;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; Sid Meier's Civilization III
;
; Dialog box scripts
;
; Copyright (c) 2000, 2001 by Firaxis Games, Inc.
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; PORADY DLA TUMACZY!
;
; 1) These files must not be saved in "Microsoft Word Format", or they will
;    be ruined. They MUST be saved in "Text Only" format.
;
; 2) Please do not insert extra blank lines, nor remove existing blank
;    lines, as this will cause the program to malfunction.
;
; 3) But it is normally okay to turn a long line into two shorter lines;
;    for instance:
;
;    This is a very long sentence; it probably won't fit on one line in German.
;
;                       is equivalent to:
;
;    This is a very long sentence; It probably
;    won't fit on one line in German.
;
; 4) It is also okay to have lines be pretty much as long as they need
;    to be off the edge of the screen (up to, say, 150-200 characters
;    long.
;
; 5) Lines beginning with "#" are control lines, and the FIRST WORD
;    immediately following the # should NOT be translated. Subsequent
;    words on the line SHOULD be translated. For example:
;
;    #caption Hello
;         to
;    #caption Bonjour
;
;    #button Yes
;         to
;    #button Oui
;
; 6) The "{" and "}" characters are used to indicate text which should
;    be displayed in BOLD type. The "[" and "]" characters indicate
;    text which should be displayed in ITALIC type. A {} sequence or
;    a [] sequence can begin and end on different lines.
;
; 7) Lines beginning with "^" begin on new lines.
;
; 8) Lines beginning with "^^" are centered.
;
; 9) The "$" character indicates a string is to be substituted. The
;    $ is followed by the name and ID of the string, as in:
;
;    Greetings, $PLAYERNAME1.
;
;    In this case, the ID of the string is 1. The name of the string
;    is for informational purposes only, so $PLAYERNAME1, $NAME1,
;    $STRING1, and $WHOZIT1 are all equivalent. The names themselves
;    do NOT need to be translated, although translating them won't
;    cause harm as long as the numerical ID is left alone (except in
;    the case below).
;
;    An important EXCEPTION is that $NUM0 (or $NUM1, $NUM2, etc)
;    indicate a numerical value is to be displayed, and $HEX0 $HEX1,
;    etc indicate a hexadecimal value will be displayed. "NUM" and
;    "HEX" must NOT be translated or their special meaning will be lost.
;
;    Other exceptions are $LINK0, $LINK1, etc., $DROPDOWN0, $DROPDOWN1, etc.,
;    $DROPLINK0, $DROPLINK1, etc. These must NOT be translated or their
;    special meaning will be lost.
;
; 10) Sequences enclosed in < > angle brackets are used to perform
;     gender and plurality substitutions.
;
;     $<...> sequences must BEGIN AND END ON THE SAME LINE!
;
;     Here are the substitution forms, followed by some examples:
;
; $FACTION3          = Substitute string 3
; $<3:has:have>      = Substitute based on plurality of string 3
; $<3:le:la:les:les> = Substitute based on plurality & gender of string 3
; $<3:masc:fem:neut:pmasc:pfem:pneut> = plurality & gender, includes neuter
; $<3:$FACTIONADJ4>  = Inserts string 4 and parses based on
;                      plurality & gender of string 3.
; $<M1:$FACTIONADJ4> = Inserts string 4 and parses for the
;                      masculine singular form.
; $<F2:$FACTIONADJ4> = ...Feminine plural, etc.
;
; Since English doesn't have the masculine/feminine
; problem, and no plural problem for "the", there will be cases where
; YOU THE TRANSLATOR will have to add sequences of this type. For
; example, you can convert the following sentences (For "faction",
; imagine substituting any of "Barbarians", "The Roman Empire", etc)
;
; The $FACTION4 $<4:has:have> ...
;
; into:
;
; $<4:Le:La:Les:Les> $FACTION4 $<4:a:ont> ...
;
; and convert...
;
; $TITLE0 $NAME1 of the $FACTION2
;
; into:
;
; $TITLE0 $NAME1 $<2:du:de la:des:des> $FACTION2
;
; Note that the "4:" or "2:" is important as it tells the computer which word
; in the sentence to take its gender/plurality from (there are often
; several substitutions in a paragraph).
;
; FRENCH translators note that the program will AUTOMATICALLY handle
; the L' and D' contractions for le, la, and de.
;
; 11. English also doesn't have adjective gender/plurality
; issues (rah rah English!) which means you'll need to correct
; those as you go along. There are two basic situations you'll
; encounter. The first is adjectives present in the text and
; used to modify words being substituted in:
;
; the pretty $ITEM3 that $NAME4 ...
;
; which you can convert to:
;
; $<3:le:la:les:les> $ITEM3 $<3:bel:belle:bels:belles> que $NAME4 ...
;
; Again the "3:" reminds the computer to substitute based on the
; plurality and gender of $ITEM3 rather than (for instance) $NAME4.
;
; The other situation you'll encounter is where an ADJECTIVE is being
; substituted in to modify words present in the text:
;
; $<M1:$FACTIONADJ0> sisters ...
;
; The "M1" calls for a masculine singular substitution (remember,
; English doesn't have this problem so I've set everything to the
; default). Obviously "sisters" is neither masculine nor singular,
; so you'll want to call for the feminine plural form:
;
; soeurs $<F2:$FACTIONADJ0> ...
;
; 12. GERMAN translators can do the same thing, and simply use
;     $<...> sequences with SIX items to take care of neuter forms.
;     Unfortunately I don't know any German at all, so I can't give
;     you any good examples.
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

