]
{"Ten genera jest ekspertem od atakowania oblonych twierdz. +2 Dowodzenie kiedy atakuje zamek. "}
["assaulter3title"]
{"Wspaniay w szturmach"}
["assaulter3desc"]
{"Ten genera jest specjalist w organizowaniu i prowadzeniu atakw na oblegane twierdze. +3 Dowodzenie kiedy atakuje zamek. "}


["assault_defender1title"]
{"Dobry w obronie twierdz"}
["assault_defender1desc"]
{"Ten genera ma talent do obrony twierdz przed atakami. +1 Dowodzenie w takich sytuacjach."}
["assault_defender2title"]
{"Bardzo dobry w obronie twierdz"}
["assault_defender2desc"]
{"Ten genera jest ekspertem od obrony twierdz przed atakami. +2 Dowodzenie w takich sytuacjach."}
["assault_defender3title"]
{"Wspaniay w obronie twierdz"}
["assault_defender3desc"]
{"Jest niezrwnany, gdy broni twierdzy przed atakami nieprzyjaciela. +3 Dowodzenie w takich sytuacjach."}

["bad_assaulter1title"]
{"Saby w szturmach"}
["bad_assaulter1desc"]
{"Temu generaowi brakuje dyscypliny potrzebnej do przeprowadzenia ataku na oblegane twierdze. -1 Dowodzenie gdy atakuje zamek. "}
["bad_assaulter2title"]
{"Bardzo saby w szturmach"}
["bad_assaulter2desc"]
{"Temu generaowi brakuje zdolnoci i dyscypliny niezbdnych do przeprowadzeania szturmw na twierdze. -2 Dowodzenie gdy atakuje zamek. "}
["bad_assaulter3title"]
{"Beznadziejny w szturmach"}
["bad_assaulter3desc"]
{"Ten genera doprawdy nie jest stworzony do prowadzenia szturmw na twierdze. Powinien pozwoli robi to komu innemu. -3 Dowodzenie gdy atakuje zamek. "}

["bad_assault_defender1title"]
{"Saby w obronie twierdz"}
["bad_assault_defender1desc"]
{"Temu generaowi brakuje dyscypliny niezbdnej do obrony przed atakiem na oblegane twierdze. -1 Dowodzenie kiedy broni zamku. "}
["bad_assault_defender2title"]
{"Kiepski w obronie twierdz"}
["bad_assault_defender2desc"]
{"Temu generaowi brakuje zdolnoci i dyscypliny niezbednej do obrony przed szturmem na twierdz. -2 Dowodzenie kiedy broni zamku. "}
["bad_assault_defender3title"]
{"Beznadziejny w obronie twierdz"}
["bad_assault_defender3desc"]
{"Ten genera doprawdy nie jest stworzony do obrony obleganych twierdz przed atakami. Powinien pozwoli robi to komu innemu. -3 Dowodzenie kiedy broni zamku. "}

["lawman1title"]
{"Strrz prawa"}
["lawman1desc"]
{"Da si pozna jako osoba zdecydowana przy postpowaniu z bandytami i buntownikami. +1 Surowo"}
["lawman2title"]
{"Budowniczy prawa"}
["lawman2desc"]
{"Ma talent do ustanawiania i egzekwowania prawa, czynic ze swojej prowincji niebezpieczne miejsce dla bandytw i zodziei. +2 Surowo"}
["lawman3title"]
{"Surowy Sdzia"}
["lawman3desc"]
{"Twardo przestrzega litery prawa, straszliwie karzc wszystkich tych, ktrzy je ami. Jest szczeglnie skuteczny w rozprawianiu si z bandytami. +3 Surowo"}

["killer1desc"]
{"Ma yk do zabijania. Jest skuteczny na polu bitwy i w pojedynkach nie ponis nigdy poraki +2 Ranga jednostki, +1 Surowo"}
["killer2desc"]
{"Co mdrzejsi unikaj go, gdy z wielk wpraw potrafi zabija w walce wrcz. +3 Ranga jednostki, +2 Surowo. "}
["secretkiller3desc"]
{"Czerpie z zabijania zbyt du rado. Umierca z premedytacj podczas turniejw, a take torturuje i zadaje mier wszystkim tym, ktrzy go choby tylko obrazili. Jak dotd udao mu si utrzyma t mani w tajemnicy. +4 Ranga jednostki, +3 Surowo. "}
["killer3desc"]
{"Jego przyzwyczajenie do torturowania i zabijania wyszo na jaw. Budzi powszechn nienawi i strach. +5 Ranga jednostki, +4 Surowosc, -5 Pobono. "}


["philanthropist1desc"]
{"Ma zwyczaj od czasu do czasu pomaga swoim znajomym, rzecz jasna zawsze pod warunkiem, e znajomi okazuj si warci pomocy... -5% produkcji rolnej, -5% dochodu z handlu, +10 do Szczcia. "}

["secret_philanthropist2desc"]
{"Ma gbok potrzeb robienia dobrych uczynkw. Czsto potrzeba ta nie uwzgldnia realiw finansowych, powodujc liczne problemy. -10% produkcji rolnej, -10% dochodu z handlu, +10 do Szczcia. "}

["philanthropist2desc"]
{"Jego hojno w stosunku do oddanych mu znajomych i krewnych waciwie nie zna granic, za naturalna szlachetno ducha wspomaga tylko jego charytatywne skonnoci. -10% produkcji rolnej, -10% dochodu z handlu, +20 do Szczcia. "}

["secret_philanthropist3desc"]
{"Jego potrzeba dokonywania dobrych uczynkw urasta do rangi wewntrznego przymusu, co powoduje, e nie powica waciwej uwagi sprawom podatkowym! -20% produkcji rolnej, -20% dochodu z handlu, +20 do Szczcia. "}

["philanthropist3desc"]
{"Jego szlachetne czyny przeszy do historii ju za jego ycia, za dobroczynna natura zawsze powoduje, e wszystkie swoje zamierzenia doprowadza do koca, niezalenie od tak nieistotnych spraw jak ich koszty! -20% produkcji rolnej, -20% dochodu z handlu, +30 do Szczcia. "}

["inbred1title"]		
{"Bez podbrdka"}
["inbred1desc"]
{"Prawdopodobnie dwoje jego przodkw za bardzo zbliyo si do siebie, co odcisno pitno na jego rodzie. -1 Zarzdzanie, -1 Dowodzenie"}
["inbred2title"]		
{"Jedenacie palcw"}
["inbred2desc"]
{"Czonkowie rodziny tego czowieka rzadko przestrzegali zakazw dotyczcych zawierania maestw midzy sob. -2 Zarzdzanie, -2 Dowodzenie"}
["inbred3title"]		
{"Z kazirodczego zwizku"}
["inbred3desc"]
{"Wikszoci ludzi udawao si mie omioro pradziadw i prababek, lecz ten oto czowiek mia ich mniej...! -3 Zarzdzanie, -3 Dowodzenie"}
["affable1title"]		
{"Komunikatywny"}
["affable1desc"]
{"Zachowanie tego czowieka w naturalny sposb uatwia podwadnym kontakt z nim i przyczynia si do lepszego radzenia sobie z zarzdzaniem. +1 Zarzdzanie, +10 do Szczcia"}
["affable2title"]		
{"Przyjacielski"}
["affable2desc"]
{"Naturalna zdolno tego czowieka do nawiazywania przyjacielskich relacji z innymi wzbudza szeroko rozumiane zaufanie w jego przywdztwo. +2 Zarzdzanie, +20 do Szczcia"}
["affable3title"]		
{"Umiejtny zarzdca"}
["affable3desc"]
{"Umiejtnoci tego czowieka, powoduj wzrost lojalnoci i rzeteln prac u wszystkich, ktrzy pod nim su. + 3 Zarzdzanie, + 30 Szczliwo"}
["good_manager1title"]
{"Dobry Organizator"}
["good_manager1desc"]
{"Talent organizacyjny tego czowieka pobudza jego ludzi do zwikszonej pracy, gdy wiedz, e ich wysiki s naprawd celowe. +1 Zarzadzanie, +10 Szczliwo"}
["good_manager2title"]
{"Bardzo dobry organizator"}
["good_manager2desc"]
{"Ten czowiek ma talent dla organizacji i dzieki czemu efekty jego rzadw s zwiekszone. +2 Zarzdzanie, +20 Szczliwo"}
["good_manager3title"]
{"Wspaniay organizator"}
["good_manager3desc"]
{"Kady rozkaz tego czowieka jest wypeniany bardzo skrupulatnie, nawet gdyby dotyczyo to zejcia do pieka +3 Zarzdzanie +30 Szczliwo"}
["witty1title"]		
{"Dobry mwca"}
["witty1desc"]
{"Dowcip tego czowieka i jest przejawem lotnego umysu i logicznego mylenia. +1 Zarzdzanie"}
["witty2title"]		
{"Bardzo dobry mwca"}
["witty2desc"]
{"artownisie dworscy przychodza do tego czowieka po to by podpowiedzia im zwiez i treciw fraz, ktr mogliby uyc w dyskusji. Jego umys jest tak ostry jak jego jzyk. +2 Zarzdzanie"}
["witty3title"]		
{"Wspaniay mwca"}
["witty3desc"]
{"Dowcipy tego czowieka, epigramaty i udane frazy wskazuj na jego wspaniay umys +3 Zarzdzanie"}
["charming1title"]	
{"agodne usposobienie"}
["charming1desc"]
{"Czowiek ten z natury jest agodny -1 Surowo"}
["charming2title"]	
{"agodny rzdca"}
["charming2desc"]
{"agodne usposobienie tego czowieka powoduje e jego podwaadni z chci udzielaj si nawet nieco ponad wyznaczone obowiazki"}
["charming3title"]	
{"Zotomwca"}
["charming3desc"]
{"Ten czowiek moe urzec nawet ptaki i drzewa, jest tak sympatyczny, e ludzie nie pod przymusem, a z mi chci wykonuj jego polecenia.  -3 Surowo, +2 Zarzdzanie"}
["numerate1title"]	
{"Umiejcy liczy"}
["numerate1desc"]
{"Ten czowiek pomimo komplikacji, zawsze potrafi wyj na swoje +1 Zarzdzanie"}
["numerate2title"]	
{"Dobry finansista"}
["numerate2desc"]
{"Ten czowiek znakomicie radzi sobie jako zarzdca. +2 Zarzdzanie"}
["numerate3title"]	
{"Mistrz finansw"}
["numerate3desc"]
{"Finanse i ksiegi rachunkowe nie maj przed tym czowiekiem adnych tajemnic. +3 Zarzdzanie"}
["charismatic1title"]	
{"Charyzmatyczny"}
["charismatic1desc"]
{"Osobista aura czowieka wpywa na zwikszenie zaufania i wzmoon prace. +10 Szczliwo, +1 Morale"}
["charismatic2title"]	
{"Urokliwa natura"}
["charismatic2desc"]
{"Urokliwa natura tego czowieka sprawia, e wszyscy ktrzy mu suz staraj si mu przypodoba. +20 Szczliwo, +2 Morale"}
["charismatic3title"]
{"Charyzmatyczny przywdca"}
["charismatic3desc"]
{"Oddzialywanie tego czowieka wzbudza szacunek i uwielbienie wsrd ludu, co sklania ich do wielkich czynw. +30 szczesliwosc, +3 Morale"}
["fast_learner1title"]
{"Bystry umysl"}
["fast_learner1desc"]
{"Wrodzona lotnosc umyslu tego czowieka sprawia, iz latwo on sobie radzi ze wszystkimi problemami. +1 zarzadzanie"}
["fast_learner2title"]
{"Szybko uczacy sie"}
["fast_learner2desc"]
{"Szybko uczy si kazdej specjalistycznej wiedzy. +2 zarzadzanie"}
["fast_learner3title"]
{" Bardzo zdolny"}
["fast_learner3desc"]
{"Szybkosc poznawania specjalistycznej wiedzy przez tego czowieka zadziwia. +3 zarzadzanie"}
["bookworm1title"]	
{"Lubi czytac"}
["bookworm1desc"]
{"Zamilowanie tego czowieka do czytania powoduje ze nie ma on zbyt wiele czasu na inne meskie zajecia. +1 zarzadzanie, -1 Ranga jednostki"}
["bookworm2title"]	
{"Zakochany w ksiazkach"}
["bookworm2desc"]
{"Milosc tego czowieka do ksiazek nie ma sobie rwnych, ale za to malo czasu poswieca on na cwiczenia wojskowe. +2 zarzadzanie, -1 Ranga jednostki"}
["bookworm3title"]	
{"Posiadacz ksiazek"}
["bookworm3desc"]
{"Wiele lat czytania sprawilo ze ten czowiek dysponuje duza wiedza, ale zaniedbal on sprawe cwiczen wojskowych. +3 zarzadzanie, -1 Ranga jednostki"}
["courageous1title"]	
{"Odwany"}
["courageous1desc"]
{"Wrodzona odwaga tego czowieka podnosi ducha walki wszystkich ktrzy sua pod jego rozkazami. +1 Ranga jednostki, +1 Morale"}
["courageous2title"]	
{"Nieustraszony"}
["courageous2desc"]
{"Ten czowiek nie potrafi nawet wyliterowa sowa strach.  +2 Ranga jednostki, +2 Morale"}
["courageous3title"]	
{"Niewiarygodnie odwany"}
["courageous3desc"]
{"Ten czowiek nie zna uczucia strachu. Na polu bitwy nie myli o mierci, a jego przykad motywuje innych do wielkich czynw! +3 Ranga jednostki, +3 Morale"}
["chivalrous1title"]	
{"Honorowy wojownik"}
["chivalrous1desc"]
{"Rycersko tego czowieka jest znana zarwno przyjacioom jak i wrogom. +1 Morale, -1 Surowo"}
["chivalrous2title"]	
{"Rycerski"}
["chivalrous2desc"]
{"Rycerstwo i honor s karm dla tego czowieka. Jest niezdolny do pokonania wroga w niehonorowej walce. +2 Morale, -2 Surowo"}
["chivalrous3title"]	
{"Szlachetny rycerz"}
["chivalrous3desc"]
{"Rycersko tego czowieka jest legendarna. Stanowi ona  inspiracje dla trubadurw i gawdziarzy! +3 Morale, -3 Surowo"}
["barking1title"]		
{"Dziwak"}
["barking1desc"]
{"Ten czowiek czesto dziwnie si zachowuje, rozmawia z niewidzialnymi suacymi itp. Nie uatwia to mu wsplpracy z podwadnymi -1 Morale, -10 Szczliwo"}
["barking2title"]		
{"Stuknity"}
["barking2desc"]
{"Tace tego czowieka przy ksiycu, malowanie suacych w niebieskie paski i ssanie podkw stanowi podstawe do podejrzenia i jest on "nieco" niezrwnowaony. -2 Morale, -20 Szczliwo"}
["barking3title"]		
{"Nienormalny"}
["barking3desc"]
{"Ten czowiek jest przekonany e jego ojcem jest so. Wzbudza on jedynie lito lub pogarde. -3 Morale, -30 Szczliwo"} // Blucher (Prussian General at Waterloo) thought this at one time, apparently.
["right_hand_man1title"]
{"Zdolni doradcy"}
["right_hand_man1desc"]
{"Ten czowiek posrd swych doradcw ma bardzo zdolnych ludzi. +1 zarzadzanie, +10 szczesliwosc"}
["right_hand_man2title"]
{"Wielu Zdolnych doradcw"}
["right_hand_man2desc"]
{"Ten czowiek posiada bardzo zdolnych ludzi pod swoja komenda ktrzy pomagaja z wielkim oddanie wypelniaja swoje obowiazki.  +2 zarzadzanie, +20 szczesliwosc"}
["right_hand_man3title"]	
{"Znakomita prawa reka"}
["right_hand_man3desc"]
{"Spotkanie przez tego czowieka swojego asystenta bylo najlepszym dniem w jego zyciu. Jego prawa reka jest administracyjnym geniuszem. +3 zarzadzanie, +30 szczesliwosc"}
["delegator1title"]	
{"Wierni sluzacy"}
["delegator1desc"]
{"Ten czowiek ma talent w dobieraniu sobie wlasciwych ludzi. +1 zarzadzanie, +1 Dowodzenie"}
["delegator2title"]	
{"Znakomici podwladni"}
["delegator2desc"]
{"Ten czowiek wykazuje wiele intuicji w doborze ludzi, ktrzy beda ciko pracowac, pomagajc mu w wielu obowiazkach. +2 Dowodzenie"}
["delegator3title"]	
{"Gives Away Power"}
["delegator3desc"]
{"Ten czowiek z niezwykym wyczuciem wyznacza na odpowiedzialne stanowiska prawdziwie oddanych mu ludzi. +1 Zarzdzanie, +1 Dowodzenie"}
["scholar1title"]		
{"Uczony"}
["scholar1desc"]
{"Chocia zamiowanie tego czowieka do nauki jest wyjtkowe, nie jest to jednak cecha wojownika! +1 Zarzdzanie, -1 Ranga jednostki"}
["scholar2title"]		
{"Zdolny uczony"}
["scholar2desc"]
{"Zdolnoci tego czowieka do nauki nie maja sobie rwnych, ale zamiowania znacznie ograniczaj czas na wiczenie wojennego rzemiosla. +2 Zarzdzanie, -2 Ranga jednostki"}
["scholar3title"]		
{"Wielce uczony"}
["scholar3desc"]
{"Czowiek ten ma zamiowanie do rozwiju intelektualnego, odbywa si to jednak kosztem jego fizycznych umiejtnoci. +3 Zarzdzanie, -3 Ranga jednostki"}
["parsimonious1title"]
{"Oszczdny"}
["parsimonious1desc"]

{"Ten czowiek jest ostrony kiedy wydaje pienidze, nawet jeeli chodzi o wynagradzanie wiernej suby. +1 Zarzdzanie, -10 Szczliwo"}
["parsimonious2title"]
{"Skpy"}
["parsimonious2desc"]
{"Ten czowiek zawsze i wszedzie szuka sposobw do oszczdzania pienidzy, czasami nawet w kiesach najwierniejszych suacych. +2 Zarzdzanie, -20 Szczliwo"}
["parsimonious3title"]
{" Wielki sknera"}
["parsimonious3desc"]
{"Zawarto jego portfela nigdy nie ujrzaa swiata dziennego. Kilku podwadnych porzucio nawet my o tym e ich praca zostanie nagrodzona. +3 Zarzdzanie, -30 Szczliwo"}
["man_of_reason1title"]
{"Myliciel"}
["man_of_reason1desc"]
{"Ten czowiek potrafi myle abstrakcyjnie, co sprawia i czasami kwestionuje on niektre sprawy wiary. -2 Pobono, +2 Zarzdzanie"}
["man_of_reason2title"]
{"Wielki myliciel"}
["man_of_reason2desc"]
{"Zdolno tego czowieka do abstrakcyjnego mylenia sprawia i potrafi on rozwizywa problemy, ktre s nierozwiazywalne dla zwykych ludzi. Niestety podwaa on czsto niektre aspekty wiary. -3 Pobono, +3 Zarzdzanie"}
["man_of_reason3title"]
{"Humanista"}
["man_of_reason3desc"]
{"By moe intelekt, a moe obycie w wiecie sprawiaj i podwaa on podstawy wiary.  -4 Pobono, +4 Zarzdzanie"}







["emerging daimyo title"]
{"%s Wyania si"}		// Don't translate %s. String will look like "The Scots Emerge"

["emerge text1"]
{"Rycerz o dawno minionej sawie pracuje w sekrecie nad utworzeniem nowej frakcji politycznej. Gromadzi rodki na wzniecenie rebelii i ogoszenie siebie nowym wadc."}

["projected_income"]
{"Spodziewane przychody: "}

["projected_expenses"]
{"Spodziewane wydatki: "}

["projected_profits"]
{"Spodziewane zyski: "}

["bribed_army_tip"]
{"Ta armia jest aktualnie przekupywana i nie jest dostepna w tym roku."}

["ransomed_army_tip"]
{"Ta armia bya schwytana przez wroga i powrcia z niewoli po zapaceniu okupu. Dostpna bdzie dopiero w przyszym roku."}

["excommunication_cancel"]
{"Wszystkie naoone przez jego ekskomuniki zostay uniewanione "}

@["cpu__bribevalue_caused_emmisary_death"]
@{"Miejsce: "}
@{"%L"}	// The regions name. Do not translate.
@{"\nAgent z: "}
@{"%C"}	// The Clan name. Do not translate.
@{"\nGenera: "}
@{"%G"}	// The generas name. Do not translate.
@{"\n\nInna frakcja usiowaa przekupi twojego generaa ale on ich oferte uzna za obraz, a emisarjusza kaza powiesi!"}

@["generals_loyalty_prevents_bribe"]
@{"Miejsce: "}
@{"%L"}	// The regions name. Do not translate.
@{"\nGenera z: "}
@{"%C"}	// The Clan name. Do not translate.
@{"\nGenera: "}
@{"%G"}	// The Generals name. Do not translate.
@{"\n\nWskazany genera okaza si jednak lojalny wobec swego wadcy, a emisarjusz nie by w stanie go przekona by si do nas przyaczy."}
@{"\n\nTwj emisariusz zaoferowa lapwke generaowi."}

@["cpu__generals_loyalty_prevents_bribe"]
@{"Miejsce: "}
@{"%L"}	// The regions name. Do not translate.
@{"\nPrzekupujaca frakcja: "}
@{"%C"}	// The Clan name. Do not translate.
@{"\nGenera: "}
@{"%G"}	// The Generals name. Do not translate.
@{"\n\nTwojemu generaowi zostaa zaproponowana apwka eby Ciebie zdradzi, ale nie zdoano go przekona..."}

@["siege_time_txt_xzy"]
@{"Upad! "}
@{"Wkrtce upadnie. "}	
@{"Moliwe, ze utrzyma si przez dwa lata. "}
@{"Zapasy wystarcza mu tylko na trzy lata. "}
@{"Utrzyma si jeszcze przez okoo 4 lata. "}
@{"Zapasy wystarcza mu na ponad 5 lat. "}
@{"Posiada due zapasy ywnosci i utrzyma si jeszcze przez 6 lat. "}
@{"Utrzyma si napewno jeszcze przez 6 lat, a nawet wiecej. "}
@{"Wyglada na to, e zapasy wystarcz mu na osiem lat. "}
@{"Jest bardzo dobrze zaopatrzony i nie upadnie wczeniej ni za osiem lat. "}
@{"Pomimo oblenia, ze swymi zapasami wytrzyma ponad osiem lat. "}
@{"Mimo, e jest ciagle oblegany jego rezerwy wystarcza mu na 10 lat. "}
@{"Zaopatrzenie tego zamku i jego garnizon oznaczaja lata czekania. "}
@{"Wida, e garnizon zupenie nie przejmuje si obleeniem. "}
@{"Pomimo cigego oblegania, zajmie to lata zanim may garnizon skonsumuje swe zapasy. "}
@{"Pomimo oblenia, nie ma adnych szans by ten zamek upad bez szturmu. "}
@{"Nie ma mocnych eby ten zamek upad bez szturmu. "}
@{"Tylko bezporedni szturm moe zaja ten zamek. "}

["ship_speed_tip"]
{"Maksymalna szybko statku."}

["ship_range_tip"]
{"Zasig broni."}

["ship_defence_tip"]
{"Jako wyposaenia tego statku do opierania si atakom wroga."}

["ship_attack_tip"]
{"Wyposaenie tego statku do przeprowadzania atakw."}

["ship_strength_tip"]
{"Jako konstrukcji statku"}

["support_cost"]
{"Koszty utrzymania: "}

["your_port_xzy"]
{"Twj port."}

["ports_tooltip_xzy"]
{"%s port\n%s"}					// Only 'port' needs translating, in the following context: The first '%s' will be replaced with a factions name, eg: 'Scottish army'. The '\n' is a carriage return. The 2nd '%s' will be replaced with the status of your relationship with the army's faction, eg: '< Neutral >'.

@["own_port_tooltip2"]
@{"Kliknij prawym przyciskiem myszy, eby pozna szczegy."}
@{"Umoliwia import z innych prowincji"}
@{"i tworzenie centrw handlowych"}
@{"umoliwia rownie eksport do portw innych prowincji,"}
@{"ale tylko wtedy jeli prowincja z portem produkuje jakie towary"}
@{", a flota handlowa wyznaczy nowe szlaki aczace dwa porty."}
@{"eby poczy porty, jeden statek"}
@{"musi wyznaczy prost linie na morzu miedzy portami"}
@{"w twojej prowincji i wyadowczym w innej."}
@{"Flota handlowa moe utworzy szlak pomiedzy Twoimi portami, ale to nie powikszy zysku."}
@{""}

@["other_port_tooltip2"]
@{"Kliknij prawym przyciskiem myszy, zeby poznac szczegly"}
@{"To jest uywane do importu i exsportu towarw."}
@{"eby eksportowa towary musisz mie budynek handlu"}
@{"i port w prowincji produkujacej towary na handel."}
@{"Musisz rwniez stworzy szlak handlowy pomidzy portami."}
@{"eby poczy porty, jeden statek"}
@{"musi wyznaczy prost lini na morzu midzy portami"}
@{"w twojej prowincji i wyladowczym w innej."}
@{"Flota handlowa moe utworzy szlak pomiedzy Twoimi portami, ale to nie powikszy zysku."}
@{""}

@["own_unit_tooltip2"]
@{"Kliknij lewym przyciskiem myszy, eby to wybra."}
@{"Kliknij lewym przyciskiem myszy i podnie."}
@{"Kliknij prawym przyciskiem myszy, eby pozna szczegy."}
@{"Przecignij to do prowincji, eby utworzy now armie."}
@{"Umie to w zamku, lub przydziel do armii."}
@{"Umie to w kolejce w celu ponownego przeszkolenia,"}
@{"jeeli posiadasz budynek szkoleniowy z wyszym poziomem."}
@{"To spowoduje wzrost dowiadczenia (walecznoci) jednostki."}
@{"Jeeli posiadasz patnerza, to udoskonali on uzbrojenie."}
@{"Jeeli posiadasz kowala, to udoskonali on bro."}
@{"Moesz wybra kilka jednostek."}
@{"Grna lewa liczba okrela numer osoby."}
@{"Grna prawa liczba okrela dowiadczenie (waleczno) jednostki."}
@{"Ikona symbolizuje typ jednostki."}
@{""}

@["prod_parchment_units_tooltip"]
@{"Panel Szkolenia Jednostki."}
@{"eby wyszkoli jednostk w aktualnie wybranej prowincji,"}
@{"kliknij lewym przyciskiem myszy na ikonie symbolizujcej poadany typ jednostki."}
@{"Zostanie dodane do kolejki w dolnym panelu."}
@{"Mona ponownie przeszkoli jednostki przeciagajc je do panelu szkolenia,"}
@{"jeeli posiadasz budynek o wyszym poziomie."}
@{"To spowoduje wzrost dowiadczenia (walecznoci) jednostki."}
@{"Jeeli posiadasz patnerza, to udoskonali on uzbrojenie."}
@{"Jeeli posiadasz kowala, to udoskonali on bron."}
@{"Kliknij prawym przyciskiem myszy na dowolnej jednostce w kolejce, eby pozna szczegy."}
@{"Moesz umieci w kolejce 5 jednostek do przeszkolenia."}
@{"Tylko jedna jednostka jest szkolona w tym samym czasie w kadej prowincji."}
@{"Koszt jest odejmowany po rozpoczeciu szkolenia."}
@{"Brakuje Ci pienidzy, eby dokoczy szkolenie jednostki."}
@{"kolejno jest ustalana poprzez przestawienie jednostek."}
@{"eby zamkn panel kliknij na ikonie w grnym prawym rogu"}
@{"lub kliknij ponownie na ikonie szkolenia."} 
@{""}

["your_king_xzy"]
{"Armia Twojego Krla."}

["kings_tooltip_xzy"]
{"%s armia dowdcy\n%s"} 				// Only 'Kings army' needs translating, in the following context: The first '%s' will be replaced with a factions name, eg: 'Scottish army'. The '\n' is a carriage return. The 2nd '%s' will be replaced with the status of your relationship with the army's faction, eg: '< Neutral >'.

@["own_king_tooltip2"]
@{"Kliknij lewym przyciskiem myszy, eby to wybra."}
@{"Kliknij lewym przyciskiem myszy i podnie."}
@{"Przeciagnij to tam dokd chcesz i."}
@{"Obowiazujace ruchy s najwaniejsze."}
@{"Kolor paska na fladze pokazuje  rozmiar armii."}
@{"Najwieksza armia ma cal flag w kolorze."} 
@{"Kliknij prawym klawiszem myszy, eby pozna szczegy."}
@{"To obejmuje 16 jednostek."}
@{"Wybierz to, eby zobaczy swoje jednostki."}
@{"Twoje jednostki s pokazywane na panelu przegladu."}
@{"Standardowe jednostki zawieraja 100 ludzi."}
@{"Twj Krl jest tu najwaniejszy."}
@{"Twj Krl podnis swoje dowiadczenie (wleczno) zwyciajac w bitwach."}
@{"Zwiekszyli zdolnoi bojowe."}
@{"Jego wysokie dowiadczenie zwiksza premie."}
@{""}

@["other_king_tooltip2"]
@{"Jeeli masz szpiega umie go w prowincji ssiada"}
@{"lub zbuduj Wiee Stanicz obok prowincji ssiada."}
@{"Kliknij prawym klawiszem myszy, eby pozna szczegy."}
@{"To obejmuje 16 jednostek."}
@{"Kolor paska na fladze pokazuje rozmiar armii."}
@{"Najwieksza armia ma ca flag w kolorze."}
@{"To Krl jest gwnodowodzcy."}
@{"Przecignij na to Zamachowca,"}
@{"eby dokona zamachu na Krla."}
@{""}

["destroy building confirmation"]
{"Mona uzyska wynagrodzenie w wysokoci %%%%%%%%%% Florenw za zniszczenie tego budynku. Czy na pewno chcesz zniszczy ten budynek?"}

["governor_title_tooltip"]
{"Nazwa instytucji"}

["grand_mosque_income"]
{"Dochd Wielkiego Meczetu: "}

@["ship_ranges"]
@{"Wody przybrzene"}
@{"Gebokie wody"}

["shallow_waters"]
{"Pytkie wody: "}


["crusade_disband_tit"]
{"Krucjata odwoana"}

["crusade_disband_blurb"]
{"Docelowa prowincja tej krucjaty przeszla w rce katolikw. Krucjata zostaje odwoana. "}

["Enemy_Assassin_Player_General_Failure"]	
{"Twj genera unikn mierci z rk wrogiego agenta. Zamachowiec zosta zabity."}

["sea_battle_in_xzy"]
{"Bitwa morska w"}

["against_xzy"]
{"przeciw"}

["has_ended_xzy"]
{"zakonczya si."}

["alliance_rejected_txt_xzy"]
{"Wypenilem misj prby przekonania %s do zawarcia sojuszu. Niestety propozycja ta zostaa odrzucona. "}	// Don't translate %s. String will look like "My Lord, I have completed my mission to persuade The Scots to accept an alliance. Unfortunately, the proposal was rejected. "}

@["ceasefire_accepted_txt_xzy"]
@{"Mj panie mam przyjemno poinformowa Ci e %s przyjeli nasz propozycj rozejmu! "}
@{"Mj panie. Przynosze radosn wiadomo. %s zgodzili si na rozejm! "}
@{"%s Zaakceptowali propozycje rozejmu. "}
@{"Mj panie mam zaszczyt poinformowa Ci e %s przystali na nasz propozycj rozejmu. "} 

@["alliance_accepted_txt_xzy"]
@{"Mj panie mam przyjemno poinformowa Ci e %s przyjeli nasz propozycj sojuszu. "}
@{"Mj panie. Przynosze radosn wiadomo. %s zaakceptowali nasz propozycj sojuszu. "}
@{"%s Zaakceptowali nasz propozycj sojuszu "}
@{"Mj panie mam zaszczyt poinformowa Ci e %s zgodzili si zawrze z nami sojusz. "}
		// Don't translate %s. String will look like "My Lord, The Scots have accepted your offer of an alliance."

