\section interviews
	\title Interviews

\section research
	\title Research

	\entry SpookhouseReportEntry
		\title Spookhouse Report - Rustin Parr Murders
Spookhouse Report 
<br>
<br>
Case number: 433 - Rustin Parr Murders
<br>
<br>
Rustin Parr
<br>
<br>
Born 1903, Frederick County, Maryland
<br>
<br>
Education: Limited. Did not complete school beyond 6th grade.
<br>
<br>
Parents: Deceased, 1913. Guardianship passed to his mother's sister and her husband. His uncle, a carpenter, taught Rustin his trade. 
<br>
<br>
Personality: Parr always liked to be by himself. Citizens of Burkittsville were unsurprised when Rustin built a house in the hills far from town in 1927. Rustin continued to work at his uncle's shop for a few more years, but gradually began to come into town less frequently. After his aunt died and his uncle moved to Baltimore, there was no reason to go back into town at all anymore except to pick up supplies about twice a year. 
<br>
<br>
The murders:
<br>
<br>
Rustin claims that a few years ago he started seeing a figure in the woods sometimes. He would call out to it, but it would disappear. The figure, a woman, never showed her face to him. She wore a long, hooded cloak. Every time he would run after her, she would vanish. 
<br>
<br>
That winter, Rustin began hearing a voice in his head. At first it occurred only at night, and he thought the voice was only a dream. When he started hearing the voice during his waking hours, he began to fear. The voice was an old woman, and said things in many strange languages. Sometimes she would repeat words over and over again. Rustin never saw the woman in the woods again, but the voice lived in his head for quite a while. 
<br>
<br>
After almost a year of this voice, Rustin lost most of his senses. The voice told him to do things, and he found himself doing them. At first the commands were meaningless things like sleeping in the cellar for a week at a time. 
<br>
<br>
Then, in November of 1940, she told him to go down to Burkittsville and get the first child he saw. He found himself unable or unwilling to resist. He followed the voice's directions completely, even when it instructed him to take more children from the town and kill them. 
<br>
<br>
Rustin murdered seven children, sparing one, Kyle Brody, a boy who was made to stand in the corner while Rustin performed the awful acts in the cellar of his house. 
<br>
<br>
After killing the seventh child, Rustin woke and found the cloaked figure in his room. He couldn't see clearly in the dark, but he knew who it was. She spoke to him in the same horrible voice that had haunted his head for more than a year. She told him that he was finished and commanded him to go into town the next day and tell everyone what he had done. She said she would leave him alone if he did this. Then the figure disappeared.
<br>
<br>
Rustin released Kyle and walked slowly into town. He went into the general store in the middle of town and said, "I'm finally finished." The police followed him up to his house and found Kyle standing on the front porch looking dazed and unable to speak. The police found the bodies of the seven children in separate graves in the cellar of the house. Police arrested Rustin. 
<br>
<br>
The voice did stop in Rustin's head. He believed that she was an old ghost of some kind. He was truly sorry for what he did, but at the same time he was incredibly glad that this woman was out of his head. 
<br>
<br>
<br>
Victims (in chronological order):
<br>
<br>
Emily Hollands - Abducted November 13, 1940.
<br>
<br>
Kyle Brody - The second child abducted. Abducted December 5, 1940. Of all of the children abducted, only Kyle returned. His testimony led to Parr's conviction. 
<br>
<br>
Terra Shelly - Abducted January 8, 1941.
<br>
<br>
Steven Thompson - Abducted February 20, 1941.
<br>
<br>
Michael Guidry - Abducted March 5, 1941.
<br>
<br>
Eric Norris - Abducted March 13, 1941. 
<br>
<br>
Julie Forsyth - Abducted April 2, 1941
<br>
<br>
Margaret Lowell - Abducted May 20, 1941
<br>
<br>


	\entry NewspaperEntry
		\title Burkittsville Register, July 19th
Burkittsville, MD- The last time the gallows was used in Maryland was 1921, that has changed today. Rustin Parr was found guilty on July 17, 1941 of murdering 7 children and was sentenced to be hung. Sheriff Bowers was on hand to stop any interference that may arise at this controversial decision to hang Parr. 
<br>
"People are wanting retribution for Rustin's acts of atrocity. The electric chair seems too humane for most of the people in town, and if we don't hang him, a mob will," the Sheriff explains.
<br>
Governor Clemens stated that even though hanging was illegal now, he didn't blame the folks wanting swift justice. "If we were to have sentenced Parr to the electric chair he would have been sent to the state penitentiary and sat in death row for months. That wouldn't have done anyone any good at all, least wise the parents of those poor children. I hope the heathen suffered" stated Clemens.
<br>
-Myron Reilly
	