#comment ______________________________________________________________________Standard Variables

#comment DIFF = Chieftain, Warlord, Regent, Monarch, Emperor, Diety
#comment PLAYER = the player's name
#comment CIVADJ = one of the civilizations Adjective Form. 
#comment CIVNOUN = one of the civilizations Noun Form. 
#comment CIVNAME = one of the civilizations Name Form. 
#comment CITY = one of the cities currently on the map
#comment CITYSIZE = either town, city, or Metropolis
#comment UNIT = one of the unit types (see the units list in the Unit Type Tab)
#comment IMPROVEMENT = one of the city improvements (see the improvements list in Buildings Tab)
#comment WONDER = on of the great wonders
#comment SMALL_WONDER = one of the small wonders
#comment SPACESHIP_PART = one of the spaceship parts
#comment GOVERNMENT = one of the Goverment types, Depotism, Monarchy, Communism, Republic, Democracy
#comment TERRAIN = one of the terrain types in the game (see Terrain on the Terrain Types Tab)
#comment TECH = one of the Civilization Advances (see the Technologies Tab)
#comment TECHS = the two technologies the player starts the game with, (always X and Y)
#comment IMPROVEMENT_WONDER_OR_UNIT = Improvement, Wonder, or Unit
#comment RULER_TITLE = What the people call the player (Depends upon Government type, see Ruler title on Governments Tab)
#comment WISEMEN = What the people call their researchers (Depends upon the current era, see the Eras Tab)
#comment ORDERS = One of the actions that require more than one turn (see Unit Orders Tab)
#comment BARBARIAN = a barbarian tribe (See the Races Tab, select Barbarian Chiefdom, and look at the "city Names" list.
#comment CULTURAL_LEVEL = Adjective describing the level of cultural development of a civilization (see MISC RULES Tab, Cultural Levels Box)
#comment TITLE = the title of one of the enemy leaders (See RACES Tab, Leader Section)
#comment LEADER = The name of an enemy leader (see RACES Tab, Leader Section)
#comment CULTURAL_OPINION = How one civ feels about another's culturl development (See CULTURE Tab)
#comment RESOURCES = one of the resources on the map (see GOOD TYPE Tab)
#comment GREAT_LEADER = one of the nations Great Leaders (see RACES Tab, Leaders list)
#comment GREAT_PERSON = one of the great people
#comment MOOD = happy, indifferent, annoyed
#comment DOES = Thrives, is growing very slowly, is not growing at all, is starving
#comment PUNCT = Ending punctuation (ignore)
#comment HAPPY = happy, unhappy, content
#comment STRENGTH = civ-specific strength

#comment ________________________________________________________________________End Variables

#comment _________________________________________________________________________________________CONSOLE MESSAGES

#LANDCONQUER
Tylko jedn. ladowe moga atakowac kolonie.

#COMBATCONQUER
Tylko jedn. bojowe moga przejowac miasta.

#NOTAMPHIB
Tylko zolnierze morscy moga atakowaz z morza.

#NONCOMBATANT
Jedn. pokojowe nie moga atakowac.

#BLITZLIMIT
Ta jedn. nie moze atakowac kilkakrotnie w ciagu tury.

#BARBARIAN_ATTACK
$BARBARIAN0 wzieli nas w zasadzke!

#GLOBALWARMING_FOREST_JUNGLE
#map_center 0
Globalne ocieplenie zniszczylo $TERRAIN0!

#GLOBALWARMING
#map_center 0
Globalne ocieplenie zmienilo $TERRAIN0 w $TERRAIN1!