@["marriage_alliance_accepted_txt_xzy"]
@{"Moj panie, %s przyjeli nasz ofert sojuszu. Z pewnoci rka twej crki przyniesie przyja i dobrobyt naszym krlestwom."}
@{"Moj panie, %s przyjeli nasz ofert sojuszu,a rka twej crki przyniesie przyja i dobrobyt naszym krlestwom."}
@{"Moj panie, %s przyjeli nasz ofert sojuszu. Wyraa on rwnie opinie, ze rka twej crki przyniesie przyja i dobrobyt naszym krlestwom."}
@{"Moj panie, %s przyjeli nasz ofert sojuszu. Rka twej crki przyniesie przyja i dobrobyt naszym krlestwom."}

["princess propose an alliance_ct_xzy"]
{"Ta frakcja ma w chwili obecnej nieonatego mczyzn krlewskiej krwi. Moesz wysa swoj ksienick z propozycj sojuszu. Jeeli w midzyczasie spadkobierca nie bdzie wykorzystany, zostanie zaproponowany krlewski maria. Czy chcesz zaproponowa sojusz?"}

["ceasefire_rejected_txt_xzy"]
{"Mj panie, zakoczyem sw misj dotyczac oferty zawieszenia broni. Niestety %s odrzuci ja. "}	// Don't translate %s. String will look like "My Lord, I have completed my mission to persuade The Scots to accept an alliance. Unfortunately, the proposal was rejected. "

["game_over_txt_xzy"]
{"Przegraes."}

["GG_CONQUEST_TITLE"]
{"Podbj"}

["GG_CONQUEST_DESCRIPTION"]
{"Zdobye punkty za pokonanie innej frakcji. Twj kraj zyska maksymalnie 24 punkty."}

["GG_FOR_EVERY"]
{"Za kady %d podbity region zdobywasz :"}

["GG_YOUR_SCORE_IS"]
{"Twj wynik %d"}

["GG_COMPLETED_GOAL"]
{"Brawo. Zarzdzasz wszystkimi prowincjami."}

["GG_HOMELAND2_DESCRIPTION"]
{"Musisz znw bronic frakcji swojego kraju rodzinnego. Musisz utrzymac kontrole nad podanymi niej prowincjami."}

["GG_POINTS_EARLY"]
{"Liczone s punkty 1100, 1125, 1150, 1175, 1205, 1225, 1250, 1275, 1300, 1321, 1350, 1375, 1400, 1425, 1450."}

["GG_POINTS_HIGH"]
{"Liczone s punkty 1225, 1250, 1275, 1300, 1321, 1350, 1375, 1400, 1425, 1450."}

["GG_POINTS_LATE"]
{"Liczone s punkty 1350, 1375, 1400, 1425, 1450."}


["Title Duke"]
{"Ksie (Diuk)"}

["Rampant_Inquisition_Peters_Out_Body_ALT"]
{"Ludno odetchnea z ulg. Inkwizycja zakonczya ledztwo. "}

["Trading Post_desc"]
{"Biuro handlowe w miejscowym sklepie sprzedaje rodzime towary miejscowej ludnoci, uwzgledniajc odpowiedni podatek. Na terenie portu, towary moga by wysyane do odleglych prowincji, w celu uzyskania staego dochodu, jednak istnieje ograniczenie odnonie zysku generowanego przez biuro handlowe."}

["Baronial Court_desc"]							
{"Wadza pochodzi z centrum ale wadca moe przekaza cz wadzy lordom i baronom w zamian za posuszestwo i sub. Dwr Barona tak wadz sprawuje, pokazujc e wiksza organizacja pozwala na lepsze realizowanie interesw rzdu."}

//-----------------------------------------------------------------------------------------------------------------------------------------------------------------------
//
// Strategy map options..
//
//-----------------------------------------------------------------------------------------------------------------------------------------------------------------------

["tax_management"]
{"Automatyczne ustalanie wysokoci podatkw."}

["title_management"]
{"Automatyczne przydzielanie tytuw generaom."}

["building_management"]
{"Automatyczne budowanie."}

["training_management"]
{"Automatyczne trenowanie jednostek."}

["show_tooltips"]
{"Wywietlanie podpowiedzi."}

["autosave"]
{"Automatyczne zapisywanie."}

["show_moves"]
{"Pokazywanie ruchw komputera."}

["auto_merging"]
{"Aut. czenie rozbitych jednostek po bitwie."}

["show_non_critical_parchments"]
{"Wywietlanie wiadomoci."}

["unable_to_open_for_saving"]
{"Nie mona dokona autozapisu. Dostp zabroniony podczas otwierania pliku."}

["currently_excommunicated"]
{"\nPowszechna ekskomunika."}

//================
//frontend changes
//================

["Early Period Title"]
{"Wczesne redniowiecze"}

["High Period Title"]
{"rodkowe redniowiecze"}

["Late Period Title"]
{"Pne redniowiecze"}

["Tutorial Title"]
{"Samouczek"}

@["New_Main_Menu"]
@{"Tryb Gry Jednoosobowej"}
@{"Wczytaj Gr"}
@{"Tryb Gry Wieloosobowej"}
@{"Samouczek Kampanii"}
@{"Samouczek Bitwy"}
@{"Obejrzyj Zapisan Bitw"}
@{"Edytor Map"}
@{"Opcje"}
@{"Wyjcie"}

["Main_Menu_Initial_View_Replays_Description"]
{"Podgld wczeniejszego zapisu i powtrzenie bitew ktre stoczye."}

["Main_Menu_Replay_Title"]
{"Obejrzyj Zapisan Bitw"}

@["Main_Menu_Replay_Options"]
@{"Skasuj T Zapisan Bitw"}
@{"Wywietl Alfabetycznie"}
@{"Wywietl Wedug Dat"}
@{"Obejrzyj Bitw"}

["savegame_slots_remaining"]
{"%d wolnych zapisw gry"}	//NOTE: Don't translate %d. The string will look like "87 savegame slots remaining"

["no_savegame_slots_error_message"]
{"Brak miejsca na zapis. Moesz zastapi istniejc lub usun isteniejcy zapis, eby zwolni miejsce."}

["Verify_Reset_Historical_Campaign_Progress"]
{"Jeste pewien, e chcesz skasowa twj postp w wybranej bitwie tej kampanii?"}
// {"Are you sure you want to reset your progress back to the selected battle for this campaign?"}

["Multiplayer_Name_Invalid"]
{"Nie moesz poda pustej nazwy."}

["Chatserver_ToType_Private"]
{"(prywatne)"}

["Chatserver_ToType_Team"]
{"(team)"}

["Chatserver_ToType_NoType"]
{"(SERVER)"}

["Main_Menu_Delete_Replay_Title"]
{"Czy napewno chcesz skasowa t powtrk?"}

["Game_List_Custom_Map_Marker"]				// this is added to the map name in lists of maps to indicate the map is a user-designed map
{"**"}



@["Custom_Battle_Options_Using_Saved_Data_list"]
@{"Uyj ustawie z ostatniej bitwy"}
@{"Akceptuj"}

["Multiplayer_Game_State_Closed"]
{"Ta gra nie akceptuje wicej graczy"}

["Multiplayer_Game_State_In_Battle"]
{"Ta bitwa wanie trwa"}

["Multiplayer_Game_State_Post_Battle"]
{"Ta bitwa wanie si koczy"}

["Internet_Chatroom_Private_Chat_Label"]			// this is shown in the internet chatroom log to explain that public and private messages will appear in different windows
{"Prywatne wiadomoci pojawi si w tym oknie"}

["Multiplayer_Lobby_Faction_Label"]
{"Frakcja"}


["Select_Era_Menu_New_Config"]
{"Nowa Gra"}

["Select_Era_Menu_Last_Config"]
{"Ostatnia Gra"}

@["Main_Menu_Select_Era_Options"]
@{"Usu te ustawienia"}
@{"Sortuj wedug nazw"}
@{"Sortuj wedug dat"}
@{"Uyj wybranej konfiguracji"}

["Main_Menu_Delete_Custom_Config_Title"]
{"Czy na pewno chcesz usun te ustawienia?"}

["Save_Custom_Config"]
{"Zapisz Ustawienia Bitwy"}

["Save_Custom_Config_Popup_Title"]
{"Wprowad nazw dla pliku ustawie"}

@["New_Custom_Battle_Options_list"]
@{"Akceptuj"}
@{" "}

["Multiplayer_Game_Column_Header_Game"]
{"Gra"}

["Multiplayer_Game_Column_Header_Map"]
{"Mapa"}

["Multiplayer_Game_Column_Header_Style"]
{"Styl"}

["Multiplayer_Game_Column_Header_Era"]
{"Era"}

["Multiplayer_Game_Column_Header_Money"]
{"Floreny"}

["Multiplayer_Game_Column_Header_Players"]
{"Gracze"}

["Multiplayer_Game_Column_Header_Speed"]
{"Ping"}


@["New_Online_Options_Menu_Options"]
@{"Pokj rozmw"}
@{"Internetowe gry"}
@{"Sprawd na GameSpy czy nie ma uaktualnienia gry"}
@{"Wyloguj"}

@["New_Online_Options_Menu_Options_No_Chatrooms"]
@{""}												// this entry is intentionally blank
@{"Internetowe gry"}
@{"Sprawd na GameSpy czy nie ma uaktualnienia gry"}
@{"Wyloguj"}

@["New_Online_Select_Chat_Room_Options"]
@{"Internetowe gry"}
@{"Wejd do pokoju rozmw"}
//@{"Leave chat room"}								// this option has been removed


["Check_For_Updates_Popup_Title"]
{"Sprawdzanie czy s uaktualnienia do Medievala na GameSpy"}

["Update_Found"]
{"Znalezione ulepszenie do Medievala"}

["Update_Message"]
{"cignito uaktualnienie, zamknij, uruchom plik i zrestartuj."}

["Update_Verify"]
{"Continue with Update?"}

["Downloading_Update_Message"]
{"ciganie uaktualnienia Madieval...."}

@["Online_Internet_Games_Options"]
@{"Pokj rozmw"}
@{"Wejd do gry"}
@{"Stwrz gr"}

@["Online_Internet_Games_No_Chatroom_Options"]
@{""}												// this entry is intentionally blank
@{"Wejd do gry"}
@{"Stwrz gr"}

["Multiplayer_Game_Info_Season"]
{"Pora roku: "}


["Audio_hardware_Switch"]
{"Uyj sprztowego miksowania"}


//====================
// Battle Map Changes
//====================

// New button tool tips ////////////////
["Only routing units may rally"]	{"Moesz zgrupowa tylko jednostki w odwrocie"}
["No orders to cancel"]				{"No orders to cancel"}

// Now tip for bottom of screen unit icons
["unitIconMarchingQuickly"] {"Szybko maszeruj"}

//battle map save dialog
["entryIsTooShort"]					{"Musisz poda nazwe pliku aby zapisa"}


["AllyDeclaresWarOnYou"]			{"Ten Sojusznik zaatakowa twoj armi, od teraz sta si twoim wrogiem"}

["MultiplayerWaitingForPlayers"]	{"Oczekiwanie na graczy przybywajcych na map bitwy"}

["MultiplayerWaitingForPlayers_PlayerName"]	{"Gracz"}
["MultiplayerWaitingForPlayers_Progress"]	{"Postp"}

["Modelstexturesareoverloaded"]
{"Model-specific textures would be over-allocated : Model not placed"}

["ArtilleryOutOfAmmo"]
{"Koniec amunicji"}

["ButtonEndReplay"]					{"OK"}

["EndReplay"]						{"Zakoncz Powtrke"}

// Replacement text for some of the in battle events
["EnemyGateBreached_New"]			{"Bramy wrogiej twierdzy zostay wywaone!"}
["EnemyCastleWallBreached_New"]		{"Mur wrogiej twierdzy runa!"}


["CTCT_win_condition_label"]
{"Twj sojusz musi zaj wszystkie obszary, eby zwyciy."}

["CTCT_Area_name"]
{"Obszar %s. "}

["CTCT_Area_number"]
{"Obszar %d. "}


["CTCT_Area_owner"]
{"Zajte przez "}

["CTCT_Area_no_owner"]
{"Roszczenia"}

["EnemyGeneralaptured"]				
{"Genera wrogiej armi zosta schwytany \nZmniejszylo si morale wroga"}

["EnemyKingCaptured"]				
{"Krl wrogiego kraju zosta schwytany \nZmniejszylo si morale wroga"}

//===========================
//Historical Campaign Changes
//===========================

["Arsuf_Conditions"]				{"Saladin and his troops are harassing Richard's troops who are marching towards Arsuf. You must repel the attack and drive them from the battlefield. Richard must survive."}

["Jaffa_Conditions"]				{"Can you defeat an overwhelming force as Richard did in reality? You must resist the onslaught and drive Saladin and his warriors from the battlefield. Richard must survive."}

["Milan_Conditions"]			 	{"Take the town of Legnano and hold it with 10 men for 3 minutes. Achieve this invasion in 8 minutes or under. Ensure the Emperor remains alive and avoids capture to see victory. "}

["Kiev_Trigger1_Desc"]				{"Protect the catapults. If two out of the four are destroyed, you will know defeat this day."}

["Kalka_Trigger2_Desc"]				{"Crush the Russian army under your boot or chase them from the battlefield."}


["Liegnitz_Conditions"]				{"Capture or kill the German general and the Polish king.  Kill 50% of the enemy.  Rout all remaining enemies from the battlefield."}
["Liegnitz_Trigger1_Desc"]			{"Capture or kill both the Polish Krol AND the Teutonic Grand Master."}



["Bannockburn_Title"]				{"Bannockburn 1314"}
["Bannockburn_Rating"]				{""}
["Bannockburn_Description"]			{"In 1290 Edward I of England proclaimed himself the overlord of Scotland, much to the annoyance of the Scots. For the rest of his life, Scottish entanglements dragged Edward's armies into Scotland. Scotland was occupied, but never pacified. In 1306 a new claimant to the Scottish throne, Robert the Bruce, emerged and challenged the English once again. He murdered a rival, seized the crown and then faced the problem of English garrisons throughout Scotland. His early campaigns ended in failure and semi-exile but he was hugely helped by the death of Edward I. The new king of England, Edward II, was not a military, political or any other kind of genius! In 1313 Robert's troops captured Perth and in 1314 Edinburgh fell, but the key confrontation came at Bannockburn, as Edward II lead an army to relieve the siege of Stirling. Robert's forces had surrounded the English garrison in the town and were effectively starving them out. Robert the Bruce chose not to let Edward through, but to attack, even though he was outnumbered and the English were mounted. His pike-armed troops gave him the advantage, as did the ground he chose. Edward II also helped Robert, by running away and panicking his own army. The defeat of the English was total and Edward was never able to challenge Robert's control of Scotland again. Bannockburn marked a change in English warfare, as lessons learned from the Scots were applied to English armies. It was the last time the English would field an army of predominantly mounted knights. From now on, they would fight on foot and this change would lead to many victories against the French in later wars. It wasn't until Edward II suffered a horrible and painful death on the orders of his wife, Isabella of France and her lover, Roger Mortimer that peace finally came. The new rulers of England and Robert signed the Treaty of Northampton in 1328. This recognised the fact of Scottish independence, a prize won at Bannockburn that was to last for 400 years."}
["Bannockburn_Conditions"]			{"To win at Bannockburn, you must match the achievements of Robert the Bruce, by forcing the English army to rout off the field. This will probably involve killing many of them, so you should also ensure that Robert survives and that your own forces do not run away."}
["Bannockburn_Trigger1_Desc"]		{"Protect Robert The Bruce. The battle is lost if he is killed"}
["Bannockburn_Trigger2_Desc"]		{"Make sure your army isn't routed or slaughtered."}
["Bannockburn_Trigger3_Desc"]		{"Break the English army. Kill them, or force them to rout."}

//===========================
//whatever changes
//===========================
["Victory"]
{"Zwycistwo"}

["Defeat"]
{"Poraka"}

["Victory_60"]
{"You have conquered more than sixty percent of Europe. You may claim your victory 
or continue onwards to total European Domination\n\n
Do you wish to claim this lesser victory?
"}

["Victory_100"]
{"You have achieved utter and total domination of Europe. Each and every one of your enemies 
lies relegated to a footnote of history and your glory shall ever be noted with reverence."}

["Victory_Glory"]
{"The year is 1453 and the time has come to assess the glory of your realm. 
Your Glorious Achievements outstrip those of all your rivals.\n\n
Victory is yours."}

["Loss_Glory"]
{"The year is 1453 and the time has come for an accounting of your achievements. 
I regret to inform you that your realm is not the most glorious in Europe.\n\n
You have been found wanting in your sovereignty and now must accept defeat."}

//////////////////////////////////
["Loss_Glory2"]
{"Despite surviving to the year of 1453, 
your empire failed to attain the glory expected of it and you must now accept defeat."}

["Victory_Glory2"]
{"Even though your rivals survived alongside your outstanding empire, 
they were unable to match your achievements. Glory is yours."}

["Simple_Loss"]
{"You failed in your primary undertaking of maintaining your empire and dynasty.\n
You have lost."}

["Victory_100_2"]
{"Europe is entirely under your dominance and your place in history is assured.\n
You have achieved total victory.
"}

["Victory_60_2"]
{"Although total dominance eluded you, most of Europe is under your control.\n
None would truly dispute your victory.
"}






//-----------------------------------------------------------------------------------------------------------------------------------------------------------------------
//
// New troop attribute tips/descriptions..
//
// Note to Translators
// These have to fit in a fairly narrow column, so please keep them brief.
// Use abbreviations if necessary
//
//-----------------------------------------------------------------------------------------------------------------------------------------------------------------------

["VeryHeavilyArmoured_Tip"]				{"Bardzo ciko opancerzeni"}
["HeavilyArmoured_Tip"]					{"Ciko opancerzeni"}
["Armoured_Tip"]						{"Opancerzeni"}
["Unarmoured_Tip"]						{"Wraliwy na ostrza"}
["PaviseProtectsAgainstMissiles_Tip"]	{"Tarcze chronia go przed strzalami"}
["LargeShield_Tip"]						{"Due Tarcze"}
["GunsCauseFear_Tip"]					{"Ich bron sieje strach"}
["HaveBows_Tip"]						{"Uzbrojony w cikie uki"}
["HaveJavelins_Tip"]					{"Uzbrojony w cikie oszczepy"}
["ExcellentAttack_Tip"]					{"Wspaniay w ataku"}
["VeryGoodAttack_Tip"]					{"Bardzo dobrzy w ataku"}
["GoodAttack_Tip"]						{"Dobrzy w ataku"}
["PoorAttack_Tip"]						{"Sabi w ataku"}
["VeryPoorAttack_Tip"]					{"Bardzo sabi w ataku"}
["MissilesVeryGoodVsArmour_Tip"]		{"Bardzo dobrzy przeciw opancerzonym"}
["MissilesGoodVsArmour_Tip"]			{"Dobrzy przeciw opancerzonym"}
["PowerfulCharge_Tip"]					{"Niezrwnani w szary!"}
["VeryGoodCharge_Tip"]					{"Bardzo dobrzy w szary"}
["GoodCharge_Tip"]						{"Dobrzy w szary"}
["ExcellentDefence_Tip"]				{"Niezrwnani w obronie"}
["VeryGoodDefence_Tip"]					{"Bardzo dobrzy w obronie"}
["GoodDefence_Tip"]						{"Dobrzy w obronie"}
["Poordefence_Tip"]						{"Sabi w obronie"}
["VeryPoorDefence_Tip"]					{"Bardzo sabi w obronie"}
["MayChargeWithoutOrders_Tip"]			{"Czasami szaruje bez rozkazu"}
["CantTurnOnceDeployed_Tip"]			{"Tej broni nie mona obraca"}
["BonusAgainstArmouredTroops_Tip"]		{"Dobrzy przeciw opancerzonym oddziaom"}
["GoodDefenceAgainstCavalry_Tip"]		{"Dobrzy w obronie przed kawaleri"}
["ExcellentDefenceAgainstCavalry_Tip"]	{"Bardzo dobrzy w obronie przed kawaleri"}
["BonusAttackingCavalry_Tip"]			{"Dobrzy w ataku na kawalerie"}
["ExcellentMorale_Tip"]					{"Znakomite morale"}
["GoodMorale_Tip"]						{"Dobre morale"}
["PoorMorale_Tip"]						{"Sabe morale"}
["Slow_Tip"]							{"Powolni"}
["Fast_Tip"]							{"Szybcy"}
["GunProneToExplode_Tip"]				{"Ich bro czasami eksploduje"}
["Longrange_Tip"]						{"Daleki zasig"}
["LessConcernedByDeathOfGeneral_Tip"]	{"Niedostpni"}
["SlowRateOfFire_Tip"]					{"Saba szybkostrzelno"}
["ShortRangeMissiles_Tip"]				{"Krotki zasig"}
["FightBadlyInWoods_Tip"]				{"Kawaleria kiepsko walczy w lesie"}
["HorsesAreAfraidOfCamels_Tip"]			{"Budz strach u koni"}
["ShootPoorlyInBadWeather_Tip"]			{"Nie mog strzela przy wilgotnej pogodzie"}
["TireVeryQuicklyInDesert_Tip"]			{"Szybko si meczy na pustyni"}
["CanDismountBeforeBattle_Tip"]			{"Walczy jako piechr"}
["CantFireInRain_Tip"]					{"Nie mog strzela w deszczu"}
["Disciplined_Tip"]						{"Zdyscyplinowany"}
["Powerful_Against_Walls_Tip"]			{"Dua sia ognia"}
["VeruPowerful_Against_Walls_Tip"]		{"Bardzo dua sia ognia"}
["HighAngleOfFire_Tip"]					{"Duy kt ostrzau"}
["NeedToKeepFormation_Tip"]				{"Dobrzy w zwartej formacji"}




//******************************************************************************************************************************************************************************************************************
//******************************************************************************************************************************************************************************************************************
//
//				!!!!!! NOTE TO PROGRAMMERS: THIS FILE HAS NOW GONE FOR LOCALISATION (27TH JUNE '02, 5:25PM) !!!!!!
//
//				!!!!!!    ALL FURTHER ALTERATIONS OR ADDITIONS MUST GO BELOW THIS LINE AS OF THIS DATE	    !!!!!!
//
//******************************************************************************************************************************************************************************************************************
//******************************************************************************************************************************************************************************************************************

//-----------------------------------------------------------------------------------------------------------------------------------------------------------------------
//
// MORE Strategy map options stuff..
//
//-----------------------------------------------------------------------------------------------------------------------------------------------------------------------

@["options_button_tooltip"]
@{"Ten przycisk otwiera menu opcji."}
@{"Kliknicie lewym przyciskiem myszy otwiera i zamyka menu."}
@{""}


@["options_panel_tooltip"]

@{"Panel opcji."}
@{"Klikinij lewym przyciskiem myszy w kwadrat"}
@{"aby wczy albo wyczy opcj."}
@{"Kliknij prawym przyciskiem myszy by zrezygnowa."}
@{""}


// ********** Battle Map ***********


["strongest_alliance_wins_if_timelimit_expires"]
{"If the %d minute timelimit expire, the alliance with the strongest army will win."}

["KickDisconnectedRemoteServer"] {"The server's network connection failed"}
["KickDisconnectedLocalServer"] {"Your network connection has failed"}

["KickMiscSocketRemoteServer"] {"A network error occurred"}
["KickMiscSocketLocalServer"] {"A network error occurred"}


["AD"]
{"AD %d"}

["Multiplayer_Dubious_Army_Alert"]
{"This player has chosen an army which they should not be able to afford. Check whether they're cheating."}

["Multiplayer_Attackers_Florins_Label"]
{"Budet atakujcych"}

["Multiplayer_Defenders_Florins_Label"]
{"Budet bronicych"}

// Vices and virtues
["right_hand_man1title_new"]
{"Clever Assistants"}

// ***** Moved from events *****

["inquisition_instigates_slaughter"]
{"I regret to inform you that the population here have let their faith in the Almighty slip and evil runs rampant. I have managed to save some souls from eternal damnation, but the people here have no stomach for God's work and their zeal is diminishing. I will persevere. "}


//POVERTY_STRICKEN
["aa2t_0_0_xzy"] 
{"They say with your support They will now swiftly crush their enemies. "}
["aa2t_0_1_xzy"] 
{"They suggest that you immediately take action to crush our mutual enemies. "}
["aa2t_0_2_xzy"] 
{"They strongly suggest that you attack our mutual enemies forthwith. "}

//DESPERATE_DEFENCE	
["aa2t_1_0_xzy"] 
{"They say that the survival of their realm depends upon your support against our mutual enemies. "}
["aa2t_1_1_xzy"] 
{"They suggest that together we can survive the current threat and defeat our mutual enemies. "}
["aa2t_1_2_xzy"] 
{"They strongly suggest that you attack our mutual enemies forthwith. Their people will be forever in your debt."}

//CATHOLIC_EXPANSIONIST
["aa2t_2_0_xzy"]
{"They advise that with God on our side both our nations can crush all before us and achieve great glory. "}
["aa2t_2_1_xzy"]
{"They strongly advise that you keep to the terms of the alliance.  "}
["aa2t_2_2_xzy"]
{"They warn that breaking the alliance will result in swift and determined retribution. "}

//CATHOLIC_NAVAL_EXPANSIONIST
["aa2t_3_0_xzy"]
{"They hope that together we can steadily and relentlessly grind down our enemies into eventual defeat. "}
["aa2t_3_1_xzy"]
{"They suggest that we marshal our forces and steadily advance against our common foes. "}
["aa2t_3_2_xzy"]
{"They ask that you not take unnecessary risks and give our mutual enemies any opportunity to resist our unrelenting assault. "}

//CATHOLIC_TRADER
["aa2t_4_0_xzy"]
{"They suggest that the maintenance of large garrisons is wasteful, and we should work to build and develop our trade links. "}
["aa2t_4_1_xzy"]
{"They hope that the alliance will mean an expansion of trading links, and they encourages you to build more ports. Wealth begets might. "}
["aa2t_4_2_xzy"]
{"They suggest that to strengthen the alliance we build up mutual trading links and develop more ports. That will strengthen the incentive for peace. "}

//CATHOLIC_CRUSADER_TRADER
["aa2t_5_0_xzy"]
{"They suggest we should work to build and develop our trade links. Increased wealth will allow us to go forth and do God's work. "}
["aa2t_5_1_xzy"]
{"They hope that the alliance will mean an expansion of trading links, and they encourage you to build more ports. The income will make our armies unbeatable.  "}
["aa2t_5_2_xzy"]
{"They suggest that we build up mutual trading links and develop more ports. That will strengthen the alliance and allow us to crush our enemies. "}

//CATHOLIC_EXPANSIONIST_CRUSADER
["aa2t_6_0_xzy"]
{"They are pleased that the peace will give both our countries a chance to build and develop our armies, to our enemies detriment. "}
["aa2t_6_1_xzy"]
{"They hope the alliance will last long, giving both nations a respite from the urgency of war, and a chance to use our resources wisely. "}
["aa2t_6_2_xzy"]
{"They pledge to hold to the alliance permanently, and to focus on spreading the word of God far and wide, but not in your lands. "}

//CATHOLIC_DEFENSIVE_CRUSADER
["aa2t_7_0_xzy"]
{"They asked me to convey their sincerest wishes that there be lasting peace between our nations. "}
["aa2t_7_1_xzy"]
{"Their earnest wish is that the alliance should be lasting, and that our countries should prosper. "}
["aa2t_7_2_xzy"]
{"They pledge to hold to the alliance permanently, and to focus on developing their existing provinces rather than conquering new ones. "}

//POPE
["aa2t_8_0_xzy"]
{"They point out that you will of course burn in hell for all eternity if you break the alliance. "}
["aa2t_8_1_xzy"]
{"They suggest that breaking this alliance will result in swift retribution, both in this world and the next. "}
["aa2t_8_2_xzy"]
{"They suggest that we both now put all our resources and agents into a determined effort to destabilise our enemies. "}

//CATHOLIC_DEFENSIVE
["aa2t_9_0_xzy"]
{"They hope that mutual self interest will maintain the alliance for many years to come. "}
["aa2t_9_1_xzy"]
{"They stress their commitment to diplomatic solutions to conflict, and urge you to continue your efforts in this direction. "}
["aa2t_9_2_xzy"]
{"They are pleased that reason has triumphed over war, and that diplomacy has succeeded. Long may it last. "}

//CATHOLIC_ISOLATIONIST
["aa2t_10_0_xzy"]
{"They hope that, now secure behind our borders, both nations can continue to escape the chaos that is sweeping across the continent. "}
["aa2t_10_1_xzy"]
{"They are pleased that they can now rest secure within their borders, and not be drawn into further, unwanted and pointless conflict. "}
["aa2t_10_2_xzy"]
{"They ask that we do not take their continued maintenance of strong forces as a sign of hostility. These are troubled times. "}

//ORTHODOX_DEFENSIVE
["aa2t_11_0_xzy"]
{"They are pleased that the peace will give us both the opportunity to develop our military methods and grow stronger. "}
["aa2t_11_1_xzy"]
{"They suggest that although they will not need to fully militarise their borders, they always maintain enough forces to ensure their security. "}
["aa2t_11_2_xzy"]
{"They suggest that we keep our borders secure and our armies strong, but do not get involved in the petty conflicts that now plague surrounding countries. "}

//ORTHODOX_EXPANSIONIST

["aa2t_12_0_xzy"]
{"They hope that like them we will use the alliance to further develop new military techniques, and so defeat our enemies. "}
["aa2t_12_1_xzy"]
{"They warn that any breech of the alliance will not be excused, and remind you that their reputation for unreasoned vengeance is legendary. "}
["aa2t_12_2_xzy"]
{"They suggest that lasting peace will give both countries a chance to fully exploit the new military methods now available, to the eventual dismay of our enemies. "}

//ORTHODOX_STAGNANT

["aa2t_13_0_xzy"]
{"They say they will not maintain large garrisons where we have mutual borders. "}
["aa2t_13_1_xzy"]
{"They explain that we would be wise to make every effort to crush mutual enemies if the alliance is to last. "}
["aa2t_13_2_xzy"]
{"They suggest that we focus all our efforts against our common enemies. "}

//MUSLIM_PEACEFUL

["aa2t_14_0_xzy"]
{"They suggest that we follow the path of peace, and devote our efforts to science and philosophy, in an effort to improve the lives of our people."}
["aa2t_14_1_xzy"]
{"They suggest that unjust war is an offence against almighty Allah, and caution us to hold to the path of peace, to the benefit of all. "}  
["aa2t_14_2_xzy"]
{"They suggest that although we have our differences, we have even more in common, and a lasting alliance is both possible and desirable. "}


//MUSLIM_EXPANSIONIST

["aa2t_15_0_xzy"]
{"They explain that their supply of troops is boundless, and they will march across the land until all our enemies are swept away."}
["aa2t_15_1_xzy"]
{"They suggest that joining this alliance shows wisdom, as their mighty armies stand poised to sweep all their enemies in to the hands of Allah the merciful. "}  
["aa2t_15_2_xzy"]
{"They demand that we take up arms against our common enemies without delay, and together we can sweep them in to oblivion, Allah willing. "}

//MUSLIM_DEVOUT 
["aa2t_16_0_xzy"]
{"They warns that any transgression on your part will result in the unleashing of their armies, which fight in the name of Allah and are therefore invincible. "}
["aa2t_16_1_xzy"]
{"They claims that their armies fight for the glory of Allah, and no foe can stand against him. They demands we join him in battle against our common enemies. "}
["aa2t_16_2_xzy"]
{"They demand that we immediately assault our common enemies with all our might, and that their troops cannot be defeated as they are blessed by Allah the almighty. "}

//BARBARIAN_RAIDER	
["aa2t_17_0_xzy"]
{"They explain that although their border garrisons may be small, they are never weak and no real opportunity to break the alliance will arise. His troops are the finest in all the world. "}
["aa2t_17_1_xzy"]
{"They suggest that we focus on building large armies rather than small strong ones, and that weight of numbers will then ensure the defeat of our mutual enemies. "}
["aa2t_17_2_xzy"]
{"They suggest we make a swift and precise strike with our best troops against our mutual enemies' most valuable provinces. "}

//REBELS - should never get used
["aa2t_18_0_xzy"]
{"They explain that although their border garrisons may be small, they are never weak and no real opportunity to break the alliance will arise. His troops are the finest in all the world."}
["aa2t_18_1_xzy"]
{"They suggest that we focus on building large armies rather than small strong ones, and that weight of numbers will then ensure the defeat of our mutual enemies. "}
["aa2t_18_2_xzy"]
{"They suggest we make a swift and precise strike with our best troops against our mutual enemies' most valuable provinces. "}

//CLOSE_TO_SUPPORT_LIMIT	
["aa2t_19_0_xzy"]
{"They explain that if anything their armies are currently too strong, and breaking the alliance would give him an excuse to reduce their size efficiently and with honour. "}
["aa2t_19_1_xzy"]
{"They suggest we immediately attack our mutual enemies, as their armies are strong now and their treasury feels the burden of that strength. "}
["aa2t_19_2_xzy"]
{"They suggest that we should attack our mutual enemies forthwith, as their treasury cannot maintain the current strength of their armies for long. "}