	\entry BlairEntry
		\title Burkittsville (formerly Blair)
(from the Book: Ancient Evil of the New World)
<br>
Burkittsville, and formerly Blair Township, was a particularly uninhabited area during the years predating the encroachment of the white man. The various natives of the area such as the Algonquian group, including the Conoy, Patuxent, Choptank, Nanticoke, Assateague, Pocomoke, and Susquehannock, knew there was some sort of evil in the area. Stone cairns and "twana" or stick Indians were in place long before the native's spoken history, and even to this day rumors persist of strange creatures residing in the forests of the Black Hills. 

	\entry DjienEntry
		\title Djien (Giant Tree Spider)
Natives tell of giant spiders called Djien whose hearts are buried in the ground, rendering them practically immortal. Every account of Djien involves a darkening of the sky and a sense of disorientation. Most records are nothing more than legend, though a few claim that the author had encountered the beast and slew it by locating it's heart and driving a spear through its subterranean heart.
<br>
(from the Book: Ancient Evil of the New World)
<br>
"The savage who guides us has just told the most fascinating story about a creature called Djien. He called it a "tree spider." In my experience, I've yet to encounter any such creature: a spindly-legged spider larger than a man. Then again, maybe I have seen one and thought it merely a jumble of fallen branches.
<br>
"Most terrifying, though, is George's claim that Djien cannot be killed because they keep their hearts buried in the ground under piles of stone. George is constantly alert for the telltale sound of the creature's beating heart. According to him members of his tribe once found the living heart of such a creature in the hills north of here. They destroyed the heart before the spider could attack. (Though, from what I can gather, they never actually saw the spider. George deftly evades answering my questions. Sometimes I swear he's no savage at all but a cunning, ruthless gentleman.)"
<br>

	\entry DemonDogEntry
		\title Demon Dogs
Fiendish monster dogs, part beast, part ghost, roam the darkened woods. Some claim that the beasts share only a superficial resemblance to canines. Sketches of the creatures contain spines and horns and other appendages that can only be described as tusks.
<br>
(from the Book: Ancient Evil of the New World)
<br>
"We heard the dogs last night. I slept not a wink, for their growls grated against my nerves the whole night through. George sat before the fire, feeding it with an acrid-smelling moss that he claimed would keep the dogs away. I haven't seen the dogs myself, but Harry Lofton, our scout, claims to have seen a trio of the beasts moving through the woods ahead of us. He sketched an image of what he saw, and unless he was hallucinating badly, I fear that the minions of Hell walk these woods with us."
<br>

	\entry GhostsEntry
		\title Ghosts
The legends of unsettled spirits wandering among the living are no different in Burkittsville than in any other location. The tangible human fear ofdeath creates and maintains these legends in every human society.
<br>
(from the Book: Ancient Evil of the New World)
<br>
"... and the ghosts of fallen warriors wander lost through the twisting paths of the cursed forest. I've seen them for myself. George claims that the ghosts are his ancestors, wandering lost through the woods on their way to the afterlife, and I have seen such visions that support that theory: savages in full war paint appearing and disappearing before my very eyes. But in addition to that, I've seen strange other ghosts that do not appear to be savages. Their mode of dress and the coloration of their skin is not like George or his people."
<br>

	\entry StickmenEntry
		\title Stickmen
Some of these reports suggest totem-like use of human-shaped effigies.
<br>
(from the Book: Ancient Evil of the New World)
<br>
"We've had to re-locate our camp. Harry Lofton discovered several dolls, little totem figures made of sticks, hanging from a tree near our original campsite. I'll admit that they were unsettling in appearance, but how much harm could they do?
<br>
"George, our guide, fled from the scene the instant he saw them. He keeps babbling in that so-called "language" of his. He seemed to be under the impression that the stick figures were some sort of ward, and I won't discredit his notion. I could feel a dark presence in those woods. It was probably all in my mind, but I'll sleep better tonight with several miles between me and those little human-shaped emblems of warning.
<br>
"I've mentioned this to no one else, because I can't risk losing credibility, but as we left, I looked back at the hanging display of headless figures, and I will swear that they moved. Not just swinging from the branches, but moving the independent segments of their bodies as though they were alive."
<br>