#GLOBALWARMING_RISING_COASTLINES
Poziom wody podnosi sie! Grozi nam globalne ocieplenie!

#CAPTURE_BARBARIAN
Zorproszylismy $BARBARIAN0 obozowisko i zdobylismy 25 zlota!

#STARVE
Ludzie gloduja w $CITY0!

#CITYPRODUCE
$CITY0 wybudowalo $IMPROVEMENT_WONDER_OR_UNIT1.

#WELOVEKING
'Kochamy $TITLE0' DZIEN CELEBRACJI.

#WELOVEKINGOVER
'Kochamy $TITLE0' Celebracje zakonczone.

#HARVEST_FOREST
Las przeksztalcony. $NUM0 $<#0:shield:shields> returned to $CITY0.

#CULTUREBORDER
Wplyw naszej kultury ciagle sie zwieksza!

#DISBANDSHIELDS
Nasza $UNIT0 zostaje przeksztalcona w $NUM0 $<#0:shield:shields>.

#UNITPROMOTIONREG
Nasz rekrut $UNIT0 zostaje w sluzbie stalej.

#UNITPROMOTIONVET
Nasz rekrut $UNIT0 zostaje Weteranem.

#UNITPROMOTIONELITE
Nasz Weteran $UNIT0 nalezy teraz do Elity!

#UNITCAPTURED
Nasza $UNIT0 zostaje pojmana!

#UNITSCAPTURED
Nasze jednostki zostaly pojmane!

#THEIRUNITCAPTURED
Pojmalismy wroga $UNIT0!

#THEIRUNITSCAPTURED
Pojmalismy wrogie jednostki!

#UNITDESTROYED
Nasza $UNIT0 zostala zniszczona!

#UNITSDESTROYED
Nasze jednostki zostaly zniszczone!

#SHIPSUNK
Nasz $UNIT0 zatonal w zdradzieckich wodach!

#UNITJUNGLEDISEASE
Nasz $UNIT0 umarl w dzungli z powodu choroby!

#comment ___________________________________________________________________________Barbarian Stuff

#GOODY_MONEY
Uzyskalismy $NUM0 zlota od $BARBARIAN0 wioski.

#GOODY_MAPS
Przyjazny szczep $BARBARIAN0 dal nam mapy swojego terytorium.

#GOODY_CITY
Plemie $BARBARIAN0 przylaczylo sie do nas!

#GOODY_NOTHING
Ta$BARBARIAN0 wioska jest opuszczona.

#GOODY_SETTLERS
Przyjacielska $BARBARIAN0 $UNIT1 chce przylaczyc sie do $GOVERNMENT2.

#GOODY_MERCENARIES
Przyjacielska $BARBARIAN0 wioska dala nam wykwalifikowana jedn. $UNIT1.

#GOODY_BARBARIANS
Zanipokoilisny zla $BARBARIAN0 $UNIT1.

#CIVIL_DISORDER
Bunt w miescie $CITY0.

#CIVIL_DISORDER_OVER
Przywrocono porzadek w $CITY0.

#CIVIL_DISORDER_INTENSIFIES
Bunt nasila sie w $CITYNAME0! Tlum zniszczyl $IMPROVEMENT1!

#SETTLEMENT_FOUNDED
$CITY0 zalozono w $NUM0 $BC_AD1

#SUMMARY_DISEASE
Choroba rozprzestrzenia sie w miescie: $CITY0.

#POLLUTION
Zanieczysczenia kolo miasta: $CITY0.

#NEWLEADER
Nasze zwyciestwo zrodzilo wielkiego przywodce, $GREAT_LEADER0!

#RESISTANCEQUELLED
Nasze wojska stlumily bunt w miescie: $NUM0 $<#0:resister:resisters>!

#RESISTANCEENDS
Opor w miescie $CITY0 upadl!

#POPDESTROYED
Kilku obywateli w $CITY0's zostalo zabitych!

#FACDESTROYED
$IMPROVEMENT1 w $CITY0 zostal zniszczony!

#comment ________________________________________________________________________________________WRAPPER POP-UPS

#CUSTOMNAMES
#xs 440
#caption Dostosuj twoja cywilizacje

#PREFS
#caption Ustawienia
#itemlist
   Auto-Zapis
   Pokaz jednostki (na miescie)
   Animuj Bitwy
   Pokaz zywnosc i tarcze na mapie
   Pokaz kolory druzyny
   Zawsze czekaj na koncu tury
   Animuj ruchy manualne
   Animuj ruchy automatyczne
   Animuj ruchy jedn. przyjacielskich
   Animuj ruchy jedn. wroga
   Tryb "samouczka"
   odwoluj rozkaz na jedn. przyjacielskiej
   odwoluj rozkaz na jedn. wroga
   Show Civilopedia Book Cursor
   Domyslnie - Glowny Gubernator

#REALLYQUIT
#wave 43
#caption Oh NIE!
Napewno chcesz wyjsc?
#itemlist
Nie!
Tak, natychmiast!