// ********* Tooltips  *********

["agent_management"]
{"Automatyczne trenowanie agentw."}

["crusade_emptied_blurb"]
{"With no hope of reaching their objective, the last few Crusaders have lost their faith and left the army."}

["region_loyalty_tooltip"]
{"Indication of how happy and loyal the population is, if the value drops below 100% there's a chance the people may revolt."}

["terrain_tooltip"]
{"Terrain Info"}

@["terrain_tooltip2"]
@{"Shows a possible entry point"}
@{"into this region."}
@{"Right-click on the icon"}
@{"to bring up a summary of"}
@{"the terrain characteristics which"}
@{"armies will encounter when crossing"}
@{"the border at this point."}
@{""}

// ********** Front End ***********

["Multiplayer_Extra_Settings_Unit_Size"]
{"rozmiar jednostki: "}


@["Multiplayer_Unit_Size"]
@{"Maa"}
@{"rednia"}
@{"Dua"}
@{"Bardzo dua"}

["Game_Spy_Patching_Error"]
{"Bd cigania uaktualnienia. Prosz sprbowa pniej."}

["Armyselect_Remaining_Koku_New"]
{"Florenw:"}

["Army_Select_Stance_Label"]
{"Stance:"}

["Default_Historical_Battle_Difficulty"]
{"Normalny"}

["Unknown_Battlefield_Name"]
{"Pole Walki"}

// ********* Glory Goals *************

["GG_CRUSADES_DESCRIPTION"]
{"The Pope has guaranteed indulgences for every man that fights in Outremer, defending the pilgrimage trails and claiming the lands holy to our Saviour. To go on Crusade is to march in the Glory of God. Points are counted between 1095-1204, and the following must be carried out:"}

["GG_GRAND_MOSQUE_AL_AZHAR_TITLE"]
{"The Grand Mosque"}

["GG_FALL_OF_CONSTANTINOPLE_TITLE"]
{"Constantinople"}

["GG_GREATEST_CITY_EGYPT"]
{"More buildings in Egypt than in any other region."}

["GG_JAGELLONIAN_DESCRIPTION"]					   
{"Recognition of the value the great thinkers of Europe can only increase Poland's glory. Points are given in 1204, 1320 or 1453. The following must be built:"}

["GG_POINTS_EARLY_V2"]
{"Punkty s podliczane w latach 1100, 1125, 1150, 1175, 1205, 1225, 1250, 1275, 1300, 1321, 1350, 1375, 1400, 1425, 1453."}

["GG_POINTS_HIGH_V2"]
{"Punkty s podliczane w latach 1225, 1250, 1275, 1300, 1321, 1350, 1375, 1400, 1425, 1453."}

["GG_POINTS_LATE_V2"]
{"Punkty s podliczane w latach 1350, 1375, 1400, 1425, 1453."}


// ********* Historical Battles *************

["Hastings_Title"]				{"The Battle of Hastings 1066"}
["Hastings_Rating"]				{""}
["Hastings_Description"]		{"Medieval: Total War presents the climactic section of Hastings: the last assaults by the Normans on the previously impregnable Saxon/English army. With the death of the king of England, Edward the Confessor, in 1066 Duke William of Normandy (called 'William the Bastard' by his contemporaries) was convinced that the throne of England rightfully belonged to him. He had promises from Edward, and oaths taken by another potential candidate, Harold Godwinson, to back up his claim. Or so he thought...however, it was not to be. Godwinson took the throne for himself as Harold II of England and William was outraged by the effrontery of his rival. It didn't take him long to raise an invasion army, staffed with men eager to plunder England and take its land for themselves. William's forces crossed the English Channel in September, late in the year for any kind of large-scale naval operation, and landed at Pevensey in Sussex. In an attempt to provoke a battle he immediately lay waste the surrounding countryside and waited for a response. For the moment, though, Harold II was distracted by another problem. Harald Hardraade of Norway and his own brother Tostig had crossed the North Sea and landed in Yorkshire with 300 shiploads of Vikings. Harold II, by good generalship and luck, ambushed them at Stamford Bridge; the defeated Vikings had just enough men to crew six longships for the return journey. One threat defeated, Harold and the core of his army immediately rushed south to meet William's army, covering the distance between York and the south coast (on rough tracks rather than good roads) in a few days. Harold and William meet at Senlac Hill, north of Hastings, near what is now the small town of Battle. Harold had chosen his ground for the fight with a professional's eye: a defensible hilltop where his infantry would have the advantage against the Norman cavalry forces. All morning, the battle raged as the Normans threw attack after attack up the slope of Senlac Hill, but the Saxon/English 
line sto
o
d firm, even when the Normans pretended to run away. Then, after a scare that Duke William had been slain, there was yet another Norman attack... Hastings turned out to be one of the defining moments of Western history. England ceased to be a Saxon-, Viking- or Scandinavian-dominated land, and was drawn into the European world of feudalism and absolute Catholic primacy, ironically enough by conquest at the hands of a descendant of Vikings!"}
["Hastings_Conditions"]			{"The English/Saxon army must be defeated. Your Norman army must avoid defeat, and Duke William of Normandy must not be killed, captured or driven from the field."}
["Hastings_Trigger1_Desc"]		{"Krol William must survive"}
["Hastings_Trigger2_Desc"]		{"Your army must not be defeated by the English"}
["Hastings_Trigger3_Desc"]		{"You must defeat the English army"}
["Hastings_Trigger4_Desc"]		{"You must kill Krol Harold"}
["Hastings_Trigger5_Desc"]		{"If Harold escapes the battlefield you cannot claim victory."}




["Stirling_Bridge_Title"]				{"Battle of Stirling Bridge, 10th September 1297"}
["Stirling_Bridge_Rating"]				{"Easy"}
["Stirling_Bridge_Description"]			{"Two deaths lead to the end of more than 100 years of peace between Scotland and England and ushered in 250 years of rivalry, warfare, savage hatred, and border skirmishes. The rivalries and dislikes stirred up in these times are still felt today: just ask any Scotsman for an opinion on the English! The first death, that of Alexander III of Scotland happened in 1286. The Scottish lords declared his infant granddaughter Margaret, the Maid of Norway, to be their new Queen, and all seemed well. In 1290 Edward I of England negotiated a treaty of marriage between Margaret and his own son, the future Edward II, but sadly Margaret died on the voyage from Norway to England. She was eight years old, and her death marked the end of peace in Scotland. Although the marriage treaty had been quite clear that Scotland was to remain an independent country, Edward I had his own agenda. He declared himself overlord of Scotland and the Scottish lords played into his hands by agreeing that he arbitrated in choosing a new king. Edward chose a puppet, John de Balliol, who went so far as to do homage to him. Even this wasn't enough for Edward. His constant interference in Scottish affairs eventually provoked even de Balliol into resistance. An alliance with France was the result, and Edward invaded Scotland to reassert his claims to be overlord. He rapidly conquered the country, and even removed the Stone of Scone (the Scottish symbol of kingship) to Westminster, and de Balliol was imprisoned in the Tower of London. But the Scots had found a champion: William Wallace (or 'Walays', as medieval spelling had a tendency to change at random) was the second son of an obscure family, but he had proved to be a canny fighter and rebel. His campaign in 1296 into England had been successful, and he was rewarded with knighthood in his own right and proclaimed guardian of Scotland, ruling in de Balliol's name. In 1297 an English army was determined to bring order (as they saw it) once more to Scotland. The w
alled town of Stirling dominated the Forth valley, and needed to be taken. In front of the English was a rough-and-ready army of Scotsmen, determined that they would not be underlings in their own country. John de Warrene, the English commander, sent a message to the Scots, giving them the chance to surrender in return for a royal pardon. Sir William Wallace's reply made sure that there would be no surrender, and that Stirling Bridge would be a famous victory for him and Scottish arms: 'Tell your people that we have not come here to gain peace, but are prepared for battle, to avenge and deliver our country. Let them come up when they like, and they will find us ready to meet them even to their beards. In the end, William Wallace was to pay a harsh penalty for his successes. In 1305, he was hung, drawn and quartered as a traitor. The English saw him not as a fighter for an independent nation, but as a rebel against his legal overlords..."}
["Stirling_Bridge_Conditions"]			{"The victory conditions for Stirling Bridge are simple: defeat the English army by killing, capturing or driving men from the field by rout. William Wallace must not be killed, run away or be captured during the battle."}
["Stirling_Bridge_Trigger1_Desc"]		{"Sir William Wallace must survive"}
["Stirling_Bridge_Trigger2_Desc"]		{"Your highland army must not be defeated or driven from the battlefield"}
["Stirling_Bridge_Trigger3_Desc"]		{"You must defeat the English army"}

					 
["build_destroymes_xzy"]                                                                                   
{"A building was destroyed : %s"}	// Don't translate %s. String will look like "A building was destroyed : Horse Breeder"


["own_priest_tooltip1"]
{"Your Priest."}


["Discuss_Army_Northu_Changes"]
{"Your army in Northumbria now has:
\n\n21 Royal Knights,
\n160 Archers in two units,
\n60 Spearmen
\n\nA total of 241 men led by your Krol. The rank of your Krol, as shown on the white sash with the gold star, will boost the effectiveness of the whole army.
"}


["Time_Win"]
{"The year is 1453 and the time has come to assess the worth of your realm.\n\n
Your lands outstrip those of all your rivals and mastery of Europe was almost within your grasp. 
Time would, surely, have granted total domination.\n\n
Victory is yours."}

["Time_Loss2"]
{"Despite surviving to 1453 you were unable to secure a lasting position of power for your empire and dynasty 
within Europe.\n
You have lost."}

["unable_to_retrain_title"]
{"No Facilities"}

["unable_to_retrain_mess"]
{"You must construct the buildings required to create this unit before being able to retrain it."}

["retraining_unavailble"]
{"Retraining Unavailable"}

["king_not_allowed_retrain_mess"]
{"Your leader, having his own personal trainers, does not require these services."}

["crusade_not_allowed_retrain_mess"]
{"This unit is currently part of a Crusade and must stay with the movement until its objective is complete."}

["jihad_not_allowed_retrain_mess"]
{"This unit is currently part of a Jihad and must stay with the movement until its objective is complete."}


//******************************************************************************************************************************************************************************************************************
//******************************************************************************************************************************************************************************************************************
//
//				!!!!!! NOTE TO PROGRAMMERS: THIS FILE HAS NOW GONE FOR LOCALISATION AGAIN (5th JULY '02, 10:21AM) !!!!!!
//
//				!!!!!!    ALL FURTHER ALTERATIONS OR ADDITIONS MUST GO BELOW THIS LINE AS OF THIS DATE	    !!!!!!
//
//******************************************************************************************************************************************************************************************************************
//******************************************************************************************************************************************************************************************************************

["enemy_catholic_bandits_details_xzy"]
{"Dostalimy wieci o pojawieniu si katolickich buntownikw w prowincji. Zaatakuj w przyszym roku."}

["enemy_orthodox_bandits_details_xzy"]
{"Dostalimy wieci o pojawieniu si prawosawnych buntownikw w prowincji. Zaatakuj w przyszym roku."}

["enemy_muslim_bandits_details_xzy"]
{"Dostalimy wieci o pojawieniu si islamskich buntownikw w prowincji. Zaatakuj w przyszym roku."}

["enemy_english_bandits_details_xzy"]
{"Dostalismy wieci o pojawieniu si buntownikw w prowincji. Zaatakuj w przyszym roku."}

["enemy_default_bandits_details_xzy"]
{"Dostalimy wieci o pojawieniu si dobrze uzbrojonych buntownikw w prowincji. Zaatakuj w przyszym roku."}

["GG_CONQUEST_DESCRIPTION2"]
{"You get points for conquering any regions, with the exception of your own homelands, up to a maximum of 32 points."}

// Messages that appear when you try to quit from a battle replay, or the map editor
["QuitReplayVerify"]	{"Are you sure you want to end the replay?"}
["SaveMapChanges"]		{"The map has changed\nSave changes?"}

["bridge"]
{"Most"}

// More savegame error messages..

["disk_full"]
{"Nie mona zapisa stanu gry - peny dysk. Zwolnij troche miejsca i sprbuj ponownie."}
//{"Unable to complete saving game, disk full. Free up some space and try again."}

["savegame_corrupt"]
{"Nie mona wczyta gry, file possibly corrupt."}
//{"Unable to complete loading game, file possibly corrupt."}


["unknown_error"]
{"Nieznany bd dostpu do dysku. Nie mona zakoczy operacji."}
//{"Unknown Error encountered when accessing disk drive, unable to complete operation."}

["incorrect_version"]
{"Niepoprawna wersja zapisu gry. Wersja wczytywana: %3f, wersja wymagana: %3f."}
//{"Incorrect savegame version. Version loading: %3f, required version: %3f."}

["unable_to_open_for_reading"]
{"Nie mona wczyta stanu gry. Zabroniony dostp do otwarcia pliku."}
//{"Unable to load savegame. Access denied when attempting to open file."}


["unable_to_write_to"]
{"Nie mona zapisa stanu gry. Zapisywanie przerwane."}
//{"Unable to write to savegame file, aborting save."}

["unable_to_read_from"]
{"Nie mona wczyta stanu gry. Wczytywanie przerwane."}
//{"Unable to read from savegame file, aborting load."}

["fleet_supportcosts_tooltip"]
{"The annual costs for this fleet to remain in service. A fleet's support costs increase as it moves further away from its ports."}

["fleet_support_cost"]
{"Koszt utrzymania : "}


// More Provincial Titles

["Title Voivode of Wallachia"]			{"Wojewoda Wooszczyski"}
["Title Voivode of Moldavia"]			{"Wojewoda Modawski"}
["Title Voivode of Carpathia"]			{"Wojewoda Karpacki"}
["Title Voivode of Silesia"]			{"Wojewoda lski"}
["Title Grand Prince of Kiev"]			{"Wielki Ksie Kijewski"}

["Title Prince of Smolensk"]			{"Ksie Smoleska"}
["Title Prince of Bulgaria"]			{"Ksie Bugarii"}
["Title Prince of Wales"]				{"Ksie Walii"}
["Title Prince of Chernigov"]			{"Ksie Czernihowski"}
["Title King of Navarre"]				{"Krl Nawarry"}

["Title King of the Romans"]			{"Krl Rzymu"}
["Title Count of Friesland"]			{"Kanclerz Fryzji"}
["Title Count of Sicily"]				{"Kanclerz Sycylii"}
["Title Lord of Ireland"]				{"Ksie Irlandzki"}
["Title Khan of Volga-Bulgaria"]		{"Khan Powola"}

["Title Earl of Denmark"]				{"Ksie Danii"}
["Title Lagman of Finland"]				{"Ksie Finlandii"}
["Title Duke of Lesser Poland"]			{"Ksie Maopolski"}
["Title Elector of Saxony"]				{"Elektor Saksonii"}
["Title Grand Duke of Livonia"]			{"Wielki Ksie Inflancki"}

["Title King of Naples"]				{"Krl Nepalu"}
["Title Giudice of Sardinia"]			{"Ksie Sardynii"}
["Title Grand Duke of Lithuania"]		{"Wielki Ksie Litewski"}
["Title Governor of Malta"]				{"Gubernator Maltaski"}
["Title Governor of Constantinople"]	{"Gubernator Konstantynopola"}

["Title Governor of Rhodes"]			{"Gubernator Rodos"}
["Title Censor of Genoa"]				{"Cenzor Genuy"}
["Title Count of Brittany"]				{"Ksie Bretanii"}
["Title King of Serbia"]				{"Krl Serbii"}
["Title Governor of Cyprus"]			{"Guberator Cypru"}



// Glory parchment tool tips

["selected facshield_tt"]
{"The currently selected faction's shield."}

["current score_tt"]
{"Current Score: "}

["years countdown_tt"]
{"Years to next count: "}

@["bar chart_tt"]
@{"This chart shows each faction's current Glory"}
@{"The bars get filled in as Glory Points are scored"}
@{"The highest bar has the most points"}
@{"Your faction is shown on the left"}
@{"Click on a faction shield to show their goals"}
@{"Click on your faction shield to show your goals"}
@{"The faction with the highest score at the end wins"}
@{""}

@["goal title_tt"]
@{"These are your glory goals"}
@{"You score points for achieving them"}
@{"New goals are added from time to time"}
@{"Click on each to show it's detailed description"}
@{"The description tells you when the points are scored"}
@{"The pips on the right show how much the goal is worth"}
@{"One point per pip"}
@{"One off goals disappear once their scoring date passes"}
@{"But homelands and conquests are always there"}
@{""}

@["goal pips_tt"]
@{"The pips show the number of Glory Points for this goal"}
@{"You may only be able to score some of the points"}
@{"They get filled in as you fullfil the various conditions"}
@{"But are only added to your score on the scoring date"}
@{""}

@["goal description_tt"]
@{"This is the goal description"}
@{"It tells you what you must do to score the points"}
@{"and when the points are counted"}
@{"The detailed conditions are shown below"}
@{""}

@["goal conditions_tt"]
@{"These are the glory goal conditions"}
@{"The pips to the right show the points scored.."}
@{".. for each condition."}
@{"Conditions are highlighted green as and when they are met"}
@{"and the pips are filled in showing how you are progressing"}
@{"But the points are only actually counted on the scoring date"}
@{""}


// Stratmap options tooltips..


//partyk
@["tax_management_tt"]
@{"Zaznaczajc t opcj spowodujesz, e komputer bdzie ustala"}
@{"poziomu opodatkowania we wszystkich twoich regionach."}
@{""}

@["title_management_tt"]
@{"Zaznaczajc t opcj spowodujesz, e komputer"}
@{"bdzie sam nadawa rne tytuy godnym ich generaom"}
@{"w regionach w ktrych si znajduj."}

@{""}

@["building_management_tt"]
@{"Wybr tej opcji spowoduje, e komputer wyrczy Ci"}
@{"w wyborze budynkw, ktre bdziesz budowa."}
@{""}

@["training_management_tt"]
@{"Wybr tej opcji spowoduje, e komputer wyrczy Ci"}
@{"w wyborze jednostek, ktre bdziesz szkoli."}
@{""}

@["agent_management_tt"]
@{"Wybr tej opcji spowoduje, e komputer wyrczy Ci"}
@{" w wyborze agentw, ktre bdziesz szkoli."}
@{""}

@["show_tooltips_tt"]
@{"Ta opcja powoduje, e pokazuj si panel podpowiedzi."}
@{""}



@["autosave_tt"]
@{"Zaznaczenie tej opcji pozwoli na automatyczny zapis"}
@{"twoich postpw po kadych czterech rundach."}
@{""}

@["show_moves_tt"]
@{"Jeeli ta opcja jest zanaczona a twoja tura zakoczona"}
@{"gra bdzie przesuwaa si po caej mapie"}
@{"pokazujc ruchy innych nacji wykonane w tej turze."}
@{""}

@["auto_merging_tt"]
@{"Zaznaczenie tej opcji uporzdkuje wszystkie twoje armie i jednostki"}
@{"czc je w wiksze zgrupowania po tym jak zostanie stoczona bitwa w tym regionie."}
@{""}

@["show_non_critical_parchments_tt"]
@{"Zaznacznie tej opcji spowoduje niepokazywanie informacji,"}
@{"ktre nie posiadaj wielkiego znaczenia."}
@{""}


["right_hand_man1_newtitle"]
{"Mdrzy asystenci"}

["right_hand_man1_newdesc"]
{"Osoba pomocna w codziennych obowiazkach wykonujca swoje czynnoci bardzo starannie. +1 Zarzdzanie, +10 Szczliwo"}
//partyk koniec


// ****************************************
// ****** even more frontend changes ******
// ****************************************

@["Newer_Main_Menu"]
@{"Szybka Bitwa"}
@{"Tryb Gry Jednoosobowej"}
@{"Tryb Gry Wieloosobowej"}
@{"Samouczek Kampanii"}
@{"Samouczek Bitwy"}
@{"Opcje"}
@{"Wyjcie"}

@["Newer_Main_Menu_Newgame"]
@{"Nowa Kampania"}
@{"Wczytaj Zapisan Kampani"}
@{"Ustaw Bitw"}
@{"Bitwy Historyczne"}
@{"Kampanie Historyczne"}
@{"Obejrzyj Zapisane Bitwy"}
@{"Edytor Map"}

["Quick_Battle_Description"]
{"Walcz w losowo wybranej bitwie."}


// =====================
//	Battle Map Tutorial
// =====================
["PM_LOOSE_BAD_FOR_HTH"]
{"Units fight less effectively in Loose Formation."}


//******************************************************************************************************************************************************************************************************************
//******************************************************************************************************************************************************************************************************************
//
//				!!!!!! NOTE TO PROGRAMMERS: THIS FILE HAS NOW GONE AGAIN FOR LOC 'COS OF A BUG (10th JULY '02, 10:40AM) !!!!!!
//
//				!!!!!!    ALL FURTHER ALTERATIONS OR ADDITIONS MUST GO BELOW THIS LINE AS OF THIS DATE	    !!!!!!
//
//******************************************************************************************************************************************************************************************************************
//******************************************************************************************************************************************************************************************************************

["required_technonlogy"]
{"Potrzebna technologia"}

["compass"]
{"Kompas"}

["gunpowder"]
{"Proch"}

["needs_compass"]
{"( potrzebny kompas )"}

["needs_gunpowder"]
{"( potrzebny proch )"}

// ******************************
// ****** startpos changes ******
// ******************************

//partyk
["Reveal secert vice"]
{"Uwidoczniej ukryte wady"}


["Spy fails to find any hidden vice"]
{"Szpieg nie odnalaz jakielkowiek ukrytej wady"}
//paryk koniec

["Early Period Short Title"]	{"Wczesne"}
["High Period Short Title"]		{"rodkowe"}
["Late Period Short Title"]		{"Pne"}
["Tutorial Short Title"]		{"Tutorial"}


@["custom_battle_menu_factions"]
@{"Buntownicy"}
@{"Almohadowie"}						  
@{"Byzantyjczycy"}						  
@{"Duczycy"}   						  
@{"Egipcjanie"}						  
@{"Anglicy"}						  
@{"Francuzi"}							  
@{"Niemcy"}							  
@{"Wosi"}  						  
@{"Polacy"}   						  
@{"Rosjanie"}   						  
@{"Hiszpanie"}						  
@{"Turcy"}						  
@{"Aragoczycy"}						  
@{"Burgundczycy"}						  
@{"Zota Orda"}					  
@{"Wgrzy"}						  
@{"Nowogrodzianie"}						  
@{"Papci"}							  
@{"Sycylijczycy"}						  
@{"Szwajcarzy"}							  
@{"Free01"}
@{"Free02"}		
@{"Free03"}		
@{"Free04"}		
@{"Free05"}		
@{"Free06"}		
@{"Free07"}		
@{"Free08"}		
@{"Free09"}		
@{"Free10"}		
@{"Free11"}		

//partyk
["ai_3rd_party_neutral_fight_xzy"]
{"W tej chwili s neutralni jednake rwnie musz zosta pokonani jeeli chcesz wygra t bitw."}
//partyk koiec

@["region_lost_title_xzy"]
@{"Region Zero Stracona!"}
@{"Szkocja Stracona!"}
@{"Northumbria Stracona!"}
@{"Mercia Stracona!"}

@{"Walia Stracona!"}
@{"Wessex Stracony!"}
@{"Irlandia Stracona!"}
@{"Norwegia Stracona!"}
@{"Szwecja Stracona!"}
@{"Dania Stracona!"}
@{"Finlandia Stracona!"}
@{"Nowogrd Stracony!"}
@{"Moskwa Stracona!"}
@{"Inflanty Stracone!"}
@{"Smolensk Stracony!"}
@{"Riazan Stracony!"}
@{"Czernihow Stracony!"}
@{"Litwa Stracona!"}
@{"Pierejeslaw Stracona!"}
@{"Powolze Stracone!"}
@{"Chazaria Stracona!"}
@{"Kijow Stracony!"}
@{"Krym Stracony!"}
@{"Wolyn Stracony!"}
@{"Prusy Stracone!"}
@{"Moldawia Stracona!"}
@{"Karpaty Stracone!"}
@{"Woloszczyzna Stracona!"}
@{"Bulgaria Stracona!"}
@{"Wegry Stracone!"}
@{"Polska Stracona!"}
@{"Pomorze Stracone!"}
@{"Brandenburgia Stracona!"}
@{"lsk Stracony!"}
@{"Czechy Stracone!"}
@{"Saksonia Stracona!"}
@{"Fryzja Stracona!"}
@{"Flandria Stracona!"}
@{"Normandia Stracona!"}
@{"Bretania Stracona!"}
@{"Frankonia Stracona!"}
@{"Lotaryngia Stracona!"}
@{"Szampania Stracona!"}
@{"Ile de France Stracone!"}
@{"Anjou Stracone!"}
@{"Akwitania Stracona!"}
@{"Tuluza Stracona!"}
@{"Prowansja Stracona!"}
@{"Burgundia Stracona!"}
@{"Szwabia Stracona!"}
@{"Bawaria Stracona!"}
@{"Szwajcaria Stracona!"}
@{"Tyrol Stracony!"}
@{"Austria Stracona!"}
@{"Chorwacja Stracona!"}
@{"Serbia Stracona!"}
@{"Grecja Stracona!"}
@{"Konstantynopol Stracony!"}
@{"Kreta Stracona!"}
@{"Rodos Stracona!"}
@{"Gruzja Stracona!"}
@{"Armenia Stracona!"}
@{"Rum Stracony!"}
@{"Zachodnia Armenia Stracona!"}
@{"Edessa Stracona!"}
@{"Trapezunt Stracony!"}
@{"Nicea Stracona!"}
@{"Anatolia Stracona!"}
@{"Cypr Stracony!"}
@{"Antiochia Stracona!"}
@{"Syria utracona!"}
@{"Trypolis Stracone!"}
@{"Palestyna Stracona!"}
@{"Arabia Stracona!"}
@{"Synaj Stracony!"}
@{"Egipt Stracony!"}
@{"Cyrenejka Stracona!"}
@{"Sahara Stracona!"}
@{"Tunezja Stracona!"}
@{"Algieria Stracona!"}
@{"Moroko Stracone!"}
@{"Granada Stracona!"}
@{"Kordoba Stracona!"}
@{"Portugalia Stracona!"}
@{"Leon Stracone!"}
@{"Kastylia Stracona!"}
@{"Walencja Stracona!"}
@{"Nawarra Stracona!"}
@{"Aragonia Stracona!"}
@{"Korsyka Stracona!"}
@{"Sardynia Stracona!"}
@{"Genua Stracona!"}
@{"Milan Stracony!"}
@{"Wenecja Stracona!"}
@{"Toskania Stracona!"}
@{"Panstwo Papieskie Stracone!"}
@{"Rzym Stracony!"}
@{"Neapol Stracony!"}
@{"Malta Stracona!"}
@{"Sycylia Stracona!"}
@{"The North Atlantic Lost!"}
@{"The Irish Sea Lost!"}
@{"The Norwegian Sea Lost!"}
@{"The Skagerrak Lost!"}
@{"The Baltic Sea Lost!"}
@{"The North Sea Lost!"}
@{"The English Channel Lost!"}
@{"The Atlantic Ocean Lost!"}
@{"The Bay of Biscay Lost!"}
@{"The Costa Verde Lost!"}
@{"The Spanish Coast Lost!"}
@{"The Gulf of Cadiz Lost!"}
@{"The Straits of Gibraltar Lost!"}
@{"The Western Mediterranean Lost!"}
@{"The Gulf of Valencia Lost!"}
@{"The Gulf of Lions Lost!"}
@{"The Ligurian Sea Lost!"}
@{"The Tyrrhenian Sea Lost!"}
@{"The Straits of Sicily Lost!"}
@{"The Malta Channel Lost!"}
@{"The Gulf of Gabes Lost!"}
@{"The Africa Coast Lost!"}
@{"The Barbary Coast Lost!"}
@{"The Adriatic Ocean Lost!"}
@{"The Ionian Sea Lost!"}
@{"The Central Mediterranean Lost!"}
@{"The Gulf of Sidra Lost!"}
@{"The Mirtoon Sea Lost!"}
@{"The Aegean Sea Lost!"}
@{"The Sea Marmara Lost!"}
@{"The Black Sea Lost!"}
@{"The Sea of Crete Lost!"}
@{"The Dodecanese Sea Lost!"}
@{"The Eastern Mediterranean Lost!"}
@{"The Nile Coast Lost!"}
@{"The Atlantic Coast Lost!"}


//**************************************
//***** Yet more front end changes *****
//**************************************

@["New_Main_Menu_Select_Era_Options"]
@{"Kasuj t konfiguracj"}
@{"Sortuj wedug nazwy"}
@{"Sortuj wedug daty"}
@{"Kontynuuj"}


//******************************************************************************************************************************************************************************************************************
//******************************************************************************************************************************************************************************************************************
//
//				!!!!!! NOTE TO PROGRAMMERS: THIS FILE HAS NOW GONE AGAIN FOR LOC (12th JULY '02, 11:30AM) !!!!!!
//
//				!!!!!!    ALL FURTHER ALTERATIONS OR ADDITIONS MUST GO BELOW THIS LINE AS OF THIS DATE	    !!!!!!
//
//******************************************************************************************************************************************************************************************************************
//******************************************************************************************************************************************************************************************************************

["Insufficient funds!"] 
{"Brak funduszy!"}

["No cash message"] 
{"Nie masz funduszy, eby ukoczy wszystkie szkolenia jednostek i budowy w tym roku. Szkolenia i budowy zostan wznowione po uzuskaniu potrzebnych funduszy."}

["border_info_tip"]
{"Przesu myszk ponad przylegymi/pogranicznymi regionami by pozna typy granic, ktre je rozdzielaj. Przesu myszk ponad tym regionem by pozna lokalny krajobraz."}

["border_info_from_here_to"]
{"Armie przekraczajce granic by walczy w %s mog spodziewa si walki na terenie charakteryzujcym si :"}

["border_info_here"]
{"Armie spotykajce si tutaj moga spodziewa si walk na terenie charakteryzujcm si :"}

["Chatserver_ToType_NoType_NEW"]
{"WIADOMO Z SERWERA: "}

["Multiplayer_Extra_Settings_Florins"]
{"Floreny: %d / %d"}						// will appear as "Florins: 5000 / 5000"

["Multiplayer_Extra_Settings_Delimiter"]
{", "}										// will appear between strings 

["Multiplayer_Extra_Settings_Architecture"]
{"Architektura: "}

["Multiplayer_Extra_Settings_Terrain"]
{"Teren: "}

@["Graphics_Menu_DefaultUnitSize_Options_NEW"]
@{"Bardzo maa"}
@{"Maa"}
@{"rednia"}
@{"Dua"}
@{"Bardzo dua"}

["Graphics_Menu_Defaultunitsize_Title"]
{"Rozmiar jednostki"}

["time_warning_tit"]
{"Uwaga!"}

["time_warning_mes"]
{"Pozostao ci tylko %d tur do koca tej kampanii. "}	// will appear as "You only have 30 turns left before the end of this campaign."