	\entry FacesEntry
		\title Faces of the Forest
Not all of the spirits and creatures are necessarily hostile. Some legends tell of disembodied heads known as Faces of the Forest that accept offerings of beads or tobacco in exchange for favors. To the natives, these spirits were benevolent entities, worshipped and sought after. The rareness with which they were encountered suggests that they avoid human presence or are very particular about the people whom they reveal themselves to.
<br>
(from the Book: Ancient Evil of the New World)
<br>
"Heavens what a night I've had!
<br>
"I've been deathly ill for the past week. I believe I was poisoned by something we ate. None of the others came down with anything, though. I was at death's door.
<br>
"But last night, as I struggled with feverish sleep, I saw a vision: hideous, demonic faces swarmed around me. I thought surely I'd been dragged to hell. But then I woke, and I will swear that I've never felt  better in my entire life.
<br>
"George, our savage guide, was thrilled to hear about my vision. He refuses to believe they were anything other than the so-called Faces of the Forest. I tried to explain that I was merely hallucinating, but he swears that the benevolent spirits were watching over me and healed me. The faces I saw were terrifying, not something I'd imagine as a benevolent spirit. As further proof that I had encountered the faces of the forest, George pointed out that my entire stock of English tobacco was gone. According to George, the faces of the forest take offering of tobacco in exchange for help. I think it's far more likely that one of my associates helped himself to my precious stash in anticipation of my death."
<br>

	\entry BlackGodEntry
		\title Black God
(from the Book: Ancient Evil of the New World)
<br>
"...There was one piece of lore that the elders spoke of that was of particular interest. The story of one brave who thought that he could cheat the "Black God" out of the wild game he was keeping from the people of his tribe. The winter was particularly brutal and the food supplies had run short. 
<br>
"Pau tanahe was the strongest hunter of all the braves in his tribe. He told the elders that the Black God was keeping the food for himself. Pau tanahe vowed that he would place an arrow in the heart of this Black God and retrieve the food that was meant for the people of his tribe. The elders tried to warn him that when someone walked into the Black God's realm they could never escape. Pau tanahe laughed at the elders and went to kill the Black God. 
<br>
"Pau tanahe painted himself with the wards of his tribe and left. Some of the bravest of the tribe followed Pau tanahe to the edge of the Black God's realm. Pau tanahe walked past the twana hanging in the trees and turned to look at his people. Pau tanahe smiled and said to them, 'Soon there will be food for the people of my tribe and a dead god can no longer keep what belongs to us.'
<br>
"Pau tanahe turned and walked a few steps more and vanished. Some say the Black God's hands reached up from the ground and pulled him into the underworld. Others say that the snow was so strong that the raging wind covered him with snow and then swept him away. The elders tell of the times that people have gone to the place where Pau tanahe walked into the Black God's realm and can see him screaming for help. The elders say that the Black God stole Pau tanahe's spirit and hung in the tree inside a twana. The elders tell the tribe that the twana are all fallen warriors who have tried to defeat the Black God."

	\entry BlackHillsEntry
		\title Black Hills
(from the Book: Ancient Evil of the New World)
<br>
"... In the early 1600s fur traders from the Virginia colony began trading with Native Americans in the area of the Black Hills and built the first white settlement. In 1632 George Calvert, 1st Baron Baltimore, induced King Charles I of England to grant him land north of the Potomac River to establish a Catholic community. Calvert died before Charles completed the charter, but his sons eventually led an expedition into the area and established Saint Marys. 
<br>
"While surveying the area of South Mountain and the Black Hills, John Earl Elik, a surveyor hired by the Calverts, stumbled across a child of the Pocomoke tribe who was crying. Elik, not knowing what to do, called out loudly hoping that a member of her tribe was nearby. Three warriors entered the clearing and approached Elik. They took the child's hand and pointed for him to go back the way he had come. Elik tried to show them that he was mapping the area and pointed to the area he had left to survey. One of the warriors stayed behind while the other two took the child back to their village. The two warriors left in such a hurry that Elik was startled.
"Excerpted from the journal of John Earl Elik:
<br>
" 'The braves were in such a fright, their eyes shone brightly with fear and their lips parted showing their teeth bright against their dark skin. The one brave that stayed shook his head violently when I pointed the way I wished to proceed. He forcibly grabbed me by the arm and pulled me the way he wished me to go. I argued vehemently with the savage but he would not loosen his considerable grasp. He must have understood more of the Kings English than he had previously let on. I demanded that I go forward and he said "NO!" I asked why and he pulled me to the edge of a clearing he pointed up into a nearby Yew tree and said, "Bad magic," while pointing to what appeared to me to be some sort of figure made of sticks. I laughed of course and told him that it was ludicrous but he was adamant and forced me to leave. He had drawn his crude knife and yelled, "Leave!" While not keen on the idea of a job unfinished, I saw no need to force his hand and my demise over a parcel of land.
<br>
" 'This was the first of many encounters with the natives of the area. Most of the Indians were helpful and kind, others were violent and vindictive, but they all stayed away from the area where the cairns and stick figures were displayed and dark shadows moved through the brush.' "