#REALLYRETIRE
#xs 320
#caption Wycofac sie czy nie?.
Czy chcesz sie wycofac?

Nie. Czemu?
Tak, zakoncz ten koszmar.

#LOADGAME
#xs 320
#caption Zapis Gry
^^Difficulty Level: $DIFF0
^^$TITLE1 $LEADER2 of the $CIVNOUN3
^^$DATE4

#GAMEOVERMAN
#xs 440
#caption Koniec Gry Wodzu!
Niestety, zakonczyles juz gre. Przegrales Wodzu!

Dobrze! I tak chcialem skonczyc!
Czeka! Pozwol grac mi dalej...

#comment ________________________________________________________MENU "System"
#comment {G}ame Menu removed, 8/15 - JS
#comment Miscell{A}neous removed 8/27 - JS
#comment {I}nfo Screens removed 09/16 - JS
#GMENU_MAIN
#caption Menu Glowne
#itemlist
[M]Mapa
[L]Zaladuj Gre [(Ctrl-L)]
[N]Nowa Gra [(Ctrl-Shift-Q)]
[P]Ustawienia [(Ctrl-P)]
[A]Ustawienia Audio [(Shift-S)]
[R]Wycofaj Sie [(Ctrl-Q)]
[S]Zapisz Gre [(Ctrl-S)]
[Q]Wyjdz z Gry [(ESC)]

#COMMENT canned 09/16 - JS
#GMENU_INFO
#caption Ekrany Informacyjne
#itemlist
{H}Ekran Histografii [(F8)]
{P}Widok Palacu [(F9)]
{S}Ekran Statku Kosmicznego [(F10)]
{D}Ekran Demografii[(F11)]

#GOTO_CITY
#caption Idz do mista...
#itemlist

#GMENU_MAP
#caption Mapa
#itemlist
{G}Siatka [(Ctrl-G)]
{C}Wysrodkuj Widok [(C)]
WYCZYSC {M}MAPE [(Ctrl-Shift-M)]
{L}Znajdz Miasto [(Shift-L)]
$ZBLIZENIE0 [(Z)]

#comment Has gone away for now, left in case we change our minds 08/27 -JS 
#GMENU_MISC
#caption Roznosci 
#itemlist
{A}O CYWILIZACJI III

#ABOUT_CIV3
#caption O CYWILIZACJI III
Civ3 byla tutaj...
^Write me.

#comment __________________________________________________________________________________End Menu System

#DAWN_OF_MAN
#caption Poczatek Cywilizacji
#xs 400
#y 10
^Jest rok 4000 p.n.e. Twoi przodkowie to lud koczowniczy. Lecz przez wieki twoi ludzie poznali sekret
nawadniania, budowy drog, oraz uprawy ziemi i sa gotowi aby sie osiedlic na stale.
^
^{$PLAYER0}, jestes {$STRENGTH4} i {$STRENGTH5} oraz znasz sekret $TECHS3.
^
^Ludzie wierza w twoja moc i potege i ufaja ze stworzysz cywilizacje ktora przetrwa probe czasu!

#DAWN_OF_MAN_NO_TECHS
#caption The Dawn of Civilization
#xs 400
#x -5
#y -5
$PLAYER0, Twoi ludzie poznali sekret nawadniania, uprawy ziemi i budowy drog.
Wiedza ta zaprowadzi Ciebie do chwaly, zapiszesz sie zlotymi literami na tablicy historii.
Lecz pamietaj urzywaj tej wiedzy madrze , $PLAYER0, i stworz cywilizacje ktora przetrwa
probe czasu!

#comment __________________________________________________________VICTORY AND DEFEAT

#RETIREWARNING
#xs 440
#caption Koniec Gry
^^
^^MANDATORY RETIREMENT YEAR!
^^
^^GRE ZAKONCZONO W $YEAR0 ROKU.
^^

#TIMELIMIT
#xs 440
#caption Koniec Gry
^^
^^MANDATORY RETIREMENT YEAR!
^^
^^$YEAR0
^^
^^KONIEC GRY
^^
^^ZWYCIERZASZ PRZEZ WYNIK: $CIVNAME1
^^

#DIPLOVICTORYVOTEOPTION
#caption Glos Narodu, zaglosuj i TY!
Czy chcesz wstrzymac wybory na Sekretarza Generalnego
#itemlist
Tak.
Nie.