["merc_troops"]
{"Oddzia najemnikw."}

["unable_to_retrain_mercs"]
{"Nie mona szkoli oddziau najemnikw."}

["Captain"] 
{"Kapitan"}

["cancel_ship_confirm"]
{"Budowa tego statku zostaa ju rozpoczta, czy jeste pewien e chcesz anulowa budow tej jednostki?"}

@["general_gains_rank_xzy"]
@{"Jeden z twoich generaw okry si hab przegrywajc kolejn bitw, zosta za to zdegradowany."}
@{"Jeden z twoich generaw, zwyciajc w ostatniej bitwie, zdoby pierwszy stopie. "}
@{"Jeden z twoich generaw, podnis swoj rang zwyciajc w kolejnej bitwie, Teraz posiada on drugi stopie, dziki czemu wszyscy onierze ktrzy su pod jego dowdztwem maj podniesion rang."}
@{"Jeden z twoich generaw, podnis swoj rang zwyciajc w kolejnej bitwie, posiada on teraz trzeci stopie."}
@{"Jeden z twoich generaw, wysawi si odnoszc kolejne zwycistwo, Ma teraz czwarty stopie."} 
@{"Jeden z twoich generaw, zwycia w bitwach wele razy, zdoby teraz pity stopie! Jego sawa rozbrzmiewa w caym kraju"}
@{"Jeden z twoich generaw, zdoby kolejny stopie odnoszc kolejne znakomite zwycistwo w bitwie, ma teraz szsty stopie! Jego sawa bdzie zy wiecznie."}
@{"Jeden z twoich generaw, odnis kolejne zwycistwo, posiada teraz sidmy stopien!. Jego sawa przesza do legedy. Bda o nim opowiada przyszym pokoleniom."} 
@{"Jeden z twoich generaw, powiekszy liczb swoich zwycistw, posiada on teraz smy stopie! Jego osignicia s inspiracj dla poetw, a wrogie wojska dr ze strachu na widok jego chorgwi."}
@{"Jeden z twoich generaw, odnis niewiarygodnie wiele zwycistw, ma teraz dziewity stopie! To najlepszy genera w historii."}
@["daimyo_gains_rank_xzy"] 
@{"Okrye si hanb ponoszc kolejn klesk w bitwie. Tracisz jeden stopie generalski."}
@{"Odnoszc zwycitwo w bitwie zdobye pierwszy stopie generalski."}
@{"Odnoszc zwycistwo zdobye drugi stopie generalski. onierze ktrzy pod tob sua maj zwikszon rang."}
@{"Zdobyle trzeci stopie generalski. Stajesz si sawny."}
@{"Zdobyle czwarty stopie generalski. Twoja sawa jest wielka."}
@{"Zdobyle pity stopie generalski. Syniesz w caym kraju."}
@{"Zdobyle szsty stopie generalski. Przejdziesz do historii jako najwikszy przywdca."}
@{"Zdobyle sidmy stopie generalski. Twoje osiagnicia przeszy do legendy. Zapamitaj Ci pokolenia."}
@{"Zdobyle smy stopie generalski. Twj kunszt wojenny bdzie stanowi fundamenty nauk militarnych."}
@{"Zdobyle dziewity stopie generalski. Twoja sawa jest legendarna, a twoje imi przetrwa po wsze czasy."}

["no_captured"]
{"Liczba schwytanych ludzi: "}

["SteppeCavalry_desc"]
{"Ludzie stepw ucza si jazdy konnej jak tylko naucz si chodzic. Polujc zdobywaj umiejetnoci niezbdne do przeycia jak i wojny. S wspaniaymi, prawie niezrwnanymi, lekkimi jedcami i mistrzami wszelakiej broni. Najlepiej sprawdzaja si podczas nkania i cigania uciekajcego wroga."}

//**********
//FE changes
//**********
["Historical_Campaign_Completed"]
{" KOMPLETNA"}

["Main_Menu_Initial_Single_Player_Description"]
{"Rozpocznij lub kontynuuj kampani, walcz w historycznej bitwie, stwrz now bitw, zobacz powtrki lub stwrz wasn map."}

["papacy_eliminated"]
{"Papiestwo zostao podbite i marionetkowy Papie zasiada na Piotrowym Tronie pod kontrol zdobywcw, ale wikszo kocielnych hierarchw zdoaa zbiec. Ustanowili oni Papiestwo na wygnaniu z wasnym Papieem. Papiestwo nie bdzie brao udziau w polityce dopki nie pojawi si jako niezalena frakcja."}


// New Faction descriptions. These have been moved and updated from startpos.txt. Only part of the text has changed and a word doc is available with the changes marked to help translation.


@["FSM_faction_info_faction_ALMOHAD_EARLY"]
@{"Frakcja o stopniu trudnoci: atwy. Granie Kalifatem Almohadw odpowiada ustawieniu poziomu trudnoci na atwiejszy ni wybrany dla kampanii."}
@{"Kalifat Almohadw jest frakcj bardzo siln w tym czasie. We wczesnym redniowieczu jest jedn z atwiejszych nacji do poprowadzenia w grze. Jego oddziay a w szczeglnoci Pustynni ucznicy i Berberyjskie Wielbdy (jednostka dostpna wycznie dla Almohadw), s jednostkami ktre mog by bardzo przydatne przeciwko sabszym przeciwnikom ktrych napotka si we wczesnych bitwach. Strategiczna pozycja Almohadw jest rwnie dosy bezpieczna. Kalifat moe wyglda jakby by zagroony z dwch stron, jednak to nieprawda. Na zachodzie prowincje mona zdoby podbojem lub przekupstwem. Na wschodzie pustynia daje miejsce na spokojne wycofanie i oslabienie ataku przeciwnika a nastpnie zbrojn odpowied. Blisko Egiptu daje moliwo zadania jednego miertelnego uderzenia Egipcjanom."}
@{"Pochodzce z koczowniczych ludw, plemiona Berberyjskie pod rzdami Almoravidw i Almohadw zdobyy pnocn Afryk, na wezwanie ksit z pwyspu iberyjskiego przybyli do Hiszpanii by chroni Islam. Stopniowo przejli Hiszpani dla siebie. Kiedy Almoravidzi porzucili prosty tryb ycia na rzecz luksusw, komfortu i wyszukanych uciech, Almohadzi odwrcili si od nich w pogardzie i obalili ich rzdy."}
@{"Almohadzki Kalifat rozciga si teraz wzdu Afryki pnocnej a do Hiszpanii.  Rzdy kalifa s cikie, bezkompromisowe i niezwykle udane. Almohadzi nie s darzeni sympati przez chrzecijan i ydw ktrymi rzdz, poniewa zmieni si ich liberalny stosunek do obu tych grup. Ten brak lojalnoci ma jednak mae znaczenie. Almohadzi maj nadzwyczajn si jako wadcy: ich militarne dokonania s godne podziwu, ich religijnie zmotywowane wojska maj niewielu godnych siebie przeciwnikw. Nie przejmuj si zbytnio odradzajcym si w Kastylii chrzecijastwem. Trzymaj w ryzach niechtn ludno i s gotowi do powanych wojennych wypraw. Niepopularno moe by jednak ich saboci - staa czujno w obliczu nielolajnej ludnoci moe zmczy kadego wadc."}
@{"Almohadzcy kalifowie maj jednak lepsz pozycj do dalszego podboju chrzecijaskiej Europy ni inne muzumaskie potgi. S gotowi by zetrze w proch Hiszpani. Osabiona Francja moe by ich nastpnym celem, kierujc si na poudnie do Woch lub na pnoc w kierunku angielskich nabytkw na kontynencie. Powstrzymanie ataku Hiszpanw daje okazj na zdobycie morza rodziemnego poprzez Egipt i nastpnie Ziemi wit."}

@["FSM_faction_info_faction_BYZANTINE_EARLY"]
@{"Frakcja o stopniu trudnoci: Dosy atwy. Gra Cesarstwem Bizantyjskim jest troch atwiejsza od ustawionego poziomu trudnoci gry."}
@{"IWe wczesnej czci gry, Cesarstwo Bizantyjskie jest u szczytu swojej potgi, i ju nigdy w pniejszych okresach sytuacja nie bdzie tak komfortowa dla Bizantyjskiego wadcy. Cesarstwo jest rozlege, posiada potencjalnie bogate prowincje i ma inne rda dochodw w pobliu. W krtkim czasie mona rozwin siln ekonomi w Konstantynopolu, lecz wojska s rzadko rozmieszczone a obiekty treningowe s cakowicie scentralizowane i co za tym idzie rozwj wojska postpuje wolno. Cesarstwo sta na zbudowanie silnej armii, jednak na to potrzeba czasu, ktrego moe nie by! Mimo tych trudnoci Bizantyjczycy maj dostp do tak wyjtkowych jednostek jak adne inne krlestwo chrzecijaskie, wczajc w to niezwykle ciko opancerzonych katafraktw. Kady bizantyjski wdz powinien si rwnie zastanowi nad  przekupstwem, szpiegostwem i mordowaniem niewygodnych przeciwnikw, jeeli rozwizanie wojskowe nie jest bezwzgldn koniecznoci."}
@{"Cesarstwo Bizantyjskie jest potomkiem Imperium Rzymskiego, a raczej greckojzyczn wschodzni czci tego imperium. Zawsze byo potg wiatow, rzdzon przez despotw i zabjcw, gupcw jak i mdrcw, poetw i generaw - caa poczona wadza religijna i wiecka w jednym czowieku. To e pastwo przetrwao, a nawet rozwijao si, to zasuga jego pierwotnej siy i szczliwego pooenia na gwnych szlakach wiata. Prawie caa wymiana handlowa wschodu z zachodem odbywa si za porednictwem Bizancjum i czyni je potniejszym napeniajc jego skarbce podatkami. Bogactwo to oraz wszechobecny przepych na dworze cesarza moe by powodem zazdroci i  zawici ze strony innych pastw."}
@{"Konstantynopol (Bizancjum) zbudowany by jako drugi Rzym przez Konstantyna Wielkiego i jest najwspanialszym miastem Europy a by moe i wiata. Jego mury s niezdobyte, jego armie budz strach za mieszkacy nieprawdopodobnie bogaci i wiatli. System monetarny Bizancjum dominuje w wiatowym handlu i za bizantyjskie monety mona naby towary gdziekolwiek w wiecie. W sprawach religii bizantyjscy patriarchowie odmawiaj uznania zwierzchnoci papiea gdy w kociele nastpuje schizma dzielc wiat chrzecijaski na Prawosawie i Katolicyzm."}
@{"Cesarstwo ma problemy, jednak czai si w nich okazja na nawet wiksz potg w przyszoci. Imperium podjo kroki ku zabezpieczeniu granic zatrudniajc armie najemnikw i utrzymao swoje dawne granice nawet w obliczu Islamskiej ekspansji. Teraz, gdy oddziay s tak dobre jak nigdy dotd, nowe zagroenie pojawio si na wschodzie.  Dobry cesarz bdzie musia skoncentrowa si na rozwoju swojej potgi militarnej - szczeglnie przydatni bd budzcy postrach kataphraktoi przeciwko zagraajcym Turkom Selduckim. W tym samym czasie musi nie przeoczy pojawiajcych si moliwoci: Bakany, Ziemia wita i pnocna Afryka. Polityka morskiej kontroli nad morzem rdziemnym rwnie moe przynie korzyci. Znalezienie wsplnych celw z ktrym z katolickich ksit zachodu moe by rwnie opacalnym przedsiwziciem, bo adna ze stron nie bdzie chciaa zdobywa tego samego terytorium. Cesarz ktry bdzie potrafi umiejtnie wykorzysta potg zachodnich krzyowcw moe rwnie skorzysta z nich osabiajc swoich przeciwnikw."}

@["FSM_faction_info_faction_EGYPTIAN_EARLY"]
@{"Frakcja o stopniu trudnoci : atwy. Gra Egipcjanami  odpowiada ustawieniu poziomu trudnoci na atwiejszy ni wybrany dla kampanii."}
@{"W momencie startu Egipcjanie maj siln pozycj strategiczn. Sama prowincja Egipt jest w stanie generowa ogromne bogactwo, obaj najblisi wrogowie - Almohadzi i Turcy - wyznaj t sam wiar i mog rozpocz wojny z innymi, nie-muzumaskimi pastwami. Egipcjanie posiadaj rwnie spor liczb niespotykanych nigdzie indziej jednostek - takich jak Mamelucy. Maj rwnie moliwo uycia w bitwie prochu jako pierwsi w basenie Morza rdziemnego. Zwycistwo Egipcjan wymaga jednak czego wicej ni pasywnego przypatrywania si jak wrogowie wzajemnie si wyniszczaj."} 
@{"Rzdzca zgodnie z Islamem, dynastia Fatymidw w Egipcie zostaa obdarowana na wiele sposobw. Serce ich domeny pozostaje tak bogate i yzne jak zawsze, dziki corocznym wylewom Nilu. Wspaniae miasta wzdu jego brzegw s jednymi z najbardziej wyszukanych, bogatych i ttnicych yciem w znanym wiecie. Czciowo zawdziczaj to greckiej i rzymskiej kulturze odziedziczonej po Imperium Rzymskim, Fatymidzi odcisnli na niej swoje znami i zmienili j w co bogatszego: w prawdziwie owiecon i pen erudycji kultur."}
@{"Muzumascy wadcy Egiptu s rwnie tolerancyjni do stopnia nie widzianego nigdzie indziej: ydzi, Prawosawni, Chrzecijanie i wyznawcy Kocioa Koptyjskiego oraz wiele innych sekt maj nieskrpowany dostp do swoich praktyk religijnych, chocia s wykluczeni od sprawowania niektrych stanowisk rzdowych. Polityka taka daje podwaliny pod popularno wrd ludzi, co dobrze rokuje na przyszo."}
@{"Egipt dowiadcza zewntrznych zagroe, jednak jest dobrze przygotowany na do ich przyjcia. Na zachodzie istnieje tendencja do ekspansji Katolicyzmu, ktra moe prowadzi do kopotw. Przyszo muzumaskiej kontroli nad wschodnimi wybrzeami Morza rdziemnego moe by zagroona. Zawsze istnieje szansa na to, e Cesarstwo Bizantyjskie bdzie prbowao odzyska bezporedni kontrol nad swoimi dawnymi prowincjami. W dodatku Almohadzi na zachodzie nie okazuj przyjani ktra powinna charakteryzowa braci Muzuanw i to samo dotyczy Turkw na bliskim wschodzie. Uporanie si z kadym z tych wyzwa pozwala miao patrze w przyszo wadcy Egiptu - bogactwo krajw rdziemnomorskich i wiata Islamu jest do zdobycia!"}

@["FSM_faction_info_faction_ENGLISH_EARLY"]
@{"Frakcja o stopniu trudnoci : redni. Gra Anglikami w tej czci gry nie jest ani atwiejsza ani trudniejsza od poziomu ustawionego dla kampanii"}
@{"Anglicy zaczynaj gr z przewag dobrej pozycji strategicznej. Jeeli Wyspy Brytyjskie zostan podbite, jest niewiele zagroe dla bezpieczestwa Anglikw, lecz ekspansja wci trafia na przeszkod w postaci Francuzw - przeciwnika bogatego i gronego. Angielskie armie nie maj specjalnej przewagi jednak maj dwa rodzaje unikatowych jednostek : Longbowmen i Billmen. Jednostki te nie s jednak dostpne od razu. Longbowmen a szczeglnie Longbowmen wyszkoleni w Walii to jednostki ktre mog zdecydowa o zwycistwie w wojnie. Billmen s mniej spektakularni, jednak moliwo do uycia ich jak halabardierw na polu bitwy o wiele wczeniej ni bd to mogy zrobi inne frakcje nie powinna by niedoceniona!"}
@{"Do roku 1087 Anglia a przynajmniej jej wiksza cz znajduje si pod twardymi rzdami Normaskich wadcw. Krl, jego dworzanie i generaowie s francuskojzycznymi Normanami. Posiadaj ziemie po obu stronach kanau La Manche. Anglia jest tylko czci wikszego pastwa normaskiego, ale dziki handlowi wen staje si coraz bogatsza. Krlewskie majtki we Francji - trzeba to powiedzie - s znacznie cenniejsze ni jego angielskie prowincje."}
@{"Pozycje pocztkowe na obu atwych do obrony wyspach i na kontynencie s dla angielskiego krla jednoczenie szans jak i problemem. Krlestwo jest rozcignite i nie jest atwo go broni w kadym miejscu. S rwnie polityczne czynniki: dziki dawnej przysidze wiernoci krl Anglii jest nominalnie wasalem krla Francji. Oczywicie angielscy krlowie rozmylnie nie zwracaj uwagi na ten fakt, lecz jest on koci niezgody midzy nimi a Francj. Angielskie ambicje by zdoby jak najwicej ziem i wadzy kosztem Francji jest kolejn kwesti  w historii stosukw midzy oboma narodami. Angielscy krlowie s oczywicie katolikami, lecz nie zaprzestaj stara by przej kontrol nad Kocioem w Anglii z rk Rzymu. Wysiki te cay czas nie przynosz efektw. Pomimo tego, krlowie Anglii s w duym stopniu poboni i maj w sercu strach Boy."}
@{"Jak zawsze rozwaajc moliwoci rozwoju, Anglicy musz zwraca uwag na rodzim wysp jak i zamorskie tereny we Francji. Atak na Francuzw wyglda bardzo kuszco, ale kady angielski wadca ktry nie zwraca uwagi na Szkocj prosi si o kopoty. Szkocja, Walia i Irlandia mog zosta ujarzmione najpierw, chocia wie si to z zapat w krwi i zocie, istnieje rwnie ryzyko ataku ze strony Francuzw. Podbite wyspy z pewnoci bd wymaga silnych garnizonw okupacyjnych. Pomimo tych trudnoci Anglicy maj normaski wigor i rosnce poczucie jednoci narodowej ktre wie ich pod panowaniem silnego wadcy. Maj potencja by sta si wielkim zachodnim imperium."}

@["FSM_faction_info_faction_FRENCH_EARLY"]
@{"Frakcja o stopniu trudnoci : Trudny. Gra Francuzami odpowiada ustawieniu poziomu trudnoci na wyszy ni wybrany dla kampanii."}
@{"Pozycja Francuzw nie jest atwa z uwagi na zagroenie ze strony Anglikw oraz witego Cesarstwa Rzymskiego. Zwycistwo Francuzw wymaga nie tylko utrzymania tego co ju jest francuskie, lecz agresywnego zdobywania nowych terenw. Francuskie armie nie maj unikatowych jednostek, wic mog by troch sabsze od przeciwnika na polu bitwy. Przewag zdoby mona szkolc Szlachetnych Rycerzy (zwaszcza w Tuluzie) - najlepsz (chocia czasami porywcz i krnbrn) cik kawaleri na wiecie. Francuscy kusznicy s rwnie ponadprzecitnie wyszkoleni. Krucjaty s rwnie cennym narzdziem w szybkiej ekspansji ale tylko jeli s odpowiednio zorganizowane, zaopatrzone i  wskazany zostanie im waciwy cel."}
@{"Na pierwszy rzut oka sytuacja krla Francji nie wyglda na godn pozazdroszczenia. Centrum jego wadzy - Pary i Ile-de-France wyglda na mae i trudne do obrony, a szlachta czsto otwarcie lekceway jego zwierzchno. To e do tej szlachty nominalnie mona zaliczy take krla Anglii nie daje pocieszenia. W oczach Francuzw angielscy krlowie moe i s wasalami Francji, ale w rzeczywistoci s nieproszonymi panami wielu ziem. Krl Francji nie ma adnej wadzy nad tym co jest jego wasn domen, a gdzie zamieszani s Anglicy. Wczeniej czy pniej ten problem bdzie musia by rozwizany raz i na zawsze."}
@{"Do tego czasu, Francja musi konkurowa z potencjalnie agresywnym ssiadem z pnocy, witym Cesarstwem Rzymskim na wschodzie, stosunkowo sabymi chrzecijaskimi krlestwami Hiszpanii i Woch na poudniu. Zaraz po Anglikach najwikszym rywalem jest wite Cesarstwo Rzymskie szczeglnie gdy Cesarz jako cel wyznaczy sobie podbicie Woch. Jeeli to moliwe, ekspansja na pnocne Wochy jest dobrym sposobem na zabezpieczenie francuskich interesw i pokrzyowanie planw Cesarstwa. Bdzie to szczeglnie wane gdy stosunki z Kocioem Katolickim stan si napite. Francuska armia w Rzymie jest solidnym argumentem w rozmowach z papieem, cho moe powodowa niezadowolenie wrd poddanych i niepokoje na tle religijnym."}
@{"Pomimo e perspektywy Francuzw zdaj si by odmalowane w przygnbiajcych kolorach, nie jest a tak le jak mogoby sie wydawa. Francja jest bardzo bogatym krajem obfitujcym w zasoby. Kiedy francuski krl rozdysponuje je mdrze i zabezpieczy centrum kraju, nieprzyjaciele bd mieli duy problem by je odebra, zwaszcza e broni go bdzie kwiat francuskiego rycerstwa. W przypadku ataku na ssiada Francja ma rwnie t przewag: honor i szlachectwo francuskich rycerzy jest podziwiany w caym wiecie! Ponad wszystko Francuzi unika musz ekspansji (i co za tym idzie przecigajcych si wojen) w kilku kierunkach na raz. Wojna przeciw Anglikom nie moe doprowadzi do utraty innych ziem na rzecz Cesarstwa i vice versa. Francja ma szans by potg, ale tylko gdy bdzie rzdzona umiejtnie."}

@["FSM_faction_info_faction_GERMAN_EARLY"]
@{"Frakcja o stopniu trudnoci : redni. Gra Niemcami w tej czci gry nie jest ani atwiejsza ani trudniejsza od poziomu ustawionego dla kampanii."}
@{"wite Cesarstwo Rzymskie we wczesnym okresie boryka si z wieloma problemami, ale ma rwnie wiele okazji do wykorzystania. Rozmiar Cesarstwa stwarza problem, poniewa nie jest wystarczajco wielkie by cakowicie zdominowa cay kontynent, a wymaga wielkich si do obrony. Potencjalni wrogowie pastwa niemieckiego czyhaj ze wszystkich stron. Cesarz musi jednoczenie broni stanu posiadania i kontynuowa proces agresywnej ekspansji przeciwko wszystkim swoim wrogom. Cesarskie (prawie) unikatowe jednostki pojawiaj si dosy pno w grze, ale s warte aby na nie czeka. Gotyccy Rycerze, szczeglnie z Saksonii s jednymi z najpotniejszych ciko opancerzonych kawalerii dostpnych w grze. Gotyccy Sieranci s rwnie dobrzy w swojej klasie. Krucjaty to rwnie bardzo potna bro cesarstwa."}
@{"Chocia wydaje si by okrone przez wrogw i wewntrznie skcone, wite Cesarstwo Rzymskie nie jest sabeuszem. Cesarz jest panem olbrzymich poaci Niemiec i wielu innych krain. Jedynym ograniczeniem jego wadzy jest nielojalno i skcenie lokalnych wasali. Niewielu wewntrz Cesarstwa poczuwa si do lojalnoci wobec kogo spoza najbliszego otoczenia, przez co efektywne rzdzenie cesarstwem praktycznie rwna si okupacji. Doda do tego trzeba cig rywalizacj z Papieem o zwierzchno w Cesarstwie: Cesarze kreowali wasnych papiey, przez ktrych byli pniej ekskomunikowani!"}
@{"Jeeli jednak cesarzowi uda si utrzyma wszystkie prowincje wewntrz pastwa, jego sia w przyszych podbojach bdzie ogromna. Kada nowo zdobyta prowincja przy ostrzonych rzdach moe okaza si bardziej lojalna idei Cesarstwa ni stare tereny imperium wewntrz Niemiec."}
@{"Marsz na wschd przeciwko Polsce moe przynie atwe upy przy zachowaniu odpowiedniej uwagi. Polacy mog mie wasne problemy na swoich wschodnich granicach i waciwa presja ze strony Niemiec moe da prawdziwe korzyci. Ruch na poudniowy wschd jest rwnie moliwy, przez Bakany w stron Morza Czarnego zmiatajc po drodze mao znaczce krlestwa. Na poudniu bogate prowincje pwyspu woskiego s kuszce z uwagi na dodatkowe moliwoci jakie daje kontrolowanie Rzymu i tym samym wywieranie wpywu na Papiestwo. Centralna pozycja pozwala Cesarzowi poprowadzi atak w kad ze stron, lecz moe by rwnie powodem agresji w kadym miejscu wzdu rozcignitych granic."}
@{"Na koniec, aden Cesarz nie powinien przeoczy moliwoci jakie mog da Krucjaty, gdy Papie wezwie do nich.  Kt moe powiedzie, jakie ziemie stan si dostpne w wyniku takiego przedsiwzicia?"}

@["FSM_faction_info_faction_ITALIAN_EARLY"]
@{"Frakcja o stopniu trudnoci : redni. Gra Wochami w tej czci gry nie jest ani atwiejsza ani trudniejsza od poziomu ustawionego dla kampanii."}
@{"Otoczeni zewszd przez inne frakcje, Wosi musz wybiera wrogw szczeglnie ostronie. Ziemie nalece do Papiestwa wydawa si mog akomym kskiem na drodze do zjednoczenia caego pwyspu Apeniskiego, jednak wyjtkowy status Papiea czyni go przeciwnikiem niemal niemoliwym do pokonania. Wosi posiadaj tylko jeden unikatowy oddzia - Wosk Lekk Piechot, lecz s jedn z dwch frakcji, ktre w pniejszym okresie maj moliwo trenowania Gotyckich Rycerzy i Gotyckich Sierantw - jednych z najlepszych jednostek dostpnych dla frakcji chrzecijaskich. Wosi mog rwnie stworzy doskonae jednostki strzelcw i arquebusierw a w Toskanii oddziay stray miejskiej o podwyszonym poziomie wyszkolenia."}
@{"Wosi s obdarzeni bogatymi ziemiami, przemysem i oprcz tego sporymi wpywami z handlu. Wiele z europejskiego bogactwa przepywa przez Wochy i skarbce Papiea i sporo tych funduszy trafia nastpnie do rk woskich kupcw. Sytuacja ta daje wadcy Woch szans na stanie si wielkim, jak to uj  rzymski filozof i mwca Cyceron - "nervos belli, pecuniam infinitam" (nerw wojny - nieskoczone pienidze). Wosi posiadaj rwnie wojownicz i skor do przygd natur, ktra moe sprawi, e czasami bdzie trudno nimi rzdzi. Nie mona zapomina o odwiecznym problemie Rzymu i Papiestwa: religia i uczucia religijne mog dziaa zarwno na korzy, jak i na zgub wadcy."}
@{"Okazje do wykorzystania przez miaego wadc pojawiaj si w wielu formach. Na pnocnym zachdzie poudniowe prowincje Francuzw nie zawsze s tak dobrze zabezpieczone, jakby krl Francji mg sobie yczy; religijne i wieckie rnice mog oznacza e Francja ma problemy z wasnym ludem nawet podczas obrony przed angielskim ekspansjonizmem. Na pnocy potga Cesarstwa moe stopniowo kurczy si i upada. Na wschodzie Bakany mog by kuszcym elementem przyszego imperium. Oczywicie jest rwnie perspektywa budowy morskiej potgi. By moe, w duszym okresie dominacja nad wodami Morza rdziemnego jest najlepszym sposobem na zdystansowanie przeciwnikw. Przeszkod tutaj bd potgi morskie i handlowe Bizancjum oraz krlestw islamskich. Majc do dyspozycji dochody z handlu rdziemnomorskiego i prowincje ojczyste odpowiednio zabezpieczone, woski wadca powinien podoa zbrojnemu powikszeniu swojej domeny."}
@{"Wszystkie z powyszych strategii nios za sob ryzyko. To samo bogactwo ktre pomaga Wochom czyni z nich potencjalny cel napaci dla ssiadw. Krl Francji i Cesarz Niemiecki mog nie oprze si pokusie mieszania si w wewntrzne sprawy Woch, nie mwic ju o zakrojonej na szerok skal zbrojnej napaci. Konkurowanie na morzach oznacza odebranie palmy pierwszestwa Bizantyjczykom, lub nawet osabienie ich w takim stopniu, e nie bd si ju duej mogli oprze przyszej ekspansji islamu. Ale gdyby Wochy mogy skorzysta z tych machinacji i jeszcze z Krucjaty lub dwch..."}

@["FSM_faction_info_faction_POLISH_EARLY"]
@{"Frakcja o stopniu trudnoci : Trudny. Gra Polakami odpowiada ustawieniu poziomu trudnoci na wyszy ni wybrany dla kampanii."}
@{"Pozycja Polski nie jest atutem przy budowaniu potgi. W pobliu znajduj si atwe do zdobycia prowincje, jednak musz one zosta zdobyte szybko. Czas nie jest sprzymierzecem, poniewa wite Cesarstwo Rzymskie i Wgry na zachodzie i Nowogrd na wschodzie rwnie bez zwoki powikszaj swoje terytoria i wkrtce osign polskie granice. W takiej sytuacji wojna na kilka frontw jest bardzo prawdopodobna. Polacy maj tylko jeden unikatowy oddzia - Polsk Jazd, ktra nie jest dostpna od razu. Mona jednak uzyska dostp do Litewskiej Kawalerii i Topornikw zdobywajc ssiadujce prowincje. Dostpna jest wikszo oddziaw charakterystycznych dla innych katolickich frakcji."}
@{"W poprzednim stuleciu Polska czerpaa korzyci ze saboci swoich ssiadw i silnych wizi z Cesarstwem i Papiestwem, pomimo faktu, e mino niewiele ponad 100 lat odkd chrzecijastwo stao si religi jej wadcw i porzucono pogaskich bokw. Polski ksi przysiga lenne posuszestwo Cesarstwu a nawet w niedalekiej przeszoci uczyni swe pastwo podlegym papiestwu. Rosnca sia militarna sprawia, e nadszed czas na rozstanie z Cesarstwem i samodzielne sprawowanie wadzy w pastwie przez polskiego krla. Granice Krlestwa Polski nie s jednak wyryte w kamieniu - szanse jak i zagroenia czaj si ze wszystkich stron."}
@{"Sposobnoci na budowanie potgi znajduj si wok na wycignicie rki. atwym upem wydaj si sabe, mao znaczce ksistwa nie zwizane lennie z adnym silnym krlestwem oraz ziemie mniejszych krlestw. Bez centralnej wadzy, te mae pastewka upadn wobec nagego i dobrze zaplanowanego ataku. Sprytny wadca Polski skorzysta na saboci swoich mniejszych ssiadw. Nawet zagroenie sankcjami kocioa nie jest przeszkod w rozwoju, poniewa cigle jest wiele miejsc, gdzie yj poganie. Ich dusze dojrzay do zbawienia poprzez podbj. Na wschodzie i pnocnym wschodzie lud jest bitny, lecz daleko mu do organizacji ludw z zachodu. Na zachodzie zdobycze s bogatsze, lecz ryzyko o wiele wiksze, poniewa moe doprowadzi do otwartego konfliktu z Cesarstwem w rodkowych Niemczech."}
@{"Potga Cesarstwa moe by problemem, zwaszcza gdy Cesarz wiadomie wybierze, lub okolicznoci skoni go do marszu na wschd. Mdry wadca Polski zrozumie, e moe nie podoa pokonaniu armii Cesarstwa, lecz moe uczyni wojn  tak kosztown w krew i zoto,  e powstzyma jej pochd w gab kraju i odbije to co utraci."}

@["FSM_faction_info_faction_RUSSIAN_EARLY"]
@{"Ksistwo Rosji nie jest dostpne w tej czci gry.}

@["FSM_faction_info_faction_SPANISH_EARLY"]
@{"Frakcja o stopniu trudnoci : Trudny.  Gra Hiszpanami odpowiada ustawieniu poziomu trudnoci na wyszy ni wybrany dla kampanii"}
@{"Pozycja Hiszpanw jest trudna. Otoczeni  przez gry, niezalene prowincje, Aragonczykw i Almohadw. Szybka ekspansja wydaje si dobrym pomysem i upadek kadej z niezalenych prowincji na rzecz konkurencyjnej frakcji z pwyspu Iberyjskiego osabia jeszcze bardziej Hiszpanw. Dostpne siy zbrojne podobne s do innych katolickich potg - bardziej wyspecjalizowane oddziay takie jak Lancerzy czy andarmowie dostpne s w pniejszym okresie i nie s unikatowe dla Hiszpanw. Dostp do unikatowej jednostki - Rycerzy z Santiago mona uzyska po odbyciu zwyciskiej krucjaty. Kolejny unikatowy oddzia - Hiszpascy Konni Oszczepnicy mog sprawi przeciwnikom naprawd nieprzyjemn niespodziank!"}
@{"Chrzecijascy krlowie Hiszpanii nie s jedynymi roszczcymi sobie prawo do ziem na poudnie od Pirenejw. Muzumascy wadcy Almohadzkiego Kalifatu posiadaj znaczn cz pwyspu iberyjskiego i s zaprzysigymi wrogami Hiszpanw. Prawie wygnani ze swoich ziem przez Almohadw, Hiszpanie desperacko broni pozostaych prowincji i staraj si kontratakowa. Obrona chrzecijaskiej Hiszpanii staa si spraw wit, jako e Hiszpanie uwaaj si za obrocw chrzecijastwa na zachodzie. Pomimo to, Almohadzi s wielkim i potnym przeciwnikiem i, wedle wielu miar s znacznie bardziej zaawansowani kulturowo i cywilizacyjnie."}
@{"Zwycistwo nad Almohadzkim Kalifatem musi by podstawowym celem kadego hiszpaskiego krla. Dopki nie wypdzi si Almohadw z Hiszpaskiej ziemi, doputy bd zagroeniem, nawet sama ich obecno jest grona. Pokojowe wspycie jest moliwe, lecz tylko na chwil, plany na duej to po prostu monki. Katolicka Hiszpania i Islamska Hiszpania podaj tych samych ziem i tych samych dusz i katolicki krl Hiszpanii nie moe si godzi na adne kompromisy. Dotychczas nie mona byo sobie pozwoli na luksus tolerancji i wydaje si e w przyszoci rwnie to nie nastpi. Hiszpanie powinni wykorzysta sw arliw wiar w drodze do zwycistwa - Almohadw trzeba pokona w wielu bitwach by zabezpieczy ojczyzn. Jeeli to si nie powiedzie, trzeba bdzie powici zbyt wiele rodkw na utrzymanie garnizonw obronnych aby myle o nowych podbojach."}
@{"Sprowadzenie caej Hiszpanii na ono kocioa ju jest wielkim wyczynem, lecz jeli ju to si uda, dalsza ekspansja jest moliwa. Inwazja na poudniow Francj napotyka na swej drodze trudny i niedostpny teren i bdzie wymagaa od hiszpaskiego krla cakowitej uwagi, ale z dowiadczonymi wojskami jest moliwa do przeprowadzenia. Zadanie to bdzie znacznie atwiejsze, jeeli Anglicy i Francuzi bd si w tym czasie wykrwawia w wojnie midzy sob."}
@{"Hiszpanie raczej nie maj dosy wojsk, by wysa cz z nich na krucjaty do Ziemi witej. Sytuacja ta moe ulec zmianie gdy pokonaj muzumaskich wadcw bliej swojej ojczyzny. Krucjat mona rwnie uy jako potnego narzdzia w wewntrznych bojach na pwyspie; silna to bro, lecz konsekwencje krucjat mog by rwnie okropne i nieprzewidywalne."}