	\entry PoliceReportVandalismEntry
		\title Police Report - Vandalism at the school
<br>
1800 hours, Dec. 16th, 1940 Wednesday. Deputy Charles Hobart.
<br>
Petty vandalism. Some kids had painted stick figures all over the walls of the school. Schoolmarm Ascot said that she doubted that it was one of her students that made that mess. That damned bug is going around all the kids. Most of them have been sick a lot lately. Maybe some of the older kids that dropped out did it. I am following up on that right now, hopefully I will be able to catch these kids.
<br>
Follow-up Dec. 18th, 1940
<br>
Weirdest thing I have ever seen, those stick figures that were painted on the school have vanished. Schoolmarm Ascot is totally baffled. I am still working on finding who did it, but otherwise I've got no leads. I can go talk to the kids now. Most are back in school. Kyle Brody is still out sick, but I don't think I need to talk to him about the vandalism. His daddy would tan his hide if he even thought about being bad. I suspect that it was the Grason kids, they are notorious for being bad apples. I think they have spent too much time with their daddy. He's been boozing it up a lot recently. I think I will have a talk with him first. Note: Sheriff Bowers never had a chance to see the vandalism himself.
<br>
Sketches go here:

	\entry PoliceReportParrEntry
		\title Police Report - Rustin Parr Murders
<br>
The evidence found in the Parr basement is consistent with the mutilations of seven children, blood evidence was found everywhere including the ceiling of the basement. Children's handprints were found throughout the house and the surviving child (Kyle Brody) corroborates testimony given by Parr.
<br>
Coroner reports indicate the mutilation occurred pre- and post-mortem. Strange ritualistic markings were carved on all of the children. All had markings on their foreheads. Most had markings on their fore arms and three of the seven had the markings on their backs. Most markings were illegible due to the amount of decomposition, which was very odd in nature. Some seemed to have a level of decomposition consistent to being buried for a week. Others seemed as fresh as an hour old, even though they were buried for at least four months.
<br>
Sketches go here:


\section notes
	\title Notes
		\entry FieldNoteIntro
		First Field Notes entry. Welcome to Burkittsville.

		\entry FieldNoteMetGretchen
		Just met Gretchen. Research local history at library.

		\entry FieldNoteFromDreamIncomplete
		Awaking from horrible dream - Incomplete

		\entry FieldNoteFromDreamComplete
		Awaking from horrible dream - Complete

		\entry FieldNoteMetSheriff
		Just met sheriff. He is an ass.

		\entry FieldNoteMetDeputy
		Just met deputy. Never given? How about a map from the library? (Hotlink to both TODOs.)

		\entry FieldNoteMetLibrarian
		Just met Librarian. Nice guy. Got a book about local history. Hotlink to Research section.

		\entry FieldNoteMetEditor
		Just met editor. Local yokels are idiots.

		\entry FieldNoteGotCRockSketch
		Got Coffin Rock sketch from Editor. It's super-creepy.

		\entry FieldNoteMetTeacher
		Just met the teacher. These kids are going to be screwed up forever. Going to meet Kyle Brody. (Hotlink to TODO)

		\entry FieldNoteMetKyle
		Just met Kyle Brody. He's pretty cuffed-up.

		\entry FieldNoteMetPastor
		Just met pastor. He's a little creepy.

		\entry FieldNoteFoundParrHouse
		Found Parr's house. Burned to the ground. Damn.

		\entry FieldNoteFoundCRock
		Found Coffin Rock.

		\entry FieldNoteTrapped
		Trapped in dark world.

		\entry FieldNoteFoundNuakh
Free of darkness, found stone cairns.
<br>
<image nuahknote.raw 256 256>

		\entry FieldNoteFinishedForestAct5
		Whole day wasted.

		\entry FieldNoteFoundPortal
		Found strange framework in forest.

		\entry FieldNoteFoundAsgaya
		Followed a white owl to a cabin in the woods.

		\entry FieldNoteMetAsgaya
		Met Indian named Asgaya. Lots of cool stuff he told me.

		\entry FieldNoteLostInForest
		I'm lost, dammit!

		\entry FieldNoteSheriffIsOnToDoc
		Sheriff is sticking his nose in my business.

		\entry FieldNoteAncientEvil
		Just read a neat book.