#DIPLOVICTORYVOTE
#xs 400
#caption Glosowanie na Sekretarza Generalnego...

#DIPLOVICTORYVOTERESULTS
#xs 400
#caption Wyniki Glosowania

#NODIPLOVICTORY
#caption Wyniki Glosowania
Wybor nie byl przekonywujacy; brak wiekszosci.

#comment _______________________________________________________________________________________ADVISOR MESSAGES

#comment ____________________________________________________________________DOMESTIC STATEMENTS

#REVOLUTIONNOTAVAILABLE
#advisor Domestic Sad
Nie mozesz rozpoczac rewolucji dopoki nie odkryjesz innej formy rzadow.

#REVOLUTION
#advisor Domestic Surprised
Nasz lud buntuje sie przeciw $GOVERNMENT0. Grozi nam Anarchia!

#ALREADYREVOLTING
#advisor Domestic Angry
Panie! Zwalczmy juz bunt.
^
^Did you take your medication?

#HURRY_CIVIL_DISORDER
#advisor Domestic Angry
Nie mozemy przyspieszac produkcji gdy w miescie panuje nieporzadek i bunt.

#HURRY_RESISTANCE
#advisor Domestic Angry
Nie mozemy przyspieszyc produkcji gdy mieszkancy buntuja sie i stawiaja opor.

#HURRY_CANNOT
#advisor Domestic Sad
nie mozemy przyspieszyc budowy $IMPROVEMENT_WONDER_OR_UNIT0.

#HURRY_UNAVAILABLE
#advisor Domestic Angry
Aktualny typ rzadu utrudnia nam przyspieszenie produkcji $LINK<hurrying production=GCON_Hurry>.

#HURRY_NOT_ENOUGH_PEOPLE
#advisor Domestic Sad
Gdy przyspieszymy ten projekt mozemy stracic $NUM0 mieszkancow. Nie mozemy ryzykowac.

#GOVERNMENT_CANNOT_HURRY
#advisor Domestic Angry
Nie mozemy przyspieszac produkcji podczas rewolty.

#HURRY_NOT_NECESSARY
#advisor Domestic Happy
Nie musimy przyspieszac tego projektu Panie!

#SUMMARY_LOW_TREASURY
#advisor Domestic Sad
Nasze fundusze spadaja Panie! Mamy coraz mniej zlota!

#SUMMARY_GOLDEN_AGE
#advisor Domestic Happy
Twoja wspaniala cywilizacja wchodzi teraz w Zloty Wiek!

#SUMMARY_END_GOLDEN_AGE
#advisor Domestic Sad
Zloty Wiek naszej cywilizacji zakonczyl sie.

#SUMMARY_NEW_SMALL_WONDER
#advisor Domestic Happy
nasi ludzie chca abysmy wybudowali $SMALL_WONDER0! Moze powinnismy to zrobic...

#WONDERCHANGE
#map_center 0
#advisor Domestic
Poniewaz $CITY0 niemoze pracowac nad $LINK0, produkcje zmnieniono na $LINK1.
#itemlist
Pokaz miasto.
Brzmi dobrze, zostaw tak...

#comment LINK = one of the Great Wonders
#WONDERPRODUCE
#map_center 0
#advisor Domestic
Dochodza nas sluchy ze $CIVADJ1 w miascie $CITY0 ukonczyli wielki projekt, $LINK0.

#SETTLEMENTTOONEAR
#xs 320
#wave 3
#advisor Domestic Sad
Nie mozemy budowac miast tak blisko siebie.

#comment ___________________________________________________________________________________DOMESTIC GAME STOPPERS

#MIMIMI
#xs 320
#advisor Domestic Sad
^Poprzednie uwydatnianie terenu $MINE_OR_IRRIGATION0) zostanie zastapione ta operacja.
Czy sie zgadzasz?

Odwolaj rozkaz.
Continue.

#DISBAND_NONCOM
#advisor Domestic 
#xs 320
Disband $UNIT0?
Przepraszam ale to sa NASI ludzie. Czy naprawde mamy ich zdymisjonowac?
#itemlist
Tak, musimy to zrobic!
Nie. Chyba masz racje, nie zrobimy tego.