@["FSM_faction_info_faction_TURKISH_EARLY"]
@{"Frakcja o stopniu trudnoci : Trudny. Gra Turkami odpowiada ustawieniu poziomu trudnoci na wyszy ni wybrany dla kampanii."}
@{"Turcy maj trudn pozycj startow, poniewa od samego pocztku s zmuszeni do prowadzenia wojny przeciwko Cesarstwu Bizantyjskiemu lub Egipcjanom. Jeeli u adnego z przeciwnikw nie zapanuje anarchia i niezadowolenie, przed Turkami nie ma atwych zdobyczy. Ekspansja oznacza mozolne odbieranie ziemi ssiadom. Rekompensat za trudny pocztek moe by zestaw dostpnych jednostek wrd ktrych wiele dostpnych jest jedynie dla Turkw. Niektre z nich, na przykad Janczarowie pojawiaj si poniej w grze, lecz oprcz nich Turcy mog wybiera wrd kawalerii i konnych ucznikw."}
@{"Turcy to wojowniczy nard nie bez przyczyny dumny ze swoich wojennych umiejtnoci. Kiedy stepowi wojownicy na subie muzumaskich ksit, teraz sami stali si muzumaskm ksistwem dziki swoim zdolnociom. Zbudowali sutanat, ktry nie tylko rzuci wyzwanie potdze Bizancjum, ale rwnie zapanowa nad drogami do Ziemi witej i bogatymi szlakami handlowymi poprzez kraje Lewantu (wschodnie wybrzee Morza rdziemnego). Powstanie tak silnego pastwa nie obyo si bez wewntrznych konfliktw, lecz sutanat Turecki ze wszystkich kryzysw wychodzi silniejszy. Pozycja Turkw jest godna pozazdroszczenia i gotowa na dalsz ekspansj, lecz towarzyszom im rwnie zagroenia."}
@{"Po pierwsze, Prawosawni chrzecijanie z Imperium Bizantyjskiego mog przedstawi ekspansj tureck nie tylko jako zagroenie dla ich wasnej potgi, lecz jako atak na Jerozolim, cel pielgrzymek Chrzecijan z caej Europy. To moe sprowadzi krzyowcw i innych owcw przygd na Bliski Wschd z zamiarem zniszczenia potgi Turkw. Po drugie, samo Bizancjum. Mimo e Cesarstwo chyli si ku upadkowi, wcale nie jest powiedziane, e tak musi si sta. Zrczny wadca bez trudu mgby zgromadzi wystarczajc ilo rodkw, by zaatakowa i pokona Turkw! Mdry sutan utrzymuje armie w gotowoci do wojny, nawet jeli nie planuje natychmiastowej ekspansji."}
@{"Okazji na rozwj jest jednak wiele : bogate i kuszce prowincje Cesarstwa Bizantyjskiego s teraz nie przygotowane na atak po latach dekadencji, a za nimi znajduje si nagroda najwiksza ze wszystkich : Konstantynopol i jego niezmierzone bogactwa. Dalej s ju tylko nic nie znaczce ksistwa na Bakanach. Sutan turecki moe pewnego dnia wada wasnymi ziemiami, jak i wikszoci Europy!  Ziemia wita i daleki Egipt take kusz i mona je zdoby, gdy ma si siy wystarczajce do powstrzymania gniewu zachodnich Chrzecijan i krucjat ktre zostan wysane by broni witych miejsc ich religii."}



// Faction descriptions - High Era

@["FSM_faction_info_faction_ALMOHAD_HIGH"]
@{"Faction Difficulty Rating: Easy. Playing the Almohad Caliphate is the equivalent of an easier difficulty setting than the one you chose."}
@{"The Almohad Caliphate is a faction with some strengths at this starting date, making it one of the easier factions in the game to command. Its troops, such as Berber Camels (exclusively available to the Almohads), are forces that can be very useful against the weaker opponents encountered in early battles, but in the longer term the Almohad's strengths in militia and lightweight forces may be a slight handicap. The Caliphate may look as if it could be crushed on two fronts, but this is not quite so straightforward. The Spanish and Aragonese can be troublesome, but the Egyptians may well have problems of their own."}
@{"The Almohad Caliphate includes North African coastal lands and a large part of the Spanish peninsula. Coming from a desert people, the Berber tribesmen of the Almohad dynasty conquered North Africa and then took Spain from its Islamic princes while supposedly helping them. The Almohads never enjoyed lax morality and easy living, and so have ruled their lands with a rod of iron. The Khalifah's rule has kept his subject Christians and Jews under control, although this is now just as much a reflection of the intolerant attitudes shown by the Kings of Spain towards their Islamic and Jewish subjects."}
@{"Catholic strength in Spain is a problem that needs addressing by the Almohads. Their domain has always been the target for the Spanish who are intolerant of Islam, and they have been slowly driven south. As a consequence, Almohad policy must be a concentration of effort against further Spanish attacks. Unless the Spanish are checked there can be no revival in Almohad fortunes, as the Iberian peninsular provinces are the richest in their empire. The Almohads still have considerable strength: their government is efficient; their military skills are formidable; and their troops have few equals in open battle when handled well, being as fanatical and brave as any Christian "crusader"."}
@{"If the Almohads rise to meet the immediate challenges they face, then they can be a power in the Mediterranean world and beyond. The Spanish are not unbeatable (their own internal problems are great), and beyond them the French and English are still at each other's throats. Both the Christian provinces of Spain and the southern lands of France present rich pickings, and simply reaching the Pyrenees would give the Khalifah's armies a natural defensive line to hold. Across the sea, the southern Italian provinces could also be rich targets, although a direct threat to Rome could unite Catholic forces. Along the north African coast, Egyptian lands may also be vulnerable as the rulers of Egypt are likely to be distracted by Crusaders in the Holy Lands and the possibility of a resurgent Byzantine Empire."}

@["FSM_faction_info_faction_BYZANTINE_HIGH"]
@{"Faction Difficulty Rating: Fairly Hard. Playing the Byzantines in this period is a little harder than the difficulty level set for the campaign."}
@{"At the start of play the Byzantine Empire has just suffered a terrible blow, and lost control of Constantinople to western Crusaders - although thieves is a better description! The Empire is still important, but as Constantinople is the key to real Byzantine power and wealth it is severely hampered in what it can do. The Empire has access to many exclusive units, including the supremely heavy Kataphraktoi cavalry, but again the loss of Constantinople has slowed the process of building an army. And the units in that army are now looking slightly old fashioned, but do not confuse this with obsolete. A Byzantine leader must also consider using money and cunning in place of swords to achieve every victory."}
@{"In the last 100 years or so, the Byzantine Empire has seen its power and influence slowly decline. By the standards of any other Christian land, Byzantium is still fabulously rich, its people heirs to the imperial greatness of Rome. But disaster has struck in the last year: Constantinople has fallen to a so-called crusader army, made up of ambitious and greedy men who should have been fighting Byzantium's enemies. Instead, they took the city as their own, installed a usurping "Latin Emperor", and the rightful Emperor now lives in exile!"}
@{"Although much wealth was plundered when Constantinople was taken, what is left to the Empire still attracts the envy of others. Trade has enriched the Imperial coffers with taxes and bribes, and Byzantine coinage remains universally acceptable. Constantinople (or Byzantium) itself, founded as the second Rome by Constantine the Great, is still the greatest city in Europe, even under the false Latin Emperor. Its walls still look impregnable, the people almost impossibly wealthy and cultured."}
@{"The Byzantine Empire has its share of other problems, beyond simply losing the capital city. Its mercenary armies are no longer quite as formidable as they were and are expensive, but they provide a measure of security. Its ancient frontiers have been broken and overrun, but there is still some maritime greatness. Crusaders from the west have not added to the security of the Empire - they are little better than pillaging barbarians, even if they have diverted Islamic attentions away from the Byzantines. The Pope in Rome and the Byzantine patriarchs are still at loggerheads, however, even in the face of Islamic expansionism."}
@{"From the east and south, the Turkish and Arabic powers threaten to take still more territory. But there is now the possibility of allying with one of the Islamic powers that do not see eye-to-eye on many matters, and using them to strike down their fellow Muslims. All that said, the apparent Byzantine weakness hides an inner strength and a will to survive and thrive. The Empire need not fail, as long as it is under the command of the right Emperor."}

@["FSM_faction_info_faction_DANISH_HIGH"]
@{"Faction Difficulty Rating: Hard. Playing the Danes is equivalent to a harder difficulty setting than the basic one you chose."}
@{"The Danes have a hard starting position because their expansion potential is severely curtailed by the Holy Roman Empire. Unless the Empire falls into anarchy or goes to war against several opponents the Danes can have a hard time gaining any new lands, other than probably taking the Scandinavian provinces. While the Danes do have exclusive access to Vikings and Longboats, both of these will become outmoded as play progresses - this is not to say that they are useless, merely that they will become obsolescent. Winning as the Danes will require aggression and the ability to seize chances."}
@{"The lands of the north are bleak and uncompromising, but they have always produced superlative fighting men. The Vikings, the Normans, the Rus and even the Varangian Guard in far-off Byzantium are all Norsemen of one sort or another. As navigators, traders and warriors, Norsemen have few rivals in the world, although their raiding voyages are now nearly at an end. Denmark is established as the strongest of the Scandinavian kingdoms, having crushed the pagan Wends in northern Germany and their own pagans in the wilder lands to the north. The kings of Denmark have also cleverly avoided being absorbed into the Empire as just one more province, even though they have had Imperial support in the past."}
@{"With a partly secure power base, the Danes can do well if they avoid being overrun by Imperial forces outside Scandinavia. Their position at the mouth of the Baltic makes development as a maritime power an attractive, and possibly vital, option. If the Baltic can be controlled, then Danish armies can move at will to any point along the coast, creating enclaves of Danish power to the east. The smaller, independent duchies and principalities can be picked off and then used to expand Danish power further along the northern periphery of Eastern Europe. This may be a continuation of the Viking era, but the intention is to hold what is invaded rather than simply despoil the land. It can bring a Danish ruler into competition with Poland, Russia and the Empire, as these kingdoms may be trying to acquire the same lands on the Baltic coast. Southern expansion into the rich provinces of central and western Germany is also an option for a strong Danish ruler, but one that must be carefully timed to avoid an Imperial backlash. It is a strategy that works well when Imperial authority has collapsed, as the resources of an angered Emperor are likely to be great indeed."}
@{"Finally, it is only two centuries ago that Danish rulers could also claim the kingship of England, before the coming of the Norman overlords (descendants of Vikings themselves) who now rule there. Perhaps these old claims could be renewed, and a new maritime kingdom across the Northern seas could be created. Wherever a ship can go there could be a way for the Danish to make a profit - or a killing!"}

@["FSM_faction_info_faction_EGYPTIAN_HIGH"]
@{"Faction Difficulty Rating: Easy. Playing the Egyptians is the equivalent of an easier difficulty setting than the basic one you chose for the campaign."}
@{"At this starting date the Egyptians have a strong strategic position. Egypt itself has the potential to generate tremendous wealth, and both nearby foes - the Almohads and the Turks - are co-religionists and may move against other, non-Islamic factions. This is the height of the crusading era, so intervention by Catholic westerners is also highly likely. Egyptian victory, however, will require more than just defence. The Egyptians also field a significant number of exclusive and uncommon units in their armies, such as the Mamluks. They also have the potential to field the first gunpowder weaponry in the Mediterranean world in the shape of Mamluk Handgunners."} 
@{"The Islamic rulers of Egypt have been blessed like the Pharaohs of old by the Nile, which makes the heartland of their domains a rich and fertile place. The great cities of the Nile valley are some of the oldest, most sophisticated and wealthy in the world, thanks in part to the survival of Greek and Roman culture. This learning, however, has been transformed into a distinctly enlightened Arabic form by the influence of ideas from Baghdad and further east. Merchants of all kinds have travelled the same routes as knowledge, and brought back wealth too."}
@{"Until recently, the Egyptian sultans were very tolerant rulers, but they are becoming more militaristic in their outlook. Orthodox Christians, Jews, Coptic Christians, even Catholics and Christian heretic sects are allowed to worship as they wish, but are excluded almost without exception from power. This gives the domain an underlying strength and unity in its Islamic government that stands it in good stead to meet the future. They have a powerful army, including Mamluk slave warriors, and it is a force with few equals in the Christian world where battlefield discipline is concerned."}
@{"External threats and opportunities are two sides of the same coin. There are still the Catholic powers to be concerned about, disguised as their ambitions may be by a veneer of religion. The Almohads to the west are under pressure in Spain and may yet abandon their European lands; and cornered men are often at their most dangerous, striking out at anyone near at hand. Egypt may be vulnerable to an attack along the North African coast. The Turks continue to press forwards, and may choose to advance towards Cairo rather than Constantinople, so then an alliance with the Byzantine Empire could prove profitable. And across the Mediterranean in southern Europe, Italian factionalism presents an opportunity to snatch new lands, alongside the threat of a new maritime power. Providing that each of these challenges can be met, there is plenty to look forward to as a ruler of Egypt - the wealth of the Mediterranean and much of the Islamic world is there for the taking!"}

@["FSM_faction_info_faction_ENGLISH_HIGH"]
@{"Faction Difficulty Rating: Moderate. Playing the English in this period is no harder or easier than the difficulty level set for the campaign."}

@{"The English start with the advantage of a good strategic position. With the British Isles taken, there is a secure homeland, but expansion and victory will demand confrontation at some point with the French. English armies have no special advantages, but can include two exclusive troop types: Longbowmen and Billmen. At this time Longbowmen can be a battle-winning force. Billmen are less dramatic, although the ability to field a kind of halberdier earlier than other factions should not be undervalued! And the English also have the chance to use Crusades as a tool to further their ambitions."}
@{"In 1205 England is a land with potential greatness, but one that has suffered hard knocks in the previous decades and seen its power diminished. The English still have the potential to become a great continental power, uniting the home islands and France beneath a single crown. This almost came about under Henry II fifty years ago, but since then his Angevin empire has been divided and lost."}
@{"England has become an island nation, but a potentially wealthy one (English wealth is based almost exclusively on its unglamorous but profitable wool trade). The fearsome Welsh longbow has begun to make its contribution to English armies too. The overseas holdings of the English Kings are much reduced, lost to the French in a series of disastrous bargains, wars and acts of foolishness. At one point almost masters in France, the English have been on the defensive for generations, holding on to the last valuable lands they own."}
@{"However, the English are now the master in their island home. The Welsh have been subdued, if not yet crushed; Wales still needs strong garrisons. Ireland too is an English possession, although this too needs a formidable garrison. The Scots can be contained, probably, and permanent conquest of Scotland (or dynastic chicanery to achieve the same ends) remains an English ambition, and one that could be fulfilled with sufficient effort."}
@{"Looking abroad, there are the lost French lands of the Angevin kings to re-conquer. The kingdom of France may now rule much of France, but any English king could - and should - make a good claim to rule on French soil. The few lands in France that remain are valuable in themselves, but also offer a toehold to launch an attack to retake what is rightfully English! And once conquered, these lands will need garrisons to protect them from inevitable French reprisals. This struggle for dominance with the French will need to be uppermost in any English ruler's mind, and guide his choice of allies in both the short and long term."}
@{"Overall, the English still represent a credible force in the race to become a power in western Christendom."}

@["FSM_faction_info_faction_FRENCH_HIGH"]
@{"Faction Difficulty Rating: Moderate. Playing the French in this period is no harder or easier than the basic difficulty level set for the campaign."}
@{"The French position cannot be described as easy at this start date, although their situation has eased compared to the early starting date. Winning as the French still requires hanging on to what is already French, and aggressive conquest of other provinces. The French have no exclusive troops, but do have an advantage when training Chivalric Knights (especially in Toulouse), giving them some of the finest heavy cavalry in the world for a time. French crossbowmen are also better than average. Finally, Crusades can still be a valuable tool for French expansion."}
@{"The star of French kings is definitely in the ascendant. They have done much in the last century to make France strong, and to secure her borders against foreign aggression. Thanks to English carelessness (and the power of French armies) some of the lands that had English overlords are now back in French hands. The French nobility are still intractable and wilful, of course, and flout the King's authority at every opportunity, but the King's position is strong, his treasury wealthy and his prospects better than they have ever been."}
@{"The English, of course, still see much of France as their property and still want to be masters of the realm. The French must contend with this aggressive neighbour to the north, but can counter the English by conducting invasions of their own - the English cannot be strong everywhere! To the east, the Holy Roman Empire is less of a threat than it used to be, perhaps, as opportunities exist for an Imperial move eastwards rather than into France. Expansion into northern Italy still represents a good way of securing French glory, and may also thwart Imperial ambitions in that direction - and damage the Italians too! To the south, the Spanish are likely to be pre-occupied with their wars against the Almohads. The French do have some of the finest knights in the world at their disposal, but more than great Ranga jednostki may be required to win new glory for the crown!"}
@{"This all paints a rosy picture of French strengths and prospects, but a wise ruler knows to allow for contingencies. Spending wisely to secure what is already French is always a good strategy before mounting any expedition to take new lands. Religious differences can tear a realm apart as surely as any others, and the French need to be aware of this, as heresy is a cancer if not cut out. The Catholic Church, not always the easiest of allies, needs to be appeased, so the power and benefits of a Crusade are also things that a French monarch should bear in mind."}

@["FSM_faction_info_faction_GERMAN_HIGH"]
@{"Faction Difficulty Rating: Moderate. Playing the (German) Holy Roman Empire in this period is no harder or easier than the overall difficulty level set for the campaign."}
@{"The size of the Holy Roman Empire at this start date is something of a problem in itself, as it is not quite large enough to completely dominate the continent, but is certainly large enough to have pockets of disloyalty. There are potential enemies on all sides too. The Empire has to both hold what it already has and pursue a process of aggressive conquest against each of its rivals in turn. The Empire's (almost) exclusive troops appear relatively late in the game, but they are worth the wait. Gothic Knights, particularly from Saxony, are among the most powerful armoured cavalry available to any faction, and Gothic sergeants are equally good for their class. Crusades too can be a powerful weapon for the Empire."}
@{"Surrounded by rivals and subject to internal dissent, the Holy Roman Empire sometimes appears weak, a realm held together only by the most fragile of bonds. No one within the Empire really thinks of themselves as Imperial subjects - their loyalties are to the principality, the duchy, the free city, or even the village where they live. The Holy Roman Empire seems an ideal in the minds of men more than a physical reality, and in the hands of a weak leader it is sometimes barely this much. But under a strong Emperor, Imperial power can be awesome. The magnates can be forced to bow to Imperial authority, and once dissent and disloyalty are controlled great things can be achieved. The Empire can be held together by force of will and force of arms, and it can be made greater still by both of these."}
@{"Above all other strategic considerations, the Emperor must avoid war against more than one opponent at a time. His central position in Europe may allow attacks in any direction, and the Empire can be strongly defended against counterattacks, but a surrounded man is still surrounded, no matter how great his strength. Imperial power needs to be used against one opponent at a time, and Imperial diplomacy should be aimed at making sure enemies do not act in concert."}
@{"A drive to the east against Poland or Hungary can be profitable, although the warlike nature of these peoples should not be underestimated. Beyond is the space to expand almost at will. To the west, the French may be distracted by war with England, a long running rivalry that can be exploited. In the north, the Danes will need careful watching, intent as they are on creating their own empire. To the south, the rich provinces of the Italian peninsular are a temptation, and the long-running dispute with the Pope as to the nature of Papal authority may require an army to occupy Rome, even if this results in a religious backlash."}
@{"Finally, no Emperor should overlook the possibilities for power presented by a Crusade. Nothing lasting may yet have been achieved in the Holy Lands by Crusaders, but who is to say what benefits might be available to a cunning ruler in the wake of such an adventure?"}

@["FSM_faction_info_faction_ITALIAN_HIGH"]
@{"Faction Difficulty Rating: Easy. Playing the Italians is the equivalent of an easier difficulty setting than the basic one you chose for the campaign."}
@{"Although there are many nearby factions, the Italians need to choose their enemies with care - taking on the Papacy is neither easy nor wise. However, the Italians have been among the beneficiaries of the weakening of the Byzantine Empire by this date, and any advantage is useful. The Italians have only one exclusive unit, Italian Light Infantry, but they are one of the two factions that can eventually train Gothic Knights and Gothic Sergeants - among the most effective units available to western Christian factions. They also have the potential to train superior handgunners and arquebusiers, and in Tuscany at least to train Urban Militia of a higher than average standard."}
@{"Italy is blessed with rich farmlands, skilled craftsmen and cunning merchants. It is also cursed by the presence of rich farmlands, skilled craftsmen and cunning merchants, or at least by the desire that this wealth provokes in others. Much of the wealth of western and northern Europe flows into and through Italy, into the coffers of the pope and the banking houses of the cities and money can be converted into both military and political clout. The Italians are also blessed with an adventurous and sometimes warlike nature, one that makes them difficult, even rebellious, subjects at times but worthwhile soldiers in times of war."}
@{"There are opportunities on all sides for a skilled and resolute Italian leader. To the northwest the French are likely to be concentrating on their rivalry with England, or looking to the east and more Crusades. To the north the Swiss are defiantly independent and good soldiers to boot. Beyond them the Empire can be a tempting target should it fall into disorder. To the east, the fading power of Byzantium is still something to be treated with respect, but that respect need not be as boundless as it was once. The Byzantines have many problems of their own and may not be able to hold what is currently theirs in the Balkans. To the far south lie the Islamic lands across the Mediterranean. Invasion there would be difficult, and it is a wise Italian prince who remembers that an invasion force can come from the most inconvenient direction. The seas also offer the chance of maritime greatness: profitable trade and warfare can go hand in hand at sea."}
@{"Papal authority may also not be as solid as it was once upon a time, but it's always worth remembering that Italy, the home of the Papacy, is a tempting target for a strong Emperor. Heretical thought has been growing for many years over some of the Church's more dubious practices, such as selling absolution for sins, not to mention the Church's ever-increasing wealth. In many cases, this heresy is no more than a desire to return to simpler, less worldly religious practices. But there are heretics in northern Italy and in France who represent more of a threat to the established order, the Cathars among them. Although it could be a terrible risk, carrying excommunication and damnation as the price of failure, an Italian ruler could exploit these religious differences to his own ends."}

@["FSM_faction_info_faction_POLISH_HIGH"]
@{"Faction Difficulty Rating: Hard. Playing the Polish is the equivalent of a harder difficulty setting than the one you chose."}
@{"The Polish position is not an easy one to convert into outright victory. There are some easy pickings nearby, but time is not an ally, as the Holy Roman Empire, the Hungarians and the Russians are all likely to be interested in the same provinces. At this point, war on many fronts is likely, and then there is the possibility of a Mongol invasion to consider. The Poles have only one exclusive unit, Polish Retainers, and other units will outclass these forces in the long term. They can, however, have access to specialised troops from nearby provinces, such as Woodsmen and Lithuanian Cavalry, along with most of the troops available to other Catholic factions."}
@{"After a century of expansion profiting from the weakness of its neighbours and its strong relationship with the Empire and the Papacy, Poland remains potentially strong, at least for the moment. The Polish monarchy has managed to hold onto many of its relatively new possessions and Polish military strength has allowed resistance to the demands of the Empire as the power relationship changed."}
@{"The borders of the kingdom of Poland are not, however, set in stone: both opportunity and danger wait on all sides. Primogeniture - inheritance by the first-born - is not practiced in Poland, and the division of lands between children in every generation can make it hard to keep a kingdom intact; there is a tendency for the Krol to be the first among equals compared to the nobility. Even with these problems, the neighbouring petty principalities and dukedoms could fall before an aggressive, organised attack, and a cunning Polish Krol could take advantage of his smaller neighbours' weaknesses. All around are potentially rich pickings but all have risks, especially any expansionary move that will bring Poland into competition with Imperial power in Germany. The Russian princes to the east are less of a threat, but there are new threats beyond them. The steppe peoples are on the move once again, and a Polish ruler who does not keep an eye on Russian ambitions and the steppes is foolish indeed! Equally foolish is to ignore the intentions of the Holy Roman Emperor should his desire for land lead him to look at Polish territory."}
@{"The Catholic Church remains strong in Poland, and a useful tool for its kings to exploit, as there are pagans and Orthodox Christians to the east as rivals and (potential) enemies. The support of Mother Church can be relied upon, as there are still many places within reach of Polish arms where souls are ripe for salvation through conquest."}

@["FSM_faction_info_faction_RUSSIAN_HIGH"]
@{"Faction Difficulty Rating: Fairly Hard. Playing the Russians in this period is a little harder than the basic difficulty level for the campaign."}
@{"Overall, the Russian strategic position is quite strong and there are independent provinces that can be conquered with relative ease. In order to win, the Russians will have to be aggressive conquerors. However, the main threat to the Russians comes from their position in the east, and the arrival of the Mongol hordes. It will take skill to survive this onslaught. The Russians do have an exclusive unit in their armies, the Boyars, and these cavalrymen can be a very potent force, even if they may eventually be outclassed by other factions' cavalry."}
@{"Russia is a vast, hard land, hemmed in on one side by the relative might of Poland, and wide open on the other side, facing the endless steppes and whatever pagan barbarians emerge from the wilderness. Its winters are cruel, and its rulers in the city of Kiev are often the same. The princes of Kiev have withstood attacks by Bulgars, Pechenegs and Khazars, converted to the Orthodox faith and banished paganism from their lands. In defeating these enemies their military skills have been tested and proven, and new lands have been opened up thanks to those same warlike skills. Diplomatic finesse has also been present too: in the last century, the Kievan princes have sought links through marriage with ruling families in Norway, Hungary and even distant France. The Kievan Rus have also adopted the Orthodox faith without falling prey to excessive Greek influences from Byzantium."}
@{"The principality is, however, changing. Polish and German moves to the east mean that further expansion in that direction is likely to be difficult, but not necessarily impossible. Trade routes are also changing, although whether this is to Russia's profit or loss is yet to be become clear."}
@{"The princes of the Rus need to consider their options carefully. There are lands for the taking on many of their borders, but not all lands are equally valuable. The steppes are a land of huge distances and few villages. Looking to the west, Poland, Lithuania and Hungary lie across the shortest routes to central Europe. Along the Baltic coast, Danish ambitions may have to be countered, and to the south there is the imperial power of Byzantium to consider, and the growing power of the Turks, once steppe nomads and now a settled and civilized people."}
@{"Whatever a Russian prince decides, he needs to keep in mind the current crop of steppe nomads. The steppes seem to produce endless hosts of barbarians, and Russian lands are the first outposts of Orthodox Christianity against the pagan barbarians..."}

@["FSM_faction_info_faction_SPANISH_HIGH"]
@{"Faction Difficulty Rating: Moderate. Playing the Spanish in this period is no harder or easier than the overall difficulty level set for the campaign."}
@{"The Spanish position is an interesting one, with two rivals close by: the Aragonese and the Almohads. Spanish military forces are much as those of other Catholic powers - their heavy specialised cavalry such as Lancers and Gendarmes are quite late developments and not exclusive to the Spanish. They do have exclusive access to the Knights of Santiago, units that only become available after a successful Crusade. The Spanish can also produce excellent Inquisitors in Castile. And thanks to geographical restrictions, they can train units of Spanish Jinettes almost immediately. These light cavalrymen can give unsuspecting opponents a nasty surprise!"}
@{"A century of warfare has not been enough to free all of Spain from its Almohad overlords and impose a new Catholic order on the country. The Kings of Spain still face a struggle to take all the lands south of the Pyrenees from their traditional blood enemies. It is true that there have been times of peace, but these have also been times of preparation for the next war and the next victory. The further expansion of Christian Spain rather than just its defence has taken on the air of a crusade for the Spanish, and the elimination of Islamic and non-Christian influences inside Spanish domains is now pursued with equal vigour."}
@{"Unless the infidels are driven from Spain, the Spanish will never feel entirely safe. Catholic Spain and Islamic Spain want the same land and the same souls, and Kings of Spain cannot and should not think of compromise. Intolerance is the policy of the state and the Church in Spanish lands, a means of securing loyalty through fear as well as faith."}
@{"Bringing Almohad lands into the Catholic fold may be greatness enough for some, but once it is done further expansion of the Spanish domain is possible. Any invasion into southern France is likely to be across rugged and inhospitable terrain, and this will require the nation's undivided attention. If the Almohads have not been defeated, too many men will be needed as garrisons to allow new conquests to be made, but successful warfare against the Almohads will also give the Spanish an experienced army, one that can be used for other conquests. With the French and English still locked in their long-running dispute and a rise in religiously inspired (and heretical) disloyalty in southern France, there is always the chance a Spanish kingdom with possessions to the north and south of the Pyrenees could be created, and perhaps even with lands in Italy as well."}
@{"There is, of course, always the chance to become involved in a Mediterranean struggle for new territory. Southern Italy can be vulnerable to invasion, especially if weakened by internal struggles, or if France or the Holy Roman Empire repeatedly invade the Italian peninsular from the north."}


@["FSM_faction_info_faction_TURKISH_HIGH"]
@{"Faction Difficulty Rating: Hard. Playing the Turks is the equivalent of a harder difficulty setting than the one you chose."}
@{"The Turks have a difficult starting position simply because, from early in the game, they will have to enter into a major war against either the Byzantine Empire or the Egyptians. Fortunately, the Byzantine Empire is weaker than it has ever been before. Unless either of these opponents falls into anarchy there are no easy pickings to be made. Expansion means taking someone else's lands. As if to compensate for this difficult starting position the Turks have one of the more interesting unit rosters, with many units that are exclusively Turkish. Some of these, such as the Janissaries, emerge late in the game, but the Turks also have a fine selection of cavalry and horse archers."}
@{"In the last hundred years the warlike Turks have carved away many of the lands of the Byzantine Empire and made them their own. They can be justifiably proud of their martial tradition and skills that have taken them from being steppe warriors to becoming mighty Muslim princes. The Sultanate is now a real challenger to the power of Byzantium, and one that might well bring about the collapse of that ancient empire sooner rather than later. The ruling clan, the Seljuks, command armies that are both skilled and disciplined, the second quality being somewhat lacking in many Christian hosts. With their lands at the eastern end of the Mediterranean and towards the Black Sea, they now control the trading routes to the East and can tap the wealth that these generate. There are still disputes about the succession, but then the same could be said about any of the emerging nations of Europe and the Middle East."}
@{"The Turks are now a significant power in the eastern Mediterranean world. They dominate the approaches to the Holy Land and can draw on significant reserves of manpower for their armies. These hosts are far more disciplined than any Western army, well able to defend the sultanate's frontiers and push forward into disputed lands. These armies will be needed as Christian Crusaders remain a potent and seemingly irrational threat, and Byzantine encouragement of further Crusades is directly aimed at weakening Turkish power and influence. That the last of the Crusaders have been driven from the Holy Land (even though the Egyptian Sultan now rules there) should not be seen as proof that they cannot return to cause mischief. So a wise sultan keeps his armies ready for war, even when not contemplating immediate expansion."}
@{"The Turks, however, can afford to look beyond their immediate challenges and consider their ambitions for new territory. To the west, the Byzantine Empire stands as a shadow of its former greatness, but still a rival that will need to be crushed. Unless the Byzantines are swept aside, any Turkish expansion will be severely constrained. Once the Byzantines are driven back, a secure way to the Mediterranean world is also secured, and this means a sea-road to the lands beyond. Although there are still crusading fanatics to be considered, political reality may now mean that alliances with Christian princes in the west are now possible. They too have ambitions that can be harnessed for Turkish purposes. To the south are the fellow Muslims of Egypt, rivals in power even though they share the Islamic faith. The frontier with Egypt will have to be somewhere, and a sensible Turkish Sultan will make sure that it is as far south as possible."}