		\entry FieldNoteSheriffIsOnToDoc2
		Sheriff is a bastard. I hate him.

		\entry FieldNoteActivatedNevurgivn
		Just opened a portal into another universe.

		\entry FieldNoteSawBrodyAtParrs
		I just saw Kyle Brody in Rustin Parr's house.

		\entry FieldNoteFoundBrodySketch
		Brody drew some cuffed-up things.
		<br>
		<image brodycr_fn.raw 395 296>
		<br>
		NOTE to Fletch: Clicking on image should raise event (ClickBrodyCrock)

		\entry FieldNoteParrHouseWalls
		Markings, drawings and characters all over Parr's walls.

		\entry FieldNoteSawGhosts
		Just saw some ghosts. I'm scared.

		\entry FieldNoteMetTeacherAct10
		Teacher said Kyle was here all morning, but I saw him in the forest.

		\entry FieldNoteMetPastorAct10
		Pastor is acting freaky.

		\entry FieldNoteMetFaces
		Just encountered faces of the forest.

		\entry FieldNoteMetMary
		Just met Mary Brown. Odd little girl.

		\entry FieldNoteMetShopkeeper
		Pissy folks here in Burkittsville.

		\entry FieldNoteParrReport
		Connection between Coffin Rock and Rustin Parr.

		\entry FieldNoteAnalyzedMary
		Mary was talking to a ghost.

		\entry FieldNoteKilledYow
		Killed a snarly yow.


\section todo
	\title To Do

	\task Briefing
	Briefing with Colonel Hapscomb.

	\task Pack
	Pack field kit for mission.

	\task InvestigateTown
Investigate the town of Burkittsville and surrounding forest for possible supernatural activity.

	\task InterviewSheriff
Interview sheriff. 

	\task GoDiner
Get something to eat.

	\task ResearchLocal
Research local history / mythology at Library.

	\task KyleSchool
Interview Kyle Brody at school.

	\task GetMap
Get map of forest from Library.

	\task NeverGiven
Never given?

	\task KyleHome
Interview Kyle Brody at home.

	\task FindCRock
Find Coffin Rock.

	\task IndianFolklore
Investigate Indian folklore in Library.

	\task PlaceNev
Place Nevurgivn twana above path in forest near Parr's house.

	\task EscapeNev
Escape from Nevurgivn.

	\task InvestigateCRock
Investigate Coffin Rock in Nevurgivn.

	\task DeliverJournal
Deliver Journal to Asgaya.

	\task UnbindBrody
Use unbinding ward on Kyle Brody.

	\task FindJournal
Find Journal in caves near Coffin Rock.

	\task FindMary
Find Mary Brown and protect her.

	\task PlaceTrap
Place the first two twana of the Othosetzeh trap. They must be well-hidden!

	\task FreeBoy
Travel to Choonohgk to retrieve the Bleeding Boy. Lead Hecaitomix back to the real world where the trap awaits.

	\task AnalyzeAudio
Analyze audio samples taken from forest.

	\task ApplyTelosmah
Apply the Telosmah twana to the portal.

	\task TelmekicBoy
Construct Telmekic portal around Bleeding Boy once Hecaitomix is defeated.

	\task DistractSheriff
Cause a distraction to remove the sheriff from town hall long enough to talk to the deputy.

	\task MakeMarks
Duplicate marks shown in police report at the school to distraction the sheriff from town hall.

	\task AnalyzeCompound
Analyze the "orth" compound on the givnur amulet. Try to reproduce it.

	\task FindOil
Find motor oil to substitute for the "orth" on the twana figures.

	\task FindDarkRealm
Learn the name of Hecaitomix's dark realm.

\section maps
	\title Maps

	\map townpage1
		\title Burkittsville
		\image townmap.raw 321 304
		\set burktown     0,   0, 321, 304,  -302, 164, 29, -150

	\map forestpage1
		\title Forest
		\image mappage1.raw 384 128
		\set townloop     0,   0, 128, 128,  -84,-120, 165, 130
		\set gen2loop     128, 0, 256, 128, -122,-139, 128, 110
		\set gen3loop     256, 0, 384, 128, -122,-139, 128, 110

	\map forestpage2
		\title Forest (continued)
		\image mappage2.raw 384 128
		\set parrloop	 0, 0, 128, 128, -125, -128, 128, 128
		\set azloop	   128, 0, 256, 128, -125,  135, 128, 384
		\set genloop   256, 0, 384, 128, -121, -138, 128, 110

	\map execmap
		\title Training Execution
		\image execmap.raw 311 258
		\set execroom	 0, 0, 311, 258, -47,48,57,-40