#MELTDOWN
#map_center 0
#advisor Domestic Sad
#xs 440
#text
Elektronia Atomowa w $CITY0 jest uszkodzona! Tysiace ludzi umiera,
a zanieczyszczenia opozniaja dalsza produkcje!
#itemlist
Pokaz Miasto.
Dobrze. Niech sie mecza!

#ABANDONBASE
#map_center 0
#xs 320
#advisor Domestic Angry
$CITY0 nie rozrasta sie, i nie moze ukonczyc $UNIT1 dopoki populacja sie nie zwiekszy.
Co mamy robic?
#itemlist
Opoznij produkcje.
Pokaz $CITY0.
Porzuc $CITY0.

#MAINTSHORT
#map_center 1
#xs 400
#wave 24
#advisor Domestic Angry
#text
Nie mozemy dalej utrzymywac nasz $IMPROVEMENT0 w $CITY1. Musimy zadbac bardziej o nasz skarbiec!
#itemlist
Potwierdz
Co jest na "tablicy wiedzy"??

#NEW_GOVERNMENT_AVAILABLE
#advisor Domestic Surprised
#text
$RULER_TITLE0, our people yearn for a change in government to
^^$LINK0.
^Czy rozpoczac rewolucje?
#itemlist
Powiedz mi cos o rzadzie.
Tak, rozpocznijmy rewolucje!
Nie. My jestesmy szczesliwi w [$GOVERNMENT2].
#active 2

#IMPROVEMENT_COMPLETE
#map_center 1
#advisor Domestic Happy
#text
$RULER_TITLE0, $CITY1 has produced
^^$LINK0.
^Shall we begin work on
^^$DROPLINK0?
#itemlist
Pokaz [$CITY1].
OK.
#active 1

#comment I have manually inserted a map_center here.  This is an odd beast because it is not a popup,
#comment rather a graphicwin.
#WONDERSPLASH
$RULER_TITLE0, we have completed $LINK0 in $CITY1.

#IMPROVEMENT_SCRAP
#advisor Domestic Sad
#text
Czy jestes pewny ze chcesz sprzedac to ulepszenie miasta za $NUM0 zlota i $NUM1 $<#1:shield:shields>?
#itemlist
Tak, juz sie zdecydowalem!
Nie, niechce togo sprzedawac!

#VERBOSE_DISEASE_UNKNOWN
#map_center 0
#advisor Domestic Sad
#text
$RULER_TITLE1, obywatele w miescie $CITY0 umieraja z powodu $LINK<disease=GCON_Disease>. Nasi $WISEMEN2 maja problemy
z ustaleniem przyczyny tych zgonow.
#itemlist
Kontynuuj.
Pokaz city.

#VERBOSE_DISEASE_TERRAIN
#map_center 0
#advisor Domestic Sad
#text
$RULER_TITLE1, obywatele w miescie $CITY0 umieraja z powodu $LINK<disease=GCON_Disease>. Nasi $WISEMEN2 sadza ze jest to
spowodowane otaczajacym nas terenem ([$TERRAIN3]).
#itemlist
Pokaz city.
Kontynuuj.
#active 1

#comment In this case IMPROVEMENT is either Aqueduct or Hospital.
#POPULATION_LIMIT
#map_center 1
#advisor Domestic Happy
#text
$RULER_TITLE0, w miescie $CITY1 brak higieny dlatego niemoze ono sie rozwijac. Musimy wybudowac[$IMPROVEMENT2]. 
$CITY1 buduje teraz [$IMPROVEMENT_WONDER_OR_UNIT3]; czy mamy przelaczyc na [$IMPROVEMENT2]?
#itemlist
Tak, przelacz niezwlocznie.
Poczekaj az $CITY1 ukonczy [$IMPROVEMENT_WONDER_OR_UNIT3] i rozpocznij budowac [$IMPROVEMENT2.]
Nie,w miescie $CITY1 wszystko jest wporzadku.
#active 2

#CONFIRMREVOLUTION
#advisor Domestic
Czy chcesz doprowadzic do rewolucje?
#itemlist
Tak. Moze po zmianie rzadu bedzie lepiej.
Nie. Niech zostanie jak jest!

#CONFIRMSWITCH
#advisor Domestic Happy
Jezeli przelaczymy teraz budowe na $IMPROVEMENT_WONDER_OR_UNIT0 stracimy $NUM0 $<#0:shield:shields>.
#itemlist
Przelaczyc, to rozkaz!
Nie. Niemozemy tego stracic.

#HURRY_PEOPLE
#advisor Domestic Sad
#text
Przyspieszenie budowy $IMPROVEMENT_WONDER_OR_UNIT0 moze nas kosztowac zycie $NUM0 obywateli.
#itemlist
Ten projekt jest wazniejszy niz zycie!
Naprawde? Wiec zaczekamy.