// Faction descriptions - Late Era



@["FSM_faction_info_faction_BYZANTINE_LATE"]
@{"Faction Difficulty Rating: Hard. Playing the Byzantine Empire is the equivalent of a harder difficulty setting than the one you chose."}
@{"By this late period, the Byzantine Empire is in decline and the situation is increasingly severe - but not yet terminal. Several of the outlying provinces are independent states, and the Emperor's word no longer has real power beyond the city walls of Byzantium. The Empire's armies are, relatively speaking, on the edge of obsolescence in equipment and tactics: 'quaint' rather than 'unique'. A Byzantine leader must now use money to make up the shortfall, and place an increasing reliance on mercenaries to carry out conquests."} 
@{"The last one hundred years have been both cruel and kind to the Byzantine Empire. The loss of Constantinople to the Latin Emperors - western, Catholic crusaders who treacherously turned on their fellow Orthodox Christians - marked the lowest point. The small "Byzantine" kingdom that survived this disaster looked like the very last flickering of Roman imperial power, and unlikely to stand for long before its many enemies. But victory, however improbable, can sometimes be snatched from the jaws of the most crushing defeat, and this is what has happened to the Byzantines! The Latin Emperors are gone, and once again an Orthodox Emperor rules in Byzantium. The Empire, however, is much reduced; its borders are closer to the city walls than they have ever been before."}
@{"The root cause of the crusaders' treachery was, of course, money. The wealth of Byzantium, even in these straightened circumstances, is still a matter of awe and wonder to many. Trade still passes through the city in abundance, even though the mercantile cities of northern Italy have taken much trade away. The city walls may no longer be completely impregnable, but they are still mighty. Byzantium might look like it is in the last stages of decline, but this is not necessarily the case: its armies could be mighty again, and wealth could once again flow in uncountable quantities."}
@{"The heirs of the Caesars still have a chance to renew their imperial glory. The Turks are still a threat, and fellow Christians can no longer be trusted as once seemed to be the case, but there is always the chance that another victory can be snatched, that the frontiers can be pushed back, and that Byzantium can live on more than just the memories of past glories. A bold Emperor can carve a new Empire out of the surrounding lands, and make his people great once more!"}

@["FSM_faction_info_faction_DANISH_LATE"]
@{"Faction Difficulty Rating: Hard. Playing the Danes is equivalent to a harder difficulty setting than the basic one you chose."}
@{"The Danes have a hard starting position because their ability to take new territory is curtailed by the Holy Roman Empire. Unless the Empire falls into anarchy or goes to war against several opponents the Danes can have a hard time gaining any new lands on the continent, other than probably taking the Scandinavian provinces. While the Danes do have exclusive access to Vikings and Longboats, both of these are outmoded as play begins at this date - this is not to say that they are useless, merely that they are on the edge of obsolescence. Winning as the Danes will require aggression and the ability to seize chances."}
@{"For most of the last century, Danish rulers have done well in extending their power across the northern lands of Europe and around the shores of the Baltic. They have also done well not to be overwhelmed by Imperial power and end up as simply another unhappy province in the Holy Roman Empire. Their Viking heritage has been incorporated into a feudal realm that is the equal of any other Christian kingdom in honour and prestige. There have been setbacks under recent rulers, but there is still an underlying strength to the kingdom. The bleak lands of the north still produce fine warriors: the Varangian Guard in far-off Byzantium still has Norsemen in its ranks!"}
@{"Denmark's strategic position remains potentially strong. Denmark also has the chance to become a strong maritime nation, controlling the northern seas and gaining trade wealth: an "empire of the north" around the Baltic and North Seas is there for the taking. Much of the Baltic coast has now been incorporated in one or other of the larger kingdoms but there are still independent duchies and principalities to be conquered. If a rival kingdom is already embroiled in war, the Danes may be able to overrun a coastal province or two. This can bring the Danes into a confrontation with Poland, Russia and the Holy Roman Empire, as these kingdoms may be trying to hold or take these same lands."}
@{"Southern expansion into the rich provinces of central and western Germany is also an option for a strong Danish ruler, but one that must be carefully timed. It is a strategy that works well when Imperial authority is weakened or has already collapsed, but the resources of a strong Emperor will be great indeed. There are also ancient ties across the North Sea in England that could be exploited too, should that kingdom show signs of weakness. Before the current Norman royal family (descendants of Vikings themselves) took control, Danish blood ran through the veins of English Kings."}

@["FSM_faction_info_faction_EGYPTIAN_LATE"]
@{"Faction Difficulty Rating: Easy. Playing the Egyptians is the equivalent of an easier difficulty setting than the basic one you chose for the campaign."}
@{"At this starting date the Egyptians have a strong strategic position. Egypt itself has the potential to generate tremendous wealth. The Almohads have lost most of the Iberian peninsular and are now less vigorous threat. The Crusader threat is also much reduced. Egyptian victory, however, will require more than just defence. The Egyptians field a significant number of exclusive and uncommon units in their armies, such as the Mamluks, including Mamluk Handgunners."} 
@{"Islamic Egypt has been blessed by the Nile. The homeland is a place where famine is rare; the great cities along the Nile are sophisticated, rich and among the oldest in the world. Thanks to merchants, knowledge and wealth have flowed into the cities in abundance. Learning is prized, from the old knowledge of the Romans and Greeks to the new wisdom of Arabia, India and the east."}
@{"The rulers of Egypt, too, value Islamic learning and culture, if a little indirectly. It is less than 50 years since the Mamluks, the slave soldiers of the Ayyubid dynasty of the mighty Saladin, overthrew their masters and became the new rulers of Egypt. The Mamluks were and are warriors, and they leave the day-to-day management of their lands to functionaries, content as long as taxes are raised to pay for military adventures. Warfare is their chief pursuit, and the Mamluks are very good at making war."}
@{"Mamluk Egypt's opportunities and problems are two sides of the same coin. Although Catholic princes still talk of crusades, there seems to be little to fear from that direction, although the rise of powerful Christian kingdoms should never be entirely ignored. To the west, the Almohads are a people in decline and face serious problems in Spain, but cornered men can often be dangerous as well as vulnerable. The Turks continue their steady, relentless advance against the Byzantine Empire and this may occupy their entire attention, perhaps allowing Egyptian gains along their borders. An alliance with the Byzantine Empire, for example, may also help keep the Turks' attentions on Constantinople rather than Cairo. Across the Mediterranean, an alliance with Catholic Spain is unlikely, but interests are equally unlikely to clash. However, growing Italian mercantile and maritime ambitions could well have to be countered."}
@{"With a little planning, and with Egypt's reliable military strength, there is much to look forward to as ruler of this domain. The wealth of the Mediterranean and much of the Islamic world is there for the taking!"}

@["FSM_faction_info_faction_ENGLISH_LATE"]
@{"Faction Difficulty Rating: Moderate. Playing the English in this period is no harder or easier than the difficulty level set for the campaign."}
@{"The English start with the advantage of a good strategic position, although admittedly they have never been so weak on the continental mainland. There is a secure homeland, but expansion and victory will always demand confrontation with the French. English armies have no special advantages, but can include two exclusive troop types: Longbowmen and Billmen. Longbowmen, especially Welsh Longbowmen, can be a battle-winning force. Billmen are less dramatic, although the ability to field a kind of halberdier earlier than other factions should not be undervalued."}
@{"Over the last century or so English kings have had mixed fortunes. The current ruler, Edward II, faces the hostility of the great nobles at every turn. Poorly considered disputes with the Papacy, fellow monarchs and great lords at home have all weakened the throne considerably. The English, for example, are a pious people and the Kings have suffered accordingly when going against papal authority. The Magna Carta has, in theory, made the Krol subject to the rule of law in the same way as his subjects, limiting his freedom to govern as he sees fit. England has also changed at the lower levels of society. A new class of petty landowners has come into being, the yeomen. There are still poor farmers, of course, but the yeomen have added greatly to the wealth of the country, and in parallel with their rising wealth they have greater expectations and pride in their new status. They are far less willing to submit meekly to their social betters, as once would have been the case. The loyalty of Englishmen and their willingness to pay taxes at the whim of the Krol can no longer be counted upon!"}
@{"Even with these concerns, England is wealthy and relatively well governed. The Welsh and Irish are, for the most part, safely subdued. Scotland remains the thorn in English flesh, one that will always need careful attention. All English Kings still hope for the uniting of the English and French crowns - worn, of course, by an Englishman. These ambitions are not as hopeless as they might seem for, although the old Angevin lands are gone, England may still have strength enough to conquer what her Kings claim in France. In turn, the French extend their claim of feudal sovereignty beyond the old English holdings in France to English holdings in England! It is not so many years since French soldiers harried the south coast of England. This continuing struggle for dominance with the French will need to be uppermost in any English ruler's mind, and guide his choice of allies."}
@{"Overall, the English position has promise. The strengths of the country have been ill served, under-used and squandered, but the potential for greatness under a strong leader is very real."}

@["FSM_faction_info_faction_FRENCH_LATE"]
@{"Faction Difficulty Rating: Easy. Playing the French is the equivalent of an easier difficulty setting than the basic one you chose for the campaign."}
@{"The French position at this late start date has been eased by the reduction in English fortunes. Winning as the French still requires hanging on to what is already French, and aggressive conquest of further provinces. The French have no exclusive troops, but do have an advantage when training Chivalric Knights (especially in Toulouse), giving them some of the finest heavy cavalry in the world for a time. French crossbowmen are also better than average."}
@{"The last century has been kind to France. French Kings have become the masters in their own kingdom, put their government on a sound financial and administrative footing (something vital to the future health of the realm) and have developed a close relationship with the Papacy. Some would describe this as a domination of the Papacy, even though the Pope is not actually "imprisoned" on French soil. It was partly this influence that allowed the French monarchy to turn on the Knights Templar, accuse them of heresy, strip them of their accumulated wealth and lands and then destroy the crusading order, sending their Templars' Grand Master to the stake."}
@{"Rivalry with England is still central in all French policy, as it has to be to keep the English at bay and off-balance. Although related by marriage to the Kings of England, French rulers rightly have little love for their northern neighbours and treat them with suspicion and hostility, although this is sometimes cloaked beneath soft words! The English would still like to recover their former lands in France; the French cannot allow this, as they would be tenants in their own homes if such a disaster came to pass. To the south, there is the chance to meddle in the affairs of Italy and Spain: driving out the Muslims could easily allow new French possessions beyond the Pyrenees if the Spanish grow careless. To the east and in Italy the Holy Roman Empire is both a threat and an opportunity. A misstep by the Emperor may allow the French to expand their possessions; a strong Emperor bears careful watching."}
@{"In short then, France's position in the world is enviable: its farmlands are rich, its merchants wealthy, its monarchy secure and strong, its royal armies valorous and unmatched in honour. A wise ruler knows to allow for contingencies and secure his own lands before coveting new possessions, but the prospects for the future are excellent."}

@["FSM_faction_info_faction_GERMAN_LATE"]
@{"Faction Difficulty Rating: Moderate. Playing the (German) Holy Roman Empire in this period is no harder or easier than the overall difficulty level set for the campaign."}
@{"The Holy Roman Empire is surrounded by rival factions, and its size is both a source of strength and potential rebellion. The Empire has to both hold what it already has and pursue a process of aggressive conquest against each rival in turn. The Empire's (almost) exclusive troops appear relatively late in the game, but they are worth the wait. Gothic Knights, particularly from Saxony, are among the most powerful armoured cavalry available to any faction, and Gothic sergeants are equally good for their class. Crusades too can be a powerful weapon for the Empire."}
@{"Over the last century the Holy Roman Emperors have been remarkable and insignificant in turn. One Emperor managed to get himself excommunicated no fewer than three times, was crowned Krol of Jerusalem (against the wishes of the Church), "forgot" his promises to go on Crusades, and even made an alliance with the Islamic Egypt! For nineteen years there were two Emperors, both so unimportant that the throne had to be considered empty. But most importantly of all, there has been an end to the Hohenstaufen dynasty and the Hapsburgs are the new Imperial family."}
@{"The Hapsburgs' holdings and family connections are what now give strength to the title of Emperor. The family are masters at the art of dynastic marriage: few opportunities to extend Hapsburg lands by treaty and marriage are ever ignored! And the lands they gain are held and rarely allowed to leave family control. The Holy Roman Empire may not have the power that it once possessed, but the Hapsburg Emperor is a powerful man in Europe. His lands, wealth and armies are the envy of other monarchs. Even the disapproval of the French-influenced Papacy has not been enough to cause him problems."}
@{"Disloyalty still plagues the Empire as its principalities, duchies and free cities all pursue their own policies, but a strong Emperor can overcome these obstacles. In central Europe there are lands to be secured against regional rebels. As long as the homelands of the Empire are secure, there are opportunities for war and diplomacy on all sides. French, Danish, Polish, Hungarian, and Italian lands can all be taken, provided that the other powers can be neutralised at least for the duration of a successful war. A sensible Emperor should always bear in mind that fighting on two borders at once means that Imperial power is, by definition, split. Imperial power, when it can be used against a single target, is crushing. And as long as Imperial diplomacy can keep enemies from uniting, military power can be used in just this fashion."}
@{"Finally, no Emperor should overlook opportunities for lasting alliances with kingdoms beyond his immediate neighbours. A counter-strategy of surrounding rivals by alliances or blood-relatives can be very successful in extending Hapsburg and Imperial influence."}

@["FSM_faction_info_faction_ITALIAN_LATE"]
@{"Faction Difficulty Rating: Easy. Playing the Italians is the equivalent of an easier difficulty setting than the basic one you chose for the campaign."}
@{"Although there are many nearby factions, the Italians need to choose their enemies with care - taking on the Papacy is neither easy nor wise. The Italians have been beneficiaries of the failings of the Byzantine Empire. The Italians have only one exclusive unit, Italian Light Infantry, which is not a particularly powerful type on its own, but they are one of the two factions that can eventually train Gothic Knights and Gothic Sergeants - among the most effective units available to western Christian factions. They also have the potential to train superior handgunners and arquebusiers, and in Tuscany at least to train Urban Militia of a higher than average standard."}
@{"Italy is fortunate to have rich farmlands, skilled and industrious craftsmen and profit-hungry merchants. Much of Europe's wealth flows through Italian mercantile houses that are among the cleverest and most sophisticated in Europe. Italian cities are richer than almost any other Christian towns, rivalling Islamic cities (on a modest scale) with their culture and magnificence. In turn, this wealth is readily converted into political and military power. The Italians are an adventurous and occasionally warlike people: rebellious subjects at times but worthwhile soldiers in times of war."}
@{"There are opportunities and perils in unequal measure on all sides for a skilled and resolute Italian leader. To the northwest the French are likely to be concentrating on their rivalry with England. To the north the Swiss are defiantly independent, good soldiers and a valuable buffer against the Empire. Rome, of course, is the natural home of the Papacy, and this may make Italy a route for invasion by other powers intent on using military force for religious ends - Popes tend to be compliant when surrounded! To the east, Byzantium should still be treated with caution, but the days of automatic respect and awe are probably over, unless a strong Emperor emerges in Constantinople. The Byzantines have many problems of their own and may leave chances for an Italian domain to expand. To the south lie the Islamic domains on the far shore of the Mediterranean. Invasion in either direction would be difficult, but it is a wise Italian prince who remembers that an invasion force can come from the most inconvenient direction. But the seas also offer the chance of maritime greatness: profitable trade and warfare go hand in hand at sea."}
@{"Religion and politics also go hand in hand, and a resolute Italian leader may be able to exploit the confusion and problems in the Catholic Church. This could be a terrible risk, however, carrying excommunication and damnation as the price of failure!"}

@["FSM_faction_info_faction_POLISH_LATE"]
@{"Faction Difficulty Rating: Hard. Playing the Polish is the equivalent of a harder difficulty setting than the one you chose."}
@{"The Polish position is a difficult one to convert into outright victory. There are few easy pickings nearby, and time is not an ally as others will be closing in on Polish borders. The Poles have only one exclusive unit, Polish Retainers, and other units will outclass these before long. They can, however, have access to specialised troops from nearby provinces, such as Woodsmen and Lithuanian Cavalry, along with most of the troops available to other Catholic factions."}
@{"Poland has survived a century of terrible dangers, none more terrible than the attack of the Mongols in 1241. An army of Polish and Teutonic knights was crushed, and the land was spared only when the Mongols miraculously turned, thanks to the death of their ruler through over-indulgence. Fortunately, these ravening monsters from the steppes have not attacked again. Instead, the Poles have been faced with threats from a different direction, as the Teutonic Knights have continued to push against their borders, into lands that Poles have good cause to see as Polish."}
@{"The Catholic Church remains strong in Poland, a useful unifying force for any king to use. Heretics have a habit of arising in Bohemia and nearby lands, and there are Orthodox lands to the south and east, the homes of potential enemies. The support of Mother Church can generally be relied on in any attempts to bring these souls to true salvation via the sword."}
@{"Poland's borders have changed many times, as lands have been won and then allowed to slip away. Polish kings have lost few opportunities when taking advantage of their neighbours' weaknesses, even as the Teutonic Order has advanced from the west. Behind the Teutonic Order, of course, lie the ambitions of the Holy Roman Emperor. If these can be countered successfully, a warlike and resolute Polish king can still take advantage of his smaller neighbours' weaknesses. The Russian Princes are not, as yet, equals of Poland's monarchy and a move to crush them could be successful, if costly. It is, however, foolish is to ignore the intentions of the Holy Roman Emperor. To the west, the Empire remains a notional structure rather than a royal state in many respects, and one that may be vulnerable. A wrongly timed attack will, naturally, bring down the full wrath of the Emperor."}

@["FSM_faction_info_faction_RUSSIAN_LATE"]
@{"Faction Difficulty Rating: Easy. Playing the Russians is the equivalent of an easier difficulty setting than the basic one you chose for the campaign."}
@{"Overall, the Russian strategic position is quite strong, as the Russians have no need to worry about wars on more than one front at a time. But in order to win, the Russians will have to be aggressive conquerors, and this may well include taking on the Golden Horde. The Russians do have an exclusive unit in their armies, the Boyars, and these cavalrymen can be a very potent force, even if they may eventually be outclassed by other factions' cavalry."}
@{"Russia is a land emerging from the empty spaces and vast forests of the steppes, and its borders are far from established. Its winters and rulers are cruel, making this a hard land of tough men. Space and distance make Russia a very different place from the kingdoms of the west, as does the Russian need to keep the steppe nomads at bay by whatever means necessary - prudent military preparations on the one hand, and bowing to the authority of the Mongol Khans on the other. As long as the Khans are given respect, Princes in Vladimir have a free hand to pursue their own ambitions."}
@{"The Orthodox Church has managed to stay distinctively Russian, making it another source of strength for the Grand Princes. This support has allowed them to move from Kiev to Vladimir as the former city has lost its trading importance. Russia is now ruled from Vladimir, but Moscow could easily be the next seat of royal government if trade patterns continue to change. But Russia is not yet a European kingdom, no matter how much its rulers may want it to be. Russia is Russia: huge, forbidding, empty, and dangerous."}
@{"Looking to the west, Poland, Lithuania and Hungary lie across the shortest routes to central Europe. Along the Baltic coast, Danish and Teutonic ambitions may have to be countered. This is true more than 80 years after Alexander Nevsky defeated the Teutonic Knights and their Scandinavian allies in battle. But Polish and German moves to the east may bring opportunities, if these kingdoms overextend their advance. To the south there is the fading imperial power of Byzantium and the growing power of the Turkish sultanate. And there are always the steppes, the endless lands to the east, although this may mean that the Tartars have to be faced."}
@{"Whatever a Russian Prince decides to do, he needs to remember the steppes and the endless hosts of steppe nomads that seem to come out of them. Russian lands are the first outposts of Orthodox Christianity in the struggle against these monstrous pagans..."}

@["FSM_faction_info_faction_SPANISH_LATE"]
@{"Faction Difficulty Rating: Moderate. Playing the Spanish in this period is no harder or easier than the overall difficulty level set for the campaign."}
@{"The Spanish position is an interesting one, with two rivals close by: the Aragonese and the Almohads, although the latter are not as powerful as they once were. Spanish military forces are much as those of other Catholic powers - their heavy specialised cavalry such as Lancers and Gendarmes are quite late developments and not exclusive to the Spanish. They do have exclusive access to the Knights of Santiago, units that only become available after a successful Crusade. The Spanish can also produce excellent Inquisitors in Castile. They also have the ability to train Spanish Jinettes."}
@{"Centuries of warfare have not yet been enough to free all of Spain from its Moorish overlords and impose Catholic order on the country. In the far south, a few die-hard Muslims remain unconquered. In the other parts of the land, there is also much work to do in rooting out the vestiges of Islamic influence - not everyone who claims to love the Church does so with the right degree of fervour, and so the Christian Kings of Spain still fight to free their lands from their blood enemies. Times of peace have been the lull before the storm. Until the remaining Muslims are driven from the Iberian peninsular, the Spanish will never feel safe. Catholic Spain has what it considers to be a divine mission to save not just the land, but also the souls of the people, and there can be no rest until the final victory is won."}
@{"Bringing Muslim lands into the Catholic fold may be worthwhile enough for some lords, but once this has been done, there are new possessions to attract the eye of any Krol of Spain. There is always a chance to become involved in a Mediterranean policy for acquiring new territory. Southern Italy can be vulnerable to invasion, especially if weakened by internal struggles, or if France or the Empire have invaded repeatedly from the north."}
@{"An alliance with the Holy Roman Empire can leave France surrounded and vulnerable, especially if the French are preoccupied with English entanglements. Southern France is a very different country from the north, and may accept a Spanish monarch - if the invasion can be pulled off successfully! And, finally, no Krol of Spain should ever forget the dynastic possibilities of marriage as a way of forming ties with almost any kingdom. As well as giving Spain claims to new lands, such links can provide allies for all kinds of adventures!"}

@["FSM_faction_info_faction_TURKISH_LATE"]
@{"Faction Difficulty Rating: Easy. Playing the Turks is the equivalent of an easier difficulty setting than the basic one you chose for the campaign."}
@{"At this starting date the Turks may only have one province, but their strategic position is surprisingly good. The Byzantine Empire is weaker than it has ever been before, and its former provinces are in rebellion. Expansion has never been easier, and victory will require aggressive moves into Byzantine territory, with the obvious goal of taking Constantinople. And it is at this time that the Turkish army has some of its most powerful units, such as the Janissaries and many varieties of cavalry and horse archers."} 
@{"In the last hundred years the warlike Turks have carved their way into the remaining Byzantine lands and made them their own. It would be wrong, however, to think that the Turks have been a unified force. The ruling clan, the Seljuks, has been challenged and supplanted by a new group, the Ottomans, under their dynamic leader Osman. He has attracted many to his banner and expanded Turkish lands on his own account. The Turks, no matter who rules them, continue to sit astride the most important trade routes to the Far East and thus profit from the merchants passing through their lands."}
@{"Turkish armies remain skilled and resolute in warfare, and a good deal more reliable and disciplined than many Christian troops (although the best Christian soldiers are probably a match for them). They can be justifiably proud of the martial traditions that have taken them from being steppe warriors to becoming mighty sultans. The Turks can draw on significant manpower for their armies, and should be well able to defend their possessions and push forward into disputed lands."}
@{"The Sultanate is the best placed candidate to be the destroyer of Byzantine hopes, the power that will one day bring about the final collapse of Byzantium. A wise Sultan, however, will know better than to make any such assumption, as the Byzantine Empire has weathered many crises. The Turks may be the significant power at the eastern end of the Mediterranean, but they have other enemies who would be happy to see them fail. The Islamic Mamluk military elite now rules in Egypt with plans for its own martial glory and expansion. The Turkish Sultan should keep his armies ready for defence as well as attack, and makes sure that his borders are as far to the south as possible!"}
@{"The Turks are lucky in that they can afford to plan ahead, knowing that time and accumulating wealth are their allies. The Byzantine Empire is a shadow of greatness, and beyond it are the rich pickings of Europe and the Mediterranean. It may even be possible to find Christian allies to help any advance into the Balkans. Christian princes may still profess obedience to their Church, but a certain knowing pragmatism now governs diplomacy, and this is something a powerful Sultan could use to his own benefit."}
@["FSM_faction_info_faction_DANISH_EARLY"]
@{"Faction Difficulty Rating: Moderate. Playing the Danes in this period is no harder or easier than the difficulty level set for the campaign."}
@{"In the early period the Danes have their best relative starting position. They have territory nearby in Scandinavia that can be conquered quickly and is relatively easy to defend - Denmark is the only land route to the north. The Danes also have exclusive access to Vikings and Longboats. While these will become outmoded over time, for the first years of play they are simply better than forces available to other factions. This advantage may be short-lived, but they are vital to an early, aggressive policy and give the ability to seize chances."}
@{"The lands of the north are uncompromising, and they have always produced superlative fighting men. The Vikings, the Normans, the Rus in Novgorod and Moscow and even the Varangian Guard in far-off Constantinople are all Norsemen of one sort or another. As navigators, traders and warriors, Norsemen have few rivals in the world, although their raiding voyages are now nearly at an end. Denmark is now established as the strongest of the Scandinavian kingdoms, having crushed the pagan Wends in northern Germany and their own pagans in the wilder lands to the north. The kings of Denmark have also cleverly avoided being absorbed into the Holy Roman Empire."}
@{"The Danes can do well if they can avoid being overrun by Imperial forces outside Scandinavia. They have a reasonably good chance of securing a mini-empire from Scandinavian and Baltic coastal provinces. Denmark is the only land bridge into Scandinavia, making the defence of new possessions relatively straightforward. Their position at the mouth of the Baltic makes development as a maritime power an attractive, and possibly vital, option. If the Baltic can be controlled, then Danish armies can move at will to any point along the coast. The independent duchies and principalities can be picked off and then used to expand Danish power further along the northern periphery of Europe. This policy can bring a Danish ruler into competition with Poland, Novgorod and the Holy Roman Empire, as these may be trying to acquire the same lands on the Baltic coast. Southern expansion into the rich provinces of central and western Germany is also an option for a strong Danish ruler, but one that must be carefully timed to avoid an Imperial backlash. It is a strategy that works well when Imperial authority has collapsed."}
@{"Finally, it is less than a century ago that Danish rulers could also claim the kingship of England, before the coming of the Norman overlords (descendants of Vikings themselves) who now rule there. Perhaps these old claims could be renewed, and a new maritime kingdom across the Northern seas could be created. Wherever a ship can go there could be a way for the Danish to make a profit - or a killing!"}

@["FSM_faction_info_faction_ALMOHAD_LATE"]
@{"Faction Difficulty Rating: Moderate. Playing the Almohad Caliphate in this period is no harder or easier than the difficulty level set for the campaign."}
@{"This starting date is the hardest for the Almohads. The power of the Caliphate has waned considerably. Much of the Iberian peninsular is now lost to the increasingly strong Spanish, and to the east the Egyptians continue to grow stronger as the years pass. The Caliphate's exclusive troops such as Berber Camels are forces that are useful against weak opponents, but are now no longer as powerful relative to other units. The Almohad strength in militia and light forces now counts against it, as others factions have more advanced forces available. This is not to say the Almohad position is impossible by any means, but it is more difficult than it has ever been before. The Caliphate may look as if it could be crushed on two fronts, but the situation is not quite so straightforward. The Caliphate is a faction that still has some strengths. Its overall strategic position is good, in that it can only be attacked on narrow fronts to the north and east."} 
@{"Coming from a desert people, the Berber tribesmen of the Almohad dynasty conquered North Africa and then took Spain from its Islamic princes while supposedly helping them. Now they have lost much of Spain, but their African provinces are still fairly secure. The Almohads never enjoyed lax morality and easy living, and so have ruled their lands with a rod of iron. The Khalifah's rule has kept his subjects under control, and intolerance is now a reflection of the attitudes shown by the Kings of Spain towards their Islamic and Jewish subjects."}
@{"Catholic strength in Spain is a problem that challenges the Almohads. As a consequence, Almohad policy should be a concentration of effort against further Spanish attacks. Unless the Spanish are checked there can be no revival in Almohad fortunes, as the Iberian peninsular provinces were the richest in the Caliphate. Egypt is a tempting target, as it is potentially extremely valuable to any conqueror, but a two-front war could also bring disaster."}
@{"If the Almohads rise to meet the immediate challenges they face, then they can be a power in the Mediterranean world and beyond once more. The Aragonese and Spanish are not unbeatable - just difficult opponents - and beyond them the French and English are still at each other's throats. Simply reaching the Pyrenees would give the Khalifah's armies a natural defensive line to hold. Across the sea, the southern Italian provinces could also be rich targets, although a direct threat to Rome could unite Catholic forces. Along the north African coast, Egyptian lands may also be vulnerable as the rulers of Egypt are likely to be distracted by Turkish expansionism and the (remote) possibility of a resurgent Byzantine Empire."}



["FSM_faction_info_faction_REBEL"]
{"This faction is not playable during this period of the game."}




["FSM_faction_info_faction_ARAGONESE"]
{"This faction is not playable during this period of the game."}



["FSM_faction_info_faction_BURGUNDIAN"]
{"This faction is not playable during this period of the game."}



["FSM_faction_info_faction_GOLDEN_HORDE"]
{"This faction is not playable during this period of the game."}



["FSM_faction_info_faction_HUNGARIAN"]
{"This faction is not playable during this period of the game."}



["FSM_faction_info_faction_NOVGOROD"]
{"This faction is not playable during this period of the game."}



["FSM_faction_info_faction_PAPIST"]
{"This faction is not playable during this period of the game."}



["FSM_faction_info_faction_SICILIAN"]
{"This faction is not playable during this period of the game."}



["FSM_faction_info_faction_SWISS"]
{"This faction is not playable during this period of the game."}




["FSM_faction_info_faction_EXTRA_1"] 
{"This faction is not playable during this period of the game."}
						             


["FSM_faction_info_faction_EXTRA_2"] 
{"This faction is not playable during this period of the game."}
						             


["FSM_faction_info_faction_EXTRA_3"] 
{"This faction is not playable during this period of the game."}


						             
["FSM_faction_info_faction_EXTRA_4"] 
{"This faction is not playable during this period of the game."}


						             
["FSM_faction_info_faction_EXTRA_5"] 
{"This faction is not playable during this period of the game."}
						             


["FSM_faction_info_faction_EXTRA_6"] 
{"This faction is not playable during this period of the game."}
						             


["FSM_faction_info_faction_EXTRA_7"] 
{"This faction is not playable during this period of the game."}
						             


["FSM_faction_info_faction_EXTRA_8"] 
{"This faction is not playable during this period of the game."}


						             
["FSM_faction_info_faction_EXTRA_9"] 
{"This faction is not playable during this period of the game."}
						             


["FSM_faction_info_faction_EXTRA_10"]
{"This faction is not playable during this period of the game."}
						             


["FSM_faction_info_faction_EXTRA_11"]
{"This faction is not playable during this period of the game."}

["enemy_catholic_bandits_details_1_xzy"]
{"Napyney wieci o pojawieniu si katolickich buntownikw w tej prowincji. Zaatakuj j w przyszym roku."}

["enemy_orthodox_bandits_details_1_xzy"]
{"Napyney wieci o pojawieniu si prawosawnych buntownikw w tej prowincji. Zaatakuja j w przyszym roku."}

["enemy_muslim_bandits_details_1_xzy"]
{"Napyney wieci o pojawieniu si islamskich buntownikw w tej prowincji. Zaatakuja j w przyszym roku."}

["enemy_english_bandits_details_1_xzy"]
{"Napyney wieci o pojawieniu si powstancw w tej prowincji. Zaatakuja j w przyszym roku."}

["enemy_default_bandits_details_1_xzy"]
{"Napyney wieci o pojawieniu si buntownikw w tej prowincji. Zaatakuja j w przyszym roku."}

//********************
//	Glory Goal Changes
//********************

["GG_TRADE_INCOME_1500"]
{"Dochd z handlu przewyzsza 1,500 florenw"}

["GG_TRADE_INCOME_750"]
{"Dochd z handlu przewyzsza 750 florenw"}

["golden_horde_emerge_xzy"]
{"A vast horde of Mongol warriors has invaded from the east, intent on carving out their own kingdom and adding it to The Great Khanate that stretches all the way to Japan. They call themselves The Golden Horde. None are safe from this new threat. "}


//*****************
//Battlemap Changes
//*****************

["Reinforcements Available"]
{"Twoje posiki wynosz %d jednostek "}

["Reinforcements To Summon"]
{"%d jednostek czeka na wezwanie"}

["Reinforcements Assembling"]
{"%d jednostek gromadzi si"}


["Shortened Attacker"]
{"ATT"}

["Shortened Defender"]
{"DEF"}

["player"]		{"gracz"}
["ally"]		{"sojusznik"}
["enemy"]		{"wrg"}



//*************************
//historical battle changes
//*************************


//historical battle names
//=======================
["Robert the Bruce"] 			 {"Robert Bruce"}         
["King Edward II"]				 {"Krl Edward II"}           
["Harold II"]					 {"Harold II"}                
["William II"]					 {"William II"}               
["Eustace of Boulogne"]			 {"Eustace of Boulogne"}      
["Alan Fergant"]				 {"Alan Fergant"}             
["Wallace"]						 {"William Wallace"}                  
["Warenne"]						 {"John de Warenne"}                  
								                              
["Edward II"]					 {"Edward II"}                
["Lord Bothwell"]				 {"Lord Bothwell"}            
["Sir James Douglas"]			 {"Sir James Douglas"}        
["Sir Roger Kirkpatrick"]		 {"Sir Roger Kirkpatrick"}    
["Walter Stewart"]				 {"Walter Stewart"}           
["Lord Ruthven"]				 {"Lord Ruthven"}             
["Robet the bruce"]				 {"Robert Bruce"}          
["Baron Henry St Clair"]		 {"Baron Henry St Clair"}     
["Leofwin"]						 {"Leofwin"}                  
["Harkon"]						 {"Harkon"}                   
["Gyrth"]						 {"Gyrth"}                    
["Aelfwig"]						 {"Aelfwig"}                  
["Leofric"]						 {"Leofric"}                  
["Godric"]						 {"Godric"}                   
["Breme"]						 {"Breme"}                    
["Aelfric"]						 {"Aelfric"}                  
["Esegar"]						 {"Esegar"}                   
["Thurkill"]					 {"Thurkill"}                 
["John de Warenne"]				 {"John de Warenne"}          
["Sir William Wallace"]			 {"Sir William Wallace"}      
["Patrick Macconel"]			 {"Patrick Macconel"}         
["Mal-Colum Cullane"]			 {"Mal-Colum Cullane"}        
["Allan Cwnyngame"]				 {"Allan Cwnyngame"}          
["Feradac Morgunn"]				 {"Feradac Morgunn"}          
["Duncan Broune"]				 {"Duncan Broune"}            
["Mac Bethad FeniM"]			 {"Mac Bethad Feni"}         
["Donnchadh Arthyn"]			 {"Donnchadh Arthyn"}         
["RuadrZ Cwnyngame"]			 {"Ruadr Cwnyngame"}         
["Robert Gilbertstoune"]		 {"Robert Gilbertstoune"}     
["William Boyd"]				 {"William Boyd"}             
["Adam Macgoulchane"]			 {"Adam Macgoulchane"}        
["Donald Campbell"]				 {"Donald Campbell"}          
["Sir Andrew Moray"]			 {"Sir Andrew Moray"}         
["James Stewart"]				 {"James Stewart"}            
["Angus of Cobhame"]			 {"Angus of Cobhame"}         


//historical campaign titles
//==========================
["England 100 Years War"]		{"Anglia Wojna 100 letnia"}
["France 100 Years War"]		{"Francja Wojna 100 letnia"} 
["Saladin"]						{"Salladyn"}              
["Golden Horde"]				{"Zota Orda"}         
["Richard"]						{"Ryszard"}              



//historical campaign names
//=========================

["Barbarossa"]							{"Barbarossa"}                          
["Milanese Siege Force"]				{"Milanese Siege Force"}                // tu skoczyem
["Milanese Field Army"]					{"Milanese Field Army"}                 
["Friedrich Barbarossa"]				{"Friedrich Barbarossa"}                
["Milanese Field Force"]				{"Milanese Field Force"}                
["Milanese Raiding Party"]				{"Milanese Raiding Party"}              
["Papal Forces"]						{"Papal Forces"}                        
["Legnano Militia"]						{"Legnano Militia"}                     
["Milanese Besieged Force"]				{"Milanese Besieged Force"}             
["Henry V"]								{"Henry V"}                             
["Charles d'Albret"]					{"Charles d'Albret"}                    
["Edward the Black Prince"]				{"Edward the Black Prince"}             
["King Phillip II"]						{"King Phillip II"}                     
["King Jean II"]						{"King Jean II"}                        
["Joan of Arc"]							{"Joan of Arc"}                         
["English"]								{"English"}                             
["William de la Pole"]					{"William de la Pole"}                  
["Lord John Talbot"]					{"Lord John Talbot"}                    
["The Mongols"]							{"The Mongols"}                         
["The Russians"]						{"The Russians"}                        
["The Polish"]							{"The Polish"}                          
["The Germans"]							{"The Germans"}                         
["The Hungarians"]						{"The Hungarians"}                      
["Knights Templar"]						{"Knights Templar"}                     
["Sultan Saladin"]						{"Sultan Saladin"}                      
["King Richard Coeur de Lion"]			{"King Richard Coeur de Lion"}          
["Richard Coeur de Lion"]				{"Richard Coeur de Lion"}               
["King Guy de Lusignan"]				{"King Guy de Lusignan"}                
["Count Raymond of Tripoli"]			{"Count Raymond of Tripoli"}            
["King Baldwin IV"]						{"Krl Baldwin IV"}                     

["Christian of Mainz"]					{"Christian von Mainz"}                  
["Berthold of Zaehringen"]				{"Berthold von Zhringen"}              
["Duke Berthold of Zaehringen"]			{"Berthold von Zhringen"}         
["Rainald of Cologne"]					{"Rainald von Kln"}                  
["Friedrich of Swabia"]					{"Friedrich von Schwaben"}                 
["Sir John Cornwall"]					{"Sir John Cornwall"}                   
["Sir Gam The Bold"]					{"Sir Gam The Bold"}                    
["Lord of Jaligny"]						{"Lord of Jaligny"}                     
["Count of Eu"]							{"Count of Eu"}                         
["David Rambures"]						{"David Rambures"}                      
["Count of Vendome"]					{"Count of Vendome"}                    
["Lord of Dampierre"]					{"Lord of Dampierre"}                   
["Lord Combourg"]						{"Lord Combourg"}                       
["Marchal Boucicault"]					{"Marchal Boucicault"}                  
["Earl of Oxford"]						{"Earl of Oxford"}                      
["Earl of Warwick"]						{"Earl of Warwick"}                     
["Sir Thomas Holland"]					{"Sir Thomas Holland"}                  
["Sir John Chandos"]					{"Sir John Chandos"}                    
["Hafiz an Nasir"]						{"Hafiz an Nasir"}                      
["Tsugyr Khan"]							{"Tsugyr Khan"}                         
["Hamabek Egidu"]						{"Hamabek Egidu"}                       
["Arghun Chinggis"]						{"Arghun Chinggis"}                     
["Teshi Khan"]							{"Teshi Khan"}                          
["Jebei Noyon"]							{"Jebei Noyon"}                         
["Yuri Nemov"]							{"Yuri Nemov"}                          
["Bayan Batudai"]						{"Bayan Batudai"}                       
["Gemyabek Nayu"]						{"Gemyabek Nayu"}                       
["Subadai Bahadur"]						{"Subadai Bahadur"}                     
["Ghazan Guyuk"]						{"Ghazan Guyuk"}                        
["Batu Khan"]							{"Batu Khan"}                           
["Dawud al Zahiri"]						{"Dawud al Zahiri"}                     
["Faiz ibn Ayyub"]						{"Faiz ibn Ayyub"}                      
["Janbulat Nasir ad Din"]				{"Janbulat Nasir ad Din"}               
["Qutuz al Qairn"]						{"Qutuz al Qairn"}                      
["Nayu Bayan"]							{"Nayu Bayan"}                          
["Arigh Boke"]							{"Arigh Boke"}                          
["Egidu Chinggis"]						{"Egidu Chinggis"}                      
["Yesuk Temugis"]						{"Yesuk Temugis"}                       
["Oljectu Girai"]						{"Oljectu Girai"}                       
["Aragibag Shidebara"]					{"Aragibag Shidebara"}                  
["Tasguk Aboke"]						{"Tasguk Aboke"}                        
["Egidu Temhuden"]						{"Egidu Temhuden"}                      
["Ogoshin Jebuk"]						{"Ogoshin Jebuk"}                       
["Ordai Temugis"]						{"Ordai Temugis"}                       
["Toghon Jeblai"]						{"Toghon Jeblai"}                       
["Ayurbarwada Kaiblis"]					{"Ayurbarwada Kaiblis"}                 
["Kaidu Khan"]							{"Kaidu Khan"}                          
["Khoyu Genke"]							{"Khoyu Genke"}                         
["Hulegu Chendu"]						{"Hulegu Chendu"}                       
["Chagatai Mamgis"]						{"Chagatai Mamgis"}                     
["Ghazatai Eghizan"]					{"Ghazatai Eghizan"}                    
["Tasguk Yesublai"]						{"Tasguk Yesublai"}                     
["Jebei Ogoshin"]						{"Jebei Ogoshin"}                       
["Baidar Iringis"]						{"Baidar Iringis"}                      
["Yesuk Jebdun"]						{"Yesuk Jebdun"}                        
["Subuke Kaiblis"]						{"Subuke Kaiblis"}                      
["Argu Hectis"]							{"Argu Hectis"}                         
["Mamai Kaishan"]						{"Mamai Kaishan"}                       
["Kuyuk Ghazan"]						{"Kuyuk Ghazan"}                        
["Hulegu Chinggis"]						{"Hulegu Chinggis"}                     
["Faraj Al Mustain"]					{"Faraj Al Mustain"}                    
["Gerard de Ridefort"]					{"Gerard de Ridefort"}                  
["Taq ad-Din"]							{"Taq ad-Din"}                          


//******************************************************************************************************************************************************************************************************************
//******************************************************************************************************************************************************************************************************************
//
//				!!!!!! NOTE TO PROGRAMMERS: THIS FILE HAS NOW GONE AGAIN FOR LOC (18th JULY '02, 17:18PM) !!!!!!
//
//				!!!!!!    ALL FURTHER ALTERATIONS OR ADDITIONS MUST GO BELOW THIS LINE AS OF THIS DATE	    !!!!!!
//
//******************************************************************************************************************************************************************************************************************
//******************************************************************************************************************************************************************************************************************

["playerdaimyo_emperor_elected"]
{"A new Emperor has been elected. Heirs normally win these elections, but if there are none the strongest general is usually elected."}

["p_sieger_txt_xzy"]
{"You are besieging forces %s. "}		// Don't translate %s. String will look like "You are besieging forces of the French. "

["bad_attacker2desc"]
{"He hates taking risks, and is right to do so as when he does it does not often go well. -2 Dowodzenie when attacking. "}

["against_odds_atk3desc"]
{"He is a specialist in attacking when outnumbered. +3 to Dowodzenie in this situation. "}


//historical campaign changes
["New_Milan_Conditions"]			 	{"Take the Italian town and hold it with 10 men for a short length of time. Despite the strength of his bodyguard don't let your king be captured or killed."}

["LoireValley_Trigger3_Desc"]	 	{"Should Joan of Arc fall or flee the field of battle, the day is lost."}

["Orleans_Trigger3_Desc"]			{"Ensure Joan of Arc sees the battle through to its conclusion."}

["Income:"]
{"Dochd:"}

// More unit description tips
["VeryGoodCharge2_Tip"]					{"Bardzo dobry w szary"}
["GoodCharge2_Tip"]						{"Dobrzy w szary"}
["HideInOpen_Tip"]						{"Mona ukry po otwarciu"}
["SupportingRanks2_Tip"]				{"Najlepiej walczy w 2 szeregowej formacji"}
["SupportingRanks3_Tip"]				{"Najlepiej walczy w 3 szeregowej formacji"}
["SupportingRanks4_Tip"]				{"Najlepiej walczy w 4 szeregowej formacji"}
["SupportingRanks5_Tip"]				{"Najlepiej walczy w 5 szeregowej formacji"}
["SupportingRanks6_Tip"]				{"Najlepiej walczy w 6 szeregowej formacji"}
["LushPenalty_Tip"]						{"Pole karne za bujny lub umiarkowany teren"}
["SandyDesertBonus_Tip"]				{"Premia za walke na pustyni"}
["ShootPoorlyInBadWeather2_Tip"]		{"Kiepska skuteczno ostrzau przy zej pogodzie"}
["IneffectiveStoneWalls_Tip"]			{"Nie moe zniszczy kamiennego muru"}
["IneffectiveLargeStoneWalls_Tip"]		{"Nie moe zniszczy grubego kamiennego muru"}
["LongRangeArtillery_Tip"]				{"Duy zasig artylerii"}
["ShortRangeArtillery_Tip"]				{"Krtki zasig artylerii"}
["EliteUnit_Tip"]						{"Elitarna jednostka"}
["EliteUnitRout_Tip"]					{"Ignoruje nieelitarne jednostki"}
["DisciplinedRout_Tip"]					{"Ignore routers who aren't elite or disciplined"}
["NotPanickedByGeneralsDeath_Tip"]		{"Nie wpada w panik nawet po mierci generaa"}

["your_province_xzy"]  				// Translate only 'Your province'
{"%s\n( Twoja prowincja )"}			// %s = region name. EG:         
									//       Wessex                   
									// ( Your province )             

["your_seaprovince_xzy"]			// Translate only 'Neutral waters'
{"%s\n( Wody neutralne )"}			// %s = region name. EG:          
									//   English channel              
									// ( Neutral waters )

["regions_tooltip_xzy"]				// Translate only 'province'
{"%s\n( %s prowincja )\n%s"}			// %s = region name, %s = Faction owner, \n = carriage return, %s = relationship status between human player and this faction. EG: 
									//      Flanders
									// ( French province )
									//       Neutral

["searegions_tooltip_xzy"]				// Translate only 'Hostile waters' and 'Blockaded'
{"%s\n( Wody nieprzyjacielskie )\nZablokuj"} 	// %s = region name. EG:
										//   English channel

										// ( Hostile waters )
										//     Blockaded

["Pleaseselectamodelfromthelist"]
{"Wybierz prosz model z listy!"}

["Noroomleftforanynewmodels"]
{"Brak pokoju dla nowych modeli!"}

["Therearenomodelstoselect"]
{"To nie s modele do wybrania!"}

["Failedtosavemapsedits"]
{"Bad przy zapisie edytowanej mapy!"}

["ErrorSavingTheLandscape"]
{"Bad przy zapisie krajobrazu!"}

["LandscapeSaved"]
{"Krajobraz zapisany!"}

//partyk

@["incoming_rebel_types_tip"]
@{"Tutaj zbiera si armia rebeliantw i bedzie atakowac pod koniec tego roku."}
@{"Armia lijalistw jako pierwsza zajela ta prowincje i gromadzi swoje sily. Lojalisci przeprowadza atak pod koniec tego roku."}
@{"Armia Chrzescijnskiej rebeli gromadzi si tutaj i zaatakuje pod koniec tego roku."}	
@{"Zgromadzia si tu Armia rebeliantw muzumaskich. Zaatakuj przy kocu roku."}
@{"Zgromadzia si tu Armia rebeliantw Pogaskich. Zaatakuj przy kocu roku."}
@{"Zgromadzia si tu Armia rebeliantw - Heretykw Katolickich. Zaatakuj przy kocu roku."}
@{"Zgromadzia si tu Armia rebeliantw - Heretykw Muzumaskich.	Zaatakuj przy kocu roku."}
@{"Zgromadzia si tu Armia rebeliantw - Heretykw Ortodoksyjnych. Zaatakuj przy kocu roku."}
@{"Zgromadzia si tu Armia rebeliantw - Katolickich fanatykw. Zaatakuj przy kocu roku."}
@{"Zgromadzia si tu Armia rebeliantw fanatykw Muzuamaskich. Zaatakuj przy kocu roku."}
@{"Zgromadzia si tu Armia rebeliantw Ortodoksyjnych fanatykw. Zaatakuj przy kocu roku."}
@{"Zgromadzia si tu Armia rebeliantw Pogaskich fanatykw. Zaatakuj przy kocu roku."}
@{"Chopstwo wszczeo bunt w tej prowincji. Ich armia zgromadzia si w tym miejscu i zaatakuje przy kocu roku."}
@{"Armia Bandytw zgromadzia si w tym miejscu i dy do przejcia kontroli nad prowincj do koa roku."}
@{"Ta armia naley do rebeliantw w obecnej wojnie domowej i dy do opanowania tej prowincji."}
@{"Ta armia zostaa przekupiona i dy do przejcia kontroli na prowincj dla ich nowego Pana. Zaatakuj przy kocu roku."}
@{"Armia, ktra si tu zgromadzia naley do nowopowstaej nacji. Zaatakuj przy kocu roku."}
@{"Ta armia naley do nacji, o ktrej mylano, e zostaa wyeliminowana. Oni jednak si odrodzili. Zaatakuj przy kocu roku."}
@{"Ta armia powraca do domu po tym jak zostali pojmani przez wroga, ktry wypuci ich po otrzymaniu okupu. Nie bd zdolni do wykonywania rozkazw a do nastpnego roku."}

//partyk koniec



//******************************************************************************************************************************************************************************************************************
//******************************************************************************************************************************************************************************************************************
//
//				!!!!!! NOTE TO PROGRAMMERS: THIS FILE HAS GONE FOR LOC FOR THE LAST TIME (22nd JULY '02, 17:18PM) !!!!!!
//
//				!!!!!!    FOR ALL FURTHER ALTERATIONS OR ADDITIONS YOU MUST ASK LUCI TO UNLOCK IT	    	  !!!!!!
//
//				!!!!!!                AND THERE BETTER BE A DARN GOOD REASON :)					  !!!!!!
//
//******************************************************************************************************************************************************************************************************************
//******************************************************************************************************************************************************************************************************************
					 
["merc_general"]
{"Genera Najemnik"}

["unit_bonus"]
{"Historycznie region ten syn ze swoich %s, jednostki tego typu szkolone w tej prowincji otrzymuj +1 do Rangi jednostki."}

//almohad_heroes_first_names

["Yusuf-ben"]
{"Yusuf-ben"}

["Ibn"]
{"Ibn"}

["Muhammad"]
{"Muhammad"}

["Ibn Said"]
{"Ibn Said"}

//english_heroes_first_names

["Guy"]
{"Guy"}

//french_heroes_first_names

["Gilles"]
{"Gilles"}

//german_heroes_first_names


["Walther"]
{"Walther"}

["Albrecht"]
{"Albrecht"}

["Heinrich"]
{"Heinrich"}

["Wolfram"]
{"Wolfram"}

["Winrich"]
{"Winrich"}

//italian_heroes_first_names

["Hannekin"]
{"Hannekin"}

["Werner"]
{"Werner"}

["Ezzelino"]
{"Ezzelino"}

["Lodrisio"]
{"Lodrisio"}

["Jacopo"]
{"Jacopo"}

["Braccio"]
{"Braccio"}

["Muzio"]
{"Muzio"}

["Francesco"]
{"Francesco"}

["Marco"]
{"Marco"}

["Uguccione"]
{"Uguccione"}


//spanish_heroes_first_names

["Diego"]
{"Diego"}

["Rodrigo"]
{"Rodrigo"}

["Gonzalo"]
{"Gonzalo"}

["Ramon"]
{"Ramon"}

["Alfonso"]
{"Alfonso"}

["Juan"]
{"Juan"}

["Infante"]
{"Infante"}

["Ruy"]
{"Ruy"}

["Jorge"]
{"Jorge"}

["Alonso"]
{"Alonso"}

//rebel_heroes_first_names

["Klaus"]
{"Klaus"}

["Ivan"]
{"Ivan"}

["Peter"]
{"Peter"}

//aragonese_heroes_first_names

["Raimundo"]
{"Raimundo"}

["Arnaldo"]
{"Arnaldo"}

["Vincente"]
{"Vincente"}

["Enrique"]
{"Enrique"}

["Ausias"]
{"Ausias"}

["Pedro"]
{"Pedro"}

//almohad_heroes_surnames

["Yacub"]
{"Yacub"}

["Mardanish"]
{"Mardanish"}

["Al-Khatib"]
{"Al-Khatib"}

["ibn Yacub"]
{"ibn Yacub"}

["al Magrebi"]
{"al Magrebi"}

//english_heroes_surnames

["of Gisbourne"]
{"of Gisbourne"}

//french_heroes_surnames

["de Rais"]
{"de Rais"}

//german_heroes_surnames

["von Vogelweide"]
{"von Vogelweide"}

["der Bar"]
{"der Br"}

["von Morungen"]
{"von Morungen"}

["von Eschenbach"]
{"von Eschenbach"}

["von Kniprode"]
{"von Kniprode"}

//italian_heroes_surnames

["Bongarten"]
{"Bongarten"}

["von Urslingen"]
{"von Urslingen"}

["da Romano"]
{"da Romano"}

["Visconti"]
{"Visconti"}

["dal Verme"]
{"dal Verme"}

["da Montone"]
{"da Montone"}

["Attendolo"]
{"Attendolo"}

["da Carmagnola"]
{"da Carmagnola"}

["Polo"]
{"Polo"}

["della Faggiola"]
{"della Faggiola"}

//spanish_heroes_surnames

["Gelmirez"]
{"Gelmrez"}

["Jimenez de Rada"]
{"Jimnez de Rada"}


["de Berceo"]
{"de Berceo"}

["de Bonifaz"]
{"de Bonifaz"}

["de Guzman"]
{"de Guzmn"}

["Ruiz"]
{"Ruiz"}

["Juan Manuel"]
{"Juan Manuel"}

["Gonzalez de Clavijo"]
{"Gonzlez de Clavijo"}

["de Mendoza"]
{"de Mendoza"}

["Manrique"]
{"Manrique"}

["de Espina"]
{"de Espina"}

//rebel_heroes_surnames

["Stortebeker"]
{"Strtebeker"}

["Asen"]
{"Asen"}


//aragonese_heroes_surnames

["de Penafort"]
{"de Penafort"}

["Lulio"]
{"Lulio"}

["de Vilanova"]
{"de Vilanova"}

["Ferrer"]
{"Ferrer"}

["de Villena"]
{"de Villena"}

["March"]
{"March"}

["de Arbues"]
{"de Arbus"}



// The following is to accomodate languages requiring female forms of faction names for ["other_princess_tooltip1"] 
// in tooltip.txt. For languages not requiring this copy whatever you have in ["factions_posessive_xzy"] (names.txt),
// but obviously leave the label as is here.

@["female_factions_posessive_xzy"]
@{"Rebel"}
@{"Almohad"}						  
@{"Byzantine"}						  
@{"Danish"}   						  
@{"Egyptian"}						  
@{"English"}						  
@{"French"}							  
@{"German"}							  
@{"Italian"}  						  
@{"Polish"}   						  
@{"Russian"}   						  
@{"Spanish"}						  
@{"Turkish"}						  
@{"Aragonese"}						  
@{"Burgundian"}						  
@{"Golden Horde"}					  
@{"Hungarian"}						  
@{"Novgorod"}						  
@{"Papal"}							  
@{"Sicilian"}						  
@{"Swiss"}							  

// These are 'currently' unused and therefore need no translation. at this time
@{"Free01"}
@{"Free02"}		
@{"Free03"}		
@{"Free04"}		
@{"Free05"}		
@{"Free06"}		
@{"Free07"}		
@{"Free08"}		
@{"Free09"}		
@{"Free10"}		
@{"Free11"}		
@{"Free12"}		
@{"Free13"}		
@{"Free14"}		
@{"Free15"}		
@{"Free16"}		
@{"Free17"}		
@{"Free18"}		
@{"Free19"}		
@{"Free20"}		
@{"Free21"}		
@{"Free22"}		
@{"Free23"}		
@{"Free24"}		
@{"Free25"}		
@{"Free26"}		
@{"Free27"}		
@{"Free28"}		
@{"Free29"}		
@{"Free30"}		
@{"Free31"}		
@{"Free32"}		
@{"Free33"}		
@{"Free34"}		
@{"Free35"}		
@{"Free36"}		
@{"Free37"}		
@{"Free38"}		
@{"Free39"}		
@{"Free40"}		
@{"Free41"}		
@{"Free42"}		
@{"Free43"}	

["Map_Editor_Disclaimer"]
{"Jeeli to mozliwe to twrz mapy gdy nie uywasz i nie edytujesz\nistniejacych map gry poniewa moesz to wywoa bdy w grze.\nTo jest nieautoryzowana wasciwosc."}	

["use_agp"]
{"Uyj pamici AGP"}

//******************************************************************************************************************************************************************************************************************
//******************************************************************************************************************************************************************************************************************
//
//						!!!!!!		  ALL CHANGES TO THIS FILE FOR			!!!!!!
//			
//						!!!!!!    MEDIEVAL: TOTAL WAR  UPDATE VERSION 1		!!!!!!
//			
//						!!!!!!          ARE TO GO BELOW THIS LINE.			!!!!!!
//							
//						!!!!!!	    NO CHANGES ARE TO BE MADE ABOVE IT		!!!!!!
//
//******************************************************************************************************************************************************************************************************************
//******************************************************************************************************************************************************************************************************************

//NOTE TO TRANSLATORS:
//The list of strings below is identical to the one found in frontend.txt
//except for the changes marked with "//Changed for MTW update v1.0" or "//Inserted for MTW update v1.0"

@["Assign_Keys_Menu_Key_Descriptions_Updated"]
@{"Naprzd"}
@{"Naprzd#2"}
@{"Szybko naprzd"}
@{"Spowrotem"}
@{"Spowrotem#2"}
@{"Zjazd na lewo"}
@{"Zjazd na prawo"}
@{"Zjazd do gry"}
@{"Zjazd do dolu"}
@{"Obrt w lewo"}
@{"Obrt w lewo#2"}
@{"Szybki obrt w lewo"}
@{"Obrt w prawo"}
@{"Obrt w prawo#2"}
@{"Szybki obrt w prawo"}
@{"Obrt do gry"}
@{"Obrt do dolu"}
@{"Ruszaj"}
@{"Ukryj UI"}
@{"Pauza"}
@{"Status jednostek On/Off"}
@{"Skurcz obraz"}
@{"Poszerz obraz"}
@{"Formacja grupy"}
@{"Poka widmo celu"}
@{"Poprzednia jednostka"}
@{"Nastpna jednostka"}
@{"Zaznacz wszystkie jednostki"}
@{"Odznacz wszystkie jednostki"}
@{"Stj"}
@{"Zgrupuj"}
@{"Rozgrupuj"}
@{"Grupa"}
@{"Zamknij formacj"}
@{"Luna formacja"}
@{"Formacja Klin"}
@{"Dziaaj wedug wasnego uznania"}
@{"Utrzymaj formacje"}
@{"Potyczka"}
@{"Utrzymaj pozycje"}
@{"Strzelaj wedug wasnego uznania"}
@{"Patrz na"}
@{"Pojedycza linia"}
//@{"Defensive"}
//@{"Square formation"}
//@{"Skirmish left"}
//@{"Skirmish centre"}
//@{"Skirmish right"}
//@{"Left hand offensive"}
//@{"Centre offensive"}
//@{"Right hand offensive"}
@{"Sortuj pojedyncza linie"}					// New for Medieval
@{"Podwjna linia"}						// New for Medieval
@{"Sortuj podwjna linie"}					// New for Medieval
@{"Pierwsza Amunicja 3 Linia"}				// New for Medieval
@{"Przygotowa Pierwszy 3 Linia"}					// New for Medieval
@{"Pierwsza Kawaleria 3 Linia"}				// New for Medieval
@{"Obraz Kawalerii"}						// New for Medieval
@{"Kolumna"}								// New for Medieval
@{"Wylij wiadomo do wszystkich graczy"}		//Changed for MTW update v1.0
@{"Wylij wiadomo do wszystkich sojusznikw"}				//Inserted for MTW update v1.0
@{"Wycofaj z bitwy"}
@{"Ruszaj"}
@{"Wybierz wszystkie Kawalerie"}
@{"Wybierz wszystkich Strzelcw"}
@{"Wybierz wszystkie Melee"}
@{"Wybierz wszystkie Artylerie"}
@{"Przyspiesz czas"}
@{"Minimapa On/Off"}
@{"Przycisk Statusu On/Off"}
@{"Panel jednostki On/Off"}



["Online_Disconnected_CD_Key_Conflict"]
{"Zostae rozczony z serwerem poniewa wystpi konflikt klucza CD."}

["Patched_Chatserver_Nick_In_Use"]
{"Ta nazawa jest uywana przez innego gracza Medieval."}

["Patched_Chatserver_Logging_Off"]
{"Rozczanie - prosz czeka"}

["Main_Menu_Registration_Prompt_1"]
{"Kliknij tutaj aby wprowadzi klucz CD"}

["Main_Menu_Registration_Prompt_1_Change"]
{"Kliknij aby zmieni klucz CD"}

["CD_Key_Format_Error"]
{"Zy format klucza CD. Klucz CD ma format XXXX-XXXX-XXXX-XXXX-XXXX-XXXX gdzie kady X oznacza cyfr lub liter."}

["Chatserver_Player_Has_Hosted_Game"]
{"%s zrobi gr o nazwie '%s'"}

["QuitVerifyMPHost"]					
{"Jeste pewien, e chcesz wyj?\nTo spowoduje koniec gry dla wszystkich."}

["MP_Host_Firewall_Warning"]
{"Ostrzeenie! Jeli twj komp zanjduje si za firewallem lub routerem"}

["MP_Host_Firewall_Warning_2"]
{"twoja gra moe nie by widziana przez innych graczy."}

["Chatserver_Player_AFK"]
{"%s is afk"}

["Chatserver_Player_No_Longer_AFK"]
{"%s is no longer afk"}

["Patched_Friendly_Chatserver_Syntax_Error"]
{"You can't do that with this entry selected."}

["Chatserver_Ban_Command_Upper"]
{"BAN"}

["Chatserver_Ban_Command_Lower"]
{"ban"}

["Chatserver_Unban_Command_Lower"]
{"UNBAN"}

["Chatserver_Unban_Command_Upper"]
{"unban"}

["New_Chatserver_Ban_Message"]
{"You've banned %s from your games"}

["New_Chatserver_Unban_Message"]
{"You've unbanned %s from your games"}

["Chatserver_Kick_Command_Lower"]
{"KICK"}

["Chatserver_Kick_Command_Upper"]
{"kick"}

["New_Chatserver_Kick_Message"]
{"You've kicked %s from the game"}

["KickByHostRemote"]
{"Gracz zosta wyrzucony przez tworzcego gr"}

["KickByHostLocal"]
{"Zostae wyrzucony przez tworzcego gr"}

["KickCrashoutRemote"] {"Someone has probably crashed out"}
["KickCrashoutLocal"] {"Someone has probably crashed out"}

["Multiplayer_Lobby_Colour_Label"]
{"Kolor"}

["Chatserver_Private_Chatbox_Label"]
{"Prywatna rozmowa"}

["KickCDKeyInUseRemote"]
{"Gracz zosta wyrzucony poniewa wystpi konflikt klucza CD"}

["KickCDKeyInUse"]
{"Zostae wyrzucony poniewa wystpi konflikt klucza CD"}



//*******************************************************************************************************
//*******************************************************************************************************
//
//	MEDIEVAL ADDON TEXT BEGINS HERE:
//
// NEW TEXT FOR ADD-ON to go below here (Gil says: can we unlock the other files?)
//
//*******************************************************************************************************
//*******************************************************************************************************