#HURRY_NOT_ENOUGH_GOLD
#advisor Domestic Angry
Hm.. Panie, potrzebujemy do tego przynajmniej $NUM0 szt. zlota.

#HURRY_GOLD
#advisor Domestic Surprised
#text
Napewno? Przyspieszyc budowe $IMPROVEMENT_WONDER_OR_UNIT0 to bedzie kosztowalo $NUM0 szt. zlota.
#itemlist
Nie mow tyle, tylko wykonuj rozkaz.
No dobra, zaczekamy.

#CONFIRMCANCELTERRAFORM
#advisor Domestic
Ten robotnik dostal nastepujacy rozkaz: $ORDERS0 i wykona go w $NUM0 kolejek.
^Czy odwolac ten rozkaz?
#itemlist
Tak. Mamy wiele wazniejszych rzeczy do zrobienia.
Nie. Niech pracjue.

#CANCELGOVCITIZENS
#advisor Domestic
Jestes pewny ze chcesz odwolac gubernatora(zarzadce) w tym miescie?
#itemlist
Tak.
Nie.
#active 1

#comment _______________________________________________________________DOMESTIC Civil Disorder Reports

#DISORDER_REPORT_ENTERTAINERS
#map_center 1
#advisor Domestic Angry
#wave 1
#text
[$CITY1 stracil cala produktywnosc, spowodowane jest to demonstracjami i ogolnym niezadowoleniem!]
^Ludzie chca rozrywki, wiecej luksusow i ulepszen miasta...
^Co mamy robic?
#itemlist
Zajme sie "ludzmi" w miescie $CITY1, ale pozniej.
Wiec dostarczmy im troche rozrywki.
Pokaz $CITY1.

#DISORDER_REPORT
#map_center 1
#advisor Domestic Angry
#wave 1
#text
$CITY1 buntuje sie.
^Ludzie przeprowadzaja demonstracje
^Co mamy robic?
#itemlist
Nie martwmy sie tym. Zajme sie miastem $CITY1 pozniej.
#itemindex 2
Pokaz $CITY1.

#DISORDER_REPORT_ENTERTAINERS_WAR
#map_center 1
#advisor Domestic Angry
#wave 1
#text
[$CITY1 stracil cala produktywnosc!]
^Ludzie rozniecaja bunt z powodu wojny.
^Co mamy robic?
#itemlist
Niech sie buntuja! Nie przejmujcie sie nimi.
Dostarczmy im troche rozrywki.
Pokaz $CITY1.

#DISORDER_REPORT_WAR
#map_center 1
#advisor Domestic Sad
#wave 1
#text
Niestety mosze donies ze [$CITY1 stracil cala produktywnisc.]
^Ludzie rozniecaja bunt z powodu wojny.
^Co mamy robic?
#itemlist
Niech demostruja, ciekawe co to im da!
#itemindex 2
Pokaz $CITY1.

#NOSUPPORT
#xs 320
#wave 24
#advisor Military Angry
Nie mamy wystarczajacej ilosci zlota aby utrzymac nasze jednostki.
^Jednostka $UNIT1 zostanie zdymisjonowana. (Ktos powinien zadbac o nasz stan finansowy!)

#WHICHICON
#caption Co zrobic?
Co proponujesz w tej sytuacji?

#comment ___________________________________________________________________________MILITARY STATEMENTS
#comment __________________________________________________Barbarians

#SUMMARY_BARBARIAN_EXPLOSION_CITY
#advisor Military Surprised
Dotarl do nas raport ze barbarzyncy pojawili sie w okolicach miasta $CITY0!


#BARBARIAN_CAPTURE_CITY_PRODUCTION
#map_center 0
#advisor Military Angry
#wave 0
$CITY0 zostalo $LINK<pillaged=GCON_Barbarians> przez $BARBARIAN1s!
Prace nad $IMPROVEMENT_WONDER_OR_UNIT2 zostaly wstrzymane!


#BARBARIAN_CAPTURE_CITY_POPULATION
#map_center 0
#advisor Military Angry
#wave 0
$CITY0 zoastal(a) $LINK<pillaged=GCON_Barbarians> przez $BARBARIAN1 !
Czesc obywateli zostalo zabitych!


#BARBARIAN_CAPTURE_CITY_GOLD
#map_center 0
#advisor Military Angry
#wave 0
$CITY0 zostal(a) $LINK<ransacked=GCON_Barbarians> przez $BARBARIAN1 !
Zgrabiono $NUM0 sztuk zlota! Musimy rozbudowac nasze imperium militarnie!