["Graphics_Menu_AGP_Memory_Title"]
{"Pami AGP"}

["Graphics_Menu_Pyrotechnics_Title"]
{"Pyrotechnika"}


@["FSM_faction_info_faction_ARAGONESE_EARLY"]
@{"Faction Difficulty Rating: Hard. Playing the Aragonese is equivalent to a harder difficulty setting than the basic one you chose."} //##changed
@{"The Kingdom of Aragon was born out of the wars fought by Christian rulers to drive the Moors out of Spain. It is one of a number of fervently Catholic kingdoms squabbling over the reconquered lands and hoping to lead Spain into a new era."}
@{"Although the Reconquista is well under way and Aragon has enjoyed some fifty years of independence, the future is far from certain. Navarre and the Castilian Spanish to the west are strong potential rivals, and the Moors still hold much of Spain beyond Aragon's southern border. Whoever wishes to dominate Spain must contend with all of these. Further west, independent Portugal may need to be reckoned with. Northward across the Pyrenees, the French were once accustomed to regarding "the Spanish Mark" - where Aragon now stands - as part of Charlemagne's Empire, and may yet lay claim to it."}
@{"Whoever controls the throne of Aragon must consider the need for Christian unity to drive out the Moors alongside the knowledge that other royal houses - the Spanish in Castile - have designs on a unified Spain. Aragon may be seen as an obstacle to that goal, not an ally or a natural leader. At various times, some of these factions have even been known to ally with the Moors against fellow Christians! Aragon's future will only be secure once all threats have been neutralized, and no organised rivals remain in Spain."}
@{"There are many options open to Aragon. Over the Pyrenees France and England are contending for control, and the provinces of Toulouse and Provence need not become attached to the French throne. To the south, the independent province of Valencia may be open to bribery: El Cid, one of the greatest generals ever to lead an army in Spain, controls the area. Navarre also offers intriguing possibilities, as its iron resources allow the creation of well-armed troops. Sooner or later, however, an Aragonese leader will have to take arms against his fellow Christians and this will cause problems with the Papacy."}

@["FSM_faction_info_faction_HUNGARIAN_EARLY"]
@{"Faction Difficulty Rating: Moderate. Playing the Hungarians in this period is no harder or easier than the difficulty level set for the campaign."} //##changed
@{"Around 200 years ago, the Magyars were one of many nomadic peoples who left the steppes and rode into eastern and central Europe. Settling into the Danube basin, they became greatly feared for their raiding, which reached as far as Bremen, Orleans and Constantinople. As the kingdoms of Europe - in particular the Holy Roman Empire, which had borne the brunt of their attacks - set aside quarrels and organized their defences raiding gave way to diplomatic activity. The Magyars of Hungary became established as an ally of the Empire, guarding its flanks instead of preying upon them. The process was complete when Stephen I adopted Christianity and was recognized as King of Hungary by the Pope and Emperor in 1000. He was even proclaimed a saint after his death in 1038!"}
@{"After Stephen's death Hungary fell into a period of turmoil as rival claimants to the throne intrigued and fought for control, a time which may have lasted until the present day. After a promising beginning, Hungary is weak, and needs a strong leader who can reunite the nation and guide its fortunes into the future. The opportunities for greatness lie all around, just waiting to be grasped."}
@{"The best and quickest route to greatness probably lies in taking control of the Balkan provinces to the south and east. This will bring Hungary into competition with the Byzantine Empire, but a strong position is achievable, scotching any Byzantine plans to re-establish control over the Balkans. To the north and east there are lands to be taken on the steppes, but this can lead to frictions with the Polish. To the west, the Italians are quite powerful, and to the northwest, there is the Holy Roman Empire. The Hungarians will need to make alliances with at least one of these powers to have any chance of success, or just to postpone a day of reckoning. Finally, the Hungarians lie on the likely route of any crusading army heading towards the Holy Land. Although the crusaders will still have a long way to go, their armies can strip provinces they pass through of riches and military units who decide to 'follow the cross'."}
@{"All this said the Hungarians have a strong starting position with naturally defensible frontiers. They can do well if they choose to grasp their opportunities."}


@["FSM_faction_info_faction_SICILIAN_EARLY"]
@{"Faction Difficulty Rating: Hard. Playing the Sicilians is equivalent to a harder difficulty setting than the basic one you chose."} //##changed
@{"Sicily has been in Norman hands for almost fifty years, but history warns any ruler of this turbulent island against complacency. Since the fall of the Roman Empire, the Ostrogoths, the Byzantines, and no less than five Muslim houses from various parts of the Mediterranean have ruled here. None have held onto their possession."}
@{"The chief virtue of Sicily lies in its position rather than in its land or inherent wealth - though a gifted ruler could manage these to great advantage. Linking the eastern and western halves of the Mediterranean, and offering a short maritime route from north Africa to Italy, control of the island is vital to any power that seeks to have a firm grip on the Mediterranean world. It is also the perfect base from which to strike out, for an attack can go in almost any direction."}
@{"Given its strategic importance, Sicily must look to its own defence first and foremost, for it cannot rely on a publicly peaceful stance to protect it. Southern Italy is a ripe target for expansion, and if a foothold can be established in North Africa, a wedge will be driven between the Islamic lands of the eastern and western Mediterranean, which might lead to the eventual weakening of Islamic power. Shipping will be vital to this enterprise, and a maritime trading empire among the islands of the Mediterranean is another worthy goal."}
@{"Going north into Naples is tempting, but war against the Byzantine Empire is a strategy that needs to be carefully considered before it is undertaken. If the Empire is busy with other wars, then it can be an easy way to expand quickly. The problem with moving further up the Italian mainland is the Papacy. It bars the way north, and any attack on the Pope and his forces will result in excommunication, a serious problem unless the Papal lands can be quickly overrun. A maritime strategy offers the chance of trade and the creation of an overseas empire on the mainland of Europe, or on the islands of the eastern Mediterranean. Pursuing both strategies is liable to be too expensive for the Sicilian treasury!"}

@["FSM_faction_info_faction_ARAGONESE_HIGH"]
@{"Faction Difficulty Rating: Hard. Playing the Aragonese is equivalent to a harder difficulty setting than the basic one you chose."} //##changed
@{"After almost two centuries of fighting the Moors are yet to be expelled from the Iberian peninsular. Aragon has done well, expanding its influence and keeping pace with the rise of the Castilian Spanish. While it does not yet enjoy pre-eminence in the Iberian peninsular, it is a power that must be considered in this corner of Christendom."}
@{"Although the Moors still hold on in the south, the Christian powers in Spain - Aragon included - must look to the future, and decide the shape of Spain for centuries to come. The Reconquista has been hampered by intrigues among the Christian Kingdoms, intrigues that have even led them to ally with the Islamic Almohad Caliphate to gain momentary advantage! It is obvious that once the Moors are gone, there will be a settling of old scores, and the battle for control of Christian, Catholic Spain will begin in earnest."}
@{"Aragon's position facing eastwards is a major advantage over its rivals, giving access to the Mediterranean and Italy. Leon, Castile and Portugal have Atlantic coasts, which means a long journey through the Straits of Gibraltar to gain access to the Mediterranean and its rich trading potential. The English and French lie to the north, hemming in opportunities in that direction. The Aragonese must take land where they can, but must at all costs retain access to the sea and the lands beyond. There is much lucrative trade to be had, and possibly some overseas provinces."}

@["FSM_faction_info_faction_HUNGARIAN_HIGH"]
@{"Faction Difficulty Rating: Moderate. Playing the Hungarians in this period is no harder or easier than the difficulty level set for the campaign."} //##changed
@{"Hungary has suffered from dynastic warfare for more than 150 years. Rival claimants to the throne have called in allies from Hungary's more powerful neighbours, and have paid for their help in land. Despite this, the kingdom has acquired Croatia and other neighbouring territories. Internal politics and intrigues within the Holy Roman Empire have also helped, and somehow Hungary has contrived to live at peace with its neighbours during its period of internal strife."}
@{"However, this good fortune cannot last forever. Hungary is in desperate need of a strong leader who will restore peace and stability to the country. Once this is done, the comparative weakness of Hungary's neighbours offers the potential for expansion, especially in lands ceded to foreign supporters of the various rival claimants to the throne. Under the guidance of a strong and able king, Hungary could well become the leading power in central Europe, eclipsing both the Holy Roman Empire and the remains of the Byzantine Empire."}
@{"At this point in time, the best route to greatness lies in taking control of the Balkan provinces to the south and east. While this will make Hungary a direct rival to the Byzantine Empire, the Byzantines will have problems of their own - the recapture of Constantinople from the "Latin" Emperors. There may even be a chance for the Hungarians to press on towards Constantinople and take it for their own! In doing so, however, the Hungarians must be careful not to leave open a back door for an invasion by the Holy Roman Empire. To the north and east there are also lands to be taken on the steppes. Finally, the Hungarians still lie on the likely route of any crusading army heading towards the Holy Land. Although the crusaders will still have a long way to go, their armies can devastate provinces as they march through, stripping riches and troops."}
@{"All this said the Hungarians have a strong starting position with naturally defensible frontiers. They can do well if they choose to grasp their opportunities."}

@["FSM_faction_info_faction_SICILIAN_HIGH"]
@{"Faction Difficulty Rating: Fairly Hard. laying the Sicilians in this period is a little harder than the difficulty level set for the campaign."}  //##changed
@{"It is ten years since the Hohenstaufen dynasty took control of Sicily from the Norman de Hauteville family, but despite this change the Kingdom of the Two Sicilies now extends across much of southern Italy, and its landholdings easily exceed those of the Papal States."}
@{"Sicily's main virtue is its position at the crossroads of the Mediterranean. It links North Africa to Italy just as it links the eastern and western Mediterranean. Any kingdom that wishes to control a Mediterranean empire must, sooner or later, deal with Sicily. So if they wish to survive, the Sicilians must be prepared to defend their lands."}
@{"On the other hand, if it is to expand, Sicily needs good-quality land and income. The farmlands of northern Italy are a tempting target, but well defended. The islands of the Mediterranean are vulnerable, and maritime power will be the decisive factor in creating and holding together such a realm. Whoever rules the seas of the Mediterranean is halfway to ruling the lands along the coast, and Sicily is well placed to do just that. Perhaps the unification of Italy for the first time since the Romans is also a goal that could be achieved."}
@{"Any Sicilian plans for expansion must take into account the political power of the Pope. An attack on the Papal States is one obvious strategy for the Sicilians, but one that results in almost-instant excommunication. Such an assault needs to be fast, merciless and, above all, successful as excommunicated Catholics are fair game for the Crusades which the Pope will waste no time in demanding! There are other directions for Sicilian expansionism: east to take more Mediterranean islands while the Byzantines are preoccupied with the recovery of Constantinople; further north bypassing the Pope to occupy vulnerable northern Italian provinces; or south against the Muslims. This last may prove successful if the Almohads and Spanish are at war."}


@["FSM_faction_info_faction_ARAGONESE_LATE"]
@{"Faction Difficulty Rating: Very Hard. Playing the Aragonese is equivalent to a harder difficulty setting than the basic one you chose."} //##changed
@{"The last century has been good for Aragon. The Castilian Spanish may have the greater share of land on the Iberian peninsular, but the Moors have been driven to the south, now hanging on to their last lands in Europe in Granada, and the independent realms of Navarre and Portugal are not an immediate threat to the Aragonese. The struggle for eventual mastery of what should be Catholic Spain is, however, an inevitable one: the Castilian Spanish will wish to be the rulers of a Spanish empire, an ambition that Aragonese kings should also have. Only when the Castilians have been neutralized will Aragon's western land borders be safe."}
@{"Overseas, however, Aragonese power has grown almost unchecked. The revolt of the "Sicilian Vespers" some 40 years ago eventually resulted in the Sicilians choosing the King of Aragon as a new master. There are other claims to Sicily, but these have so far come to nothing. Local customs and liberties have been carefully maintained, and Sicily is a powerful base for further Aragonese expansion into southern Italy or the rest of the Mediterranean. This could bring conflict with the Italians over trade routes, but it holds out the possibility of enormous wealth. It also makes Aragon strategically tenacious - it is difficult for an enemy to wipe out the Aragonese quickly simply because their provinces are widely separated. It is also a potential vulnerability, as nothing good comes without a price: an enemy fleet can blockade Aragonese reinforcements by sea. Careful planning when beginning a campaign is important for any Aragonese success."}
@{"On the Iberian peninsular the only real opposition comes from the Spanish, centred in Castile. The Almohad Moors are unlikely to be a threat, but may be a potential ally against the Spanish. To the north, the French are still engaged in their long struggle with the English, and a clever Aragonese monarch may be able to take advantage of this, snatching a province or two (possibly by instigating revolts) while the English and French bicker. In Italy, the Papacy stands directly astride the way to the north, and a confrontation with the Pope can have unfortunate consequences. Excommunication by the Pope can be a terrible punishment, especially when Aragon shares borders with the fanatically Catholic Spanish. Further to the east, the Byzantine Empire is still hanging on and it is possible that its current weakness is the final decline before extinction. With a strong navy and a Sicilian base it is possible for the Aragonese to benefit from this situation."}
@{"Overall, then, the Aragonese must take land where they can, but must at all costs retain access to the sea and the lands this opens up for conquest and trade."}


@["FSM_faction_info_faction_HUNGARIAN_LATE"]
@{"Faction Difficulty Rating: Fairly Easy. Playing the Hungarians in this period is slightly easier for any given difficulty setting than most other factions in the game."} //##changed
@{"Some 80 years have passed since the Mongol Tatars overran Hungary in 1241. Although they withdrew the following spring, thanks to the death of their Great Khan in far-off Karakorum, Hungary was devastated. Around half the population was killed in battle, in massacres or from starvation; the cities and towns themselves were reduced to ashes. Added to this, several of Hungary's neighbours took advantage of their misfortune to seize some of its lands. Although King Bela IV started to rebuild the shattered nation, his death in 1270 threw Hungary into dynastic chaos once again. The line of St. Stephen, the founder of Hungary, is now extinct, and in 1310 Charles Robert, a French noble with blood ties through his mother to the throne of Hungary, was crowned king."}
@{"Foreign or native, the kings of Hungary have a daunting task ahead. The devastation of the Tatars has been compounded by decades of internal strife, and by no means all the ruling nobles are loyal. A strong hand must rule the country if its former glory is to be regained. Probably the best route to greatness lies in seizing control of the provinces to the south and east. There are rich provinces to be taken, if it is done quickly and decisively. Constantinople is also an obvious target, but one that is as hard to take as it is valuable. The Byzantine Empire may be in a long decline but this should not be confused with dying (just yet), and is still wealthy enough to defend itself. To the north and west the Holy Roman Empire is strong, and an attack in that direction is probably only practical when the Empire is occupied elsewhere. The Italians may be vulnerable to a quick attack if they leave Venice weakly defended, but any war against them is likely to be protracted. To the north the Poles are a potential rival - or a potential quick killing. An eastern European empire based on Hungary and Poland could be quite a powerful force."}
@{"So, although the Hungarians are surrounded by potentially hostile powers, this also gives them the chance to strike out in a variety of directions in their search for a historic destiny!"}


@["FSM_faction_info_faction_FN_00"]
@{"Unused"}

//partyk

@["FSM_faction_info_faction_FN_01"]
@{"Faction Difficulty Rating: Hard. Playing the Irish is equivalent to a harder difficulty setting than the basic one you chose."} //##changed
@{"Protected by the sea that divides it from the largest of the British Isles, Ireland was never a Roman province. The importation of Christianity has had a profound effect on its native Celtic culture, but by and large, Ireland has kept to itself, relying on the sea as a defence, and mounting only occasional sea-raids against Wales and the west of England. The migration of the Dal Riada and the resulting creation of Scotland was an isolated event, and so far no other Irish people has followed their example."}
@{"However, the English already cast covetous eyes on Wales and Scotland, and it can only be a matter of time before they try to add Ireland to their realms. Graver still is the threat of the Vikings, to whom the sea is the "whale-road" rather than a barrier. The Irish can no longer count on living in peace, but must prepare to fight long and hard against foreign enemies - if not for the conquest of other lands, then in the defence of their own. A strategy of making Ireland an expensive and bloody place to invade can be a worthwhile first step towards eventual domination, using the warriors created for defence to carry the attack overseas."}
@{"A strong king leading a united Ireland has a number of options, all of which rely on some sea power. If Wales can be taken while the Welsh, Saxons and the rest are distracted, Ireland can establish itself as a power on the British mainland. The Scots have also shown one invasion route from Ireland: into the western lowlands. If they can do it, perhaps the Irish can follow. The Vikings will have to take the Scottish Isles and part of the north to make a permanent and complete conquest of Ireland feasible, but if Ireland takes these provinces first (or looks to its own defences if this proves impossible), the Vikings' plans can be stalled - and perhaps a unified Celtic empire can be established."}

@["FSM_faction_info_faction_FN_02"]
@{"Faction Difficulty Rating: Easy. Playing the Mercians is the equivalent of an easier difficulty setting than the basic one you chose for the campaign."} //##changed
@{"Mercia is the westernmost of the kingdoms of the Angles, and the greatest rival to the Saxon kingdoms of the south. While it lacks the wealth of Saxon lands, it is still a force to be reckoned with, but its position is a dangerous one. With Northumbria to the north and the Saxon kingdoms to the south, Mercia risks being absorbed if, as seems likely, the trend toward unification continues, especially if the Saxons use their wealth and power well. Further problems may come from the Welsh and Irish to the west and the expanding threat of the Vikings to the east. If Northumbria falls to the Vikings, Mercia will be faced with powerful rivals on all sides."}
@{"Surrounded on all sides, Mercia may seem to have an unenviable position. Threats can come from almost any direction. The Mercian strength is that they can take advantage of any neighbour's weakness in any direction too. They are unlikely to suffer in the first wave of Viking attacks, while their rivals are likely to be weakened, if not entirely defeated."}
@{"The Kingdom of Mercia must expand aggressively if it hopes to keep pace with the expansion of the Saxon kingdoms, or it will risk becoming a second-class nation and a minor power in England - or worse still, a province of the Saxons or some other people. Attacking the Saxons is a dangerous game unless the Vikings have already weakened them but, sooner or later, Mercia and the Saxons must confront each other for the leadership of England. Taking Northumbria will prevent it from falling to the Vikings, but Mercia must then be prepared to face the Vikings. And this is no easy task, needing all the strength that can be mustered."}

@["FSM_faction_info_faction_FN_03"]
@{"Faction Difficulty Rating: Fairly Hard. Playing the Northumbrians is a little harder than the difficulty level set for the campaign."} //##changed
@{"Northumbria is a centre of religion, learning and culture. For many years, Northumbria's safety was assured by its peaceful nature and by the respect of other Christian peoples for its culture and learning. Unfortunately, the only thing that impresses the pagan Vikings is the gold and silver that are stored in Northumbrian churches and monasteries. The kingdom is home to the great monasteries of Lindisfarne and Monkwearmouth, the home of the Venerable Bede, a scholar renowned throughout western Christendom. Other Northumbrian priests are equally learned and Alcuin of York, for example, has journeyed to the Frankish court to help the cause of education in that place. None of this learning impresses the Vikings one bit."}
@{"The Vikings are not the only potential threat that faces the kingdom. To the north, the Picts and Scots have been keeping each other busy, but it can only be a matter of time before they look southward. To the south, Mercia is squeezed between Northumbria and the Saxon kingdoms. If it wants to expand, it can only go north or south. Northumbria must marshal its resources and prepare to defend itself - if it hopes to survive as a Christian kingdom."}
@{"Northumbria's position is not hopeless. Its frontiers are defensible, but need constant attention. Strong defences will also encourage the Vikings to look elsewhere for their spoils. Expansion to the north may be tempting but is likely to cost more than it is worth, as the lands there are harsh and relatively poor, although it will be necessary to defeat the Picts and Scots in the long term. The lands to the south are more tempting thanks to their inherent relative wealth, and an attack in that direction can forestall any Mercian aggression before it has chance to begin."}

@["FSM_faction_info_faction_FN_04"]
@{"Faction Difficulty Rating: Moderate. Playing the Picts is no harder or easier than the difficulty level set for the campaign."} //##changed
@{"The original inhabitants of the lands the Romans called Caledonia, the Picts stand apart from their Celtic and Germanic neighbours. For almost four centuries they thwarted the northward expansion of Roman Britain, mounting devastating raids that put Hadrian's Wall out of commission more than once. Since the coming of the Scots to the western parts of their lands, they have fought continually to resist Scottish expansion and win back their land."}
@{"With the appearance of the Vikings on the scene, the Picts are caught in a vice. With Scots to the west and Vikings to the east, they will have to fight for their very survival. The leader who can fend off these two threats and create a strong, independent Pictland will have to be both a great warrior and a gifted administrator, for their lands are undeveloped and lack the rich resources of other nations. But they are a tenacious people, fighting off first the Celts then the Romans, so who is to say that they cannot maintain their independence in the face of these new threats, and perhaps even extend their influence beyond their ancestral lands?"}
@{"The Picts have many problems, but can also profit from the problems of others. Their lands may not be quite tempting enough to bring down the fury of the Vikings. This can mean that they are left in peace for a time while raids and invasions from the sea weaken others. And a weakened rival is a vulnerable rival. A patient, but not too patient, Pictish ruler can wait for the Vikings to do much of his dirty work, before descending on enemies who are now too weak to fight back against a Pictish invasion on top of their other problems. Of course, there are no guarantees that the Vikings will do their part in this grand scheme!"}

@["FSM_faction_info_faction_FN_05"]
@{"Faction Difficulty Rating: Fairly Easy. Playing the Saxons is slightly easier for any given difficulty setting than most other factions in the game."} //##changed
@{"Since arriving in Britain two centuries ago, the Saxons have laid claim to the majority of southern England, including the richest farming land in Britain. Their warlike nature tempered by their conversion to Christianity, and by their agricultural ease, the Saxon kings have become the leaders of a wealthy and stable kingdom. Various kings have tried to spread their influence over the rest of England, but so far, no ruler's achievements have survived his death. It can only be a matter of time, though, before the powerful English kingdoms confront each other, just as they have each absorbed numerous smaller kingdoms to reach their present size."}
@{"The quality and extent of the Saxon lands cannot fail to attract covetous enemies, both from the Saxons' English neighbours and those from further afield. Sporadic wars with Wales and Mercia are routine, but have yet to amount to anything serious. However, the new threat from the Vikings is something more serious. If the Saxons - and the other English kingdoms - are not to be conquered piecemeal by these bloodthirsty pagans, a strong leader will be needed to hold the Saxon people together, and ultimately to lead the defence of England itself. A king who can accomplish this will be remembered in the sagas as truly great."}
@{"The Saxons have a tremendous advantage in controlling the richest areas of the British Isles. This also makes their lands a tremendously tempting target for others, of course, especially the Vikings. A Saxon ruler needs to look to defence, and sometimes this may mean that attacking opportunities have to be allowed to slip away. With luck, the chance to attack will come again, but if the Saxon heartlands are lost the Saxons will be a defeated people. That said, the Saxons are blessed with good warriors; their housecarles are the equal of most Viking warriors in a fair fight, but with a good Saxon general in command, who says any fight has to be fair?"}

@["FSM_faction_info_faction_FN_06"]
@{"Faction Difficulty Rating: Fairly Hard. Playing the Scots is a little harder than the difficulty level set for the campaign."} //##changed
@{"The far north of Britain was never conquered by the Romans, and in the wake of Roman collapse, the entire people of the Dal Riada migrated north-eastward across the sea and settled in the lands formerly held by the Caledonians. The Scots - as they now call themselves - have a strong Celtic culture, only mellowed a little by their conversion to Christianity. The Scots have pushed the Picts eastward as they expanded the boundaries of Scotland, but it will take a strong leader to bring the two peoples into a united nation."}
@{"The Scots are in a good defensive position, although the sea is not as much of a protection as it might appear - especially where the Vikings are concerned. There is also the danger that other tribes from Ireland might set sail for Scotland, and attack their western lands: on a rare, clear day it is possible to see the south-west Scotland from the north-eastern coast of Ireland. The Picts can also be tenacious enemies, fighting to defend their homeland. For now, the English kingdoms to the south are too busy fighting among themselves to be much of a threat, although that could change if a strong king manages to bring order."}
@{"Expansion has to be a high priority for the Scots. Their lands are not rich, and there are tempting targets to be taken, but this needs to be done carefully. It is probably foolish for the Scots to fight more than one foe at a time, as they may not have the manpower to spare for two parallel wars. Better by far to crush nearby rivals one at a time then make the move for greater power and territory! The Scots, however, do have an advantage in that their soldiers - especially the Highlanders - can be fearsome warriors indeed."}

@["FSM_faction_info_faction_FN_07"]
@{"Faction Difficulty Rating: Fairly Easy. Playing the Vikings is slightly easier for any given difficulty setting than most other factions in the game, but you must raid to succeed."} //##changed
@{"'From the fury of the Northmen, O lord, deliver us!' Prayers did not deliver the Northumbrian island monastery of Lindisfarne from the first recorded Viking raid in 793 AD. In the years that followed, the Vikings' raiding intensified, and then gave way to conquest. Within a century they had established permanent bases in England, Ireland and Scotland. The "Danelaw" - occupying most of northern and eastern England - became a Viking kingdom, and the Vikings came close to overrunning the whole country."}
@{"The last couple of centuries have seen the Anglo-Saxons become soft, and their lands are ripe for the taking, just as they took them from the Roman Britons. Unless some power manages to unify the English into a single strong kingdom, they can be conquered piecemeal. So, the time is now right for conquest - nothing can compete with the Viking ships at sea, and few can match Viking ferocity on the battlefield! The Viking homelands are secure, but inhospitable, and there are richer lands to be conquered. The future lies in forceful expansion!"}
@{"There are many possibilities for this expansion, either in vigorously attacking one of the kingdoms on the mainland from the start, or adopting a peripheral strategy of making islands into bases for further conquest. The Northumbrians are particularly tempting, given that they are the closest target, but the Vikings can do equally well by taking the islands of the Orcades, Dormon and Manau to act as staging posts for a second wave of raids and attacks on the British and Irish main islands. In either case, Viking strength lies in the ability to attack from the sea at almost any point - no battle need ever be fought against overwhelming odds when weaker defences can be found! However, a Viking leader will also have to change from simply attacking weak foes to a strategy of conquest. New lands must be taken and held if there is to be any chance of a Viking victory. And the Vikings also have the men for this task: their Berserkers and Huscarles are among the best warriors in the world - and it should be remembered that they make up the famous Varangian Guard in far-off Byzantium!"}

@["FSM_faction_info_faction_FN_08"]
@{"Faction Difficulty Rating: Hard. Playing the Welsh is equivalent to a harder difficulty setting than the basic one you chose."} //##changed
@{"In the fifth and sixth centuries Anglo-Saxon settlers from the mainland of Europe overran almost all of the Roman province of Britain. The original Celtic inhabitants of Britain were forced out of the fertile south and east into the more rugged and easily defended lands that were eventually to become Wales and Scotland. While the Celts of Wales kept their language and many other aspects of their pre-Roman culture, they were now staunchly Christian, and played a major role in the spreading of Christianity to the Anglo-Saxon kingdoms of England."}
@{"At the same time, tensions between the Welsh and their new English neighbours are low. The English have been kept busy fighting among themselves to unify England, and the Welsh have been content to keep the lands they have. Apart from sporadic cross-border raiding - which hardly counts as war to the Celtic mind - and the presence across the region of priests and monks, the two peoples hardly interact."}
@{"It will take a strong leader to defend Wales against outsiders, and an even stronger one to unite and lead the independent-minded Welsh! There are dangers and opportunities in the Welsh position: they are in a strong defensive position, but it can only be a matter of time before the English or the Vikings begin to cast covetous eyes on their lands and resources. The isolated areas of Cerniu and Defnas (modern Cornwall and Devon) are likely to be difficult to reinforce. However, Welsh borders are rugged and relatively easy to defend for the most part. Attacking out to the east into the flatter English midlands is not quite hard, but given the fact Wales has no protected heartland, a Welsh leader needs to bear in mind that invasion can leave his base vulnerable to invasion from land or sea. The Viking threat is quite real, even though Wales is a long voyage away from the Norse homelands in Scandinavia."}

//partyk-koniec

// Note to translators: This text has already been translated earlier in this file, unfortunately
// the label needed to be changed and so the whole text block needed to be moved.
// aslong as the label ( @["FSM_faction_info_faction_GERMAN_HRE_EARLY"] ) remains intact you may 
// cut and paste the translated text located earlier in this file.
@["FSM_faction_info_faction_GERMAN_HRE_EARLY"]
@{"Faction Difficulty Rating: Moderate. Playing the (German) Holy Roman Empire in this period is no harder or easier than the overall difficulty level set for the campaign."}
@{"The Holy Roman Empire at this early start date presents problems and opportunities. The size of the Empire itself is something of a problem, as it is not quite large enough to completely dominate the continent. There are potential enemies on all sides too. The Empire has to both hang on to what it already has and pursue a process of aggressive conquest against each of its enemies in turn. The Empire's (almost) exclusive troops appear relatively late in the game, but they are worth the wait. Gothic Knights, particularly from Saxony, are among the most powerful armoured cavalry available to any faction, and Gothic sergeants are equally good for their class. Crusades too can be a powerful weapon for the Empire."}
@{"Although apparently surrounded by rivals and subject to internal dissent, the Holy Roman Empire is not the weakling power it might seem. The Emperor is the overlord - for the most part - of vast tracts of Germany and beyond, but his need to keep dissent and disloyalty under control can be a limitation on his power. Few within the Empire feel loyalty to anything beyond their immediate locality, making effective Imperial government almost the same as Imperial military occupation. Added to this is a rivalry with the Pope over who holds the ultimate authority within the Empire: Emperors have created their own Popes and then been excommunicated by the same men!"}
@{"If, however, the Emperor succeeds in keeping his provinces in line, his powers for further conquest are formidable indeed. Any new lands he takes only add to his power and can, with careful management, eventually be more loyal to the idea of 'the Empire' than the older Imperial provinces inside Germany."}
@{"A drive to the east against Poland can give easy pickings providing care is taken. The Poles can have problems of their own on their eastern frontiers, and judicious pressure from Germany can yield real gains. A move to the southeast is possible, into the Balkans and towards the Black Sea, brushing aside or absorbing the petty kingdoms there. To the south, the rich provinces of the Italian peninsular are a temptation with an additional bonus in controlling Rome and thus influencing the Papacy, although this has the risk of causing religious unrest. To the west, the French are often distracted by their wars with England. The Empire, however, needs to avoid war against more than one opponent at a time. A central position may allow the Emperor to strike out in any direction, but he can also be attacked anywhere along his borders."}
@{"Finally, no Emperor should overlook the possibilities for power presented by a Crusade when the Pope calls for one. Who is to say what lands might be available in the wake of such an endeavour?"}

// New unit tips
["HaveDarts_Tip"]					{"Armed with darts"}
["HaveHeavySpears_Tip"]				{"Armed with throwing spears"}

// Shorter desc..
["border_info_from_here_to_short"]
{"Armie wkraczajce do %s mog spodziewa si bitwy na nastpujcym terenie :"}

//***************************************************************************************************
//		Additions after 1st Loc submission 20/12/02

["player_vikings_convert_title"]
{"Your King Converts!"}
["player_vikings_convert_mess"]
{"Your King has set aside the Old Gods and been baptised in the new faith of Christ. Most people in Viking territories are already converts, so there is an immediate increase in happiness, but your king's pledge to stop raiding and act like a Christain means all pillaging bonuses are lost."}
["vikings_convert_title"]
{"The Viking King Converts!"}
["vikings_convert_mess"]
{"The Viking King has been baptised into the one True Church and abandoned his pagan Gods! The Vikings rejoice in their new faith, but it is the Viking King's promise to act as a true Christian and stop his murderous raids which have brought great happiness to all Britain. God be praised!"}

["p_sieger_txt_no_space_xzy"]
{"Oblegasz garnizon%s. "}		// Don't translate %s. String will look like "You are besieging forces of the French. "

["e_sieger_txt_no_space_xzy"]
{"Oddzia%s oblega twj garnizon. "}	// Don't translate %s. String will look like "Scottish forces are besieging your garrison. "


//*******************************************************************************************************
//*******************************************************************************************************
//
//	
//	Text added after 7th Jan 2003 begins here:
// 
//
//*******************************************************************************************************
//*******************************************************************************************************

// Note to Chris G & the translators - the first lines of the arrays labeled @["FSM_faction_info_faction_XXX"] above in the Medieval addon section which
// describe the difficulty of playing that faction have been changed. The aragonese, hungarian and sicilians ones had placeholders,
// and for the 8 Viking era factions the difficulty was entirely missing. I've marked each of the changed lines with //##changed

["Archbishop of Saragossa"]
{"Archbishop of Saragossa"}

["Archbishop of Gran"]
{"Archbishop of Gran"}

["Archbishop of Palermo"]
{"Archbishop of Palermo"}

["Viking Period Title"]
{"The Vikings"}

["Viking Period Short Title"]
{"Vikings"}