#BARBARIAN_DESTROY_WALLS
#map_center 1
#advisor Military Angry
#wave 0
$CITY1 zostalo zaatakowane przez $BARBARIAN2s! Mury miejskie ulegly uszkodzeniu!
Zwiekszmy nasza armie, Panie!


#COLONY_BARBS
#advisor Military Angry
Nasz(e) $RESOURCE0 zostaly zgrabione przez $BARBARIAN1s. Powinnismy lepiej chronic nasze miasta!


#COLONY_CIV
#advisor Military Angry
Nasz(e) $RESOURCE0 nieopodal miasta $CITY2 zostaly przejete przez $CIVNOUN1. Powinnismy zatroszczyc nie o NASZE kolonie!;

#comment ______________________________________________________________________________________Conquest and Loss

#WE_CONVERT_CITY
#map_center 1
#advisor Military Happy
$RULER_TITLE0, lojalni obywatele w miescie $CITY1  $LINK<overthrown=GCON_Conversion> sa uciskani i chca sie do nas przylaczyc!
They yearn to be with us.
#itemlist
Wspaniale! Ustal nowego Gubernatora.
Nie potrzebujemy miasta $CITY1. odprawcie ich.

#WE_CONVERT_CITY_WITH_WONDER
#map_center 1
#advisor Military Happy
$RULER_TITLE0, obywatele z miasta $CITY1  $LINK<overthrown=GCON_Conversion>sa uciskani i chca sie do nas przylaczyc!
^I jestem zaszczycony przekazac ze wtym miescie jest: $WONDER3!
#itemlist
Genialnie! Ustalmy tam nowego Gubernatora.
Nie potzebujemy miasta $CITY1. Odprawcie ich.

#THEY_REFUSED_TO_CONVERT_CITY
#map_center 1
#advisor Military Happy
$RULER_TITLE0, ludzie w miescie $CITY1 zbuntowali sie i $LINK<pledged
allegiance=GCON_Conversion> z $CIVNOUN3!
^Niestety, $CIVADJ2 odmawiaja im praw i probuja stlumic rebelie!
^To cos dla nas, powinnismy przejac kontrole nad miastem: $CITY1.
 Bedziemy ich wybawcami!

#THEY_CONVERT_CITY
#map_center 1
#advisor Military Angry
#wave 2
Straszne wiesci, $RULER_TITLE0!
^Ludzie w miescie $CITY1, $LINK<deposed=GCON_Conversion> naszego gubernatora i zdradzaja nas dla $CIVNOUN2!
^Ludzie w miescie $CITY1 "podziwiaja" tak zwana "kulture"  $CIVNOUN2... Hm...

#THEY_CONVERT_CITY_WITH_WONDER
#map_center 1
#advisor Military Angry
#wave 2
Terrible news, $RULER_TITLE0!
^Ludzie z miasta$CITY1, $LINK<deposed=GCON_Conversion> naszego gubernatora, zrywaja z nami sojusz po uciskiem $CIVNOUN2!
^Z powodu tej zdrady, $RULER_TITLE0, stracilismy kontrole nad: $WONDER3!

#WE_CAPTURE_CITY_GOLD
#map_center 1
#advisor Military Happy
$RULER_TITLE0, ponownie nasza armia odniosla zwyciestwo!
^Zdobylismy miasto $CITY1! i "dostalismy" $NUM0 szt. zlota.
#itemlist
Wspaniale, wyslijcie tam nowego Gubernatora.
Nie chcemy ich. Zburzcie miasto!

#SEIZE_CITY_WITH_WONDER
#map_center 1
#advisor Military Happy
$RULER_TITLE0, ponownie nasza armia odniosla zwyciestwo!
^"Uwolnilismy" miasto $CITY1! spod ucisku i "dostalismy w podziece" $NUM0 szt. zlota.
^Jestem zaszczycony poinformowac o Panie, ze posiadamy teraz pod kontrola: $WONDER3!
#itemlist
Obsadzcie tam naszego Gubernatora.
Poco nam to nedzne miasto, zburzcie je !

#THEY_RAZE_CITY_GOLD
#map_center 1
#advisor Military Angry
#wave 2
Straszliwe wiesci, $RULER_TITLE0!
^Zli $CIVNOUN2 wykradli nam [$NUM0 szt. zlota] z miasta $CITY1 i spladrowali oraz spalili!
^Powinni zaplacic wysoka cene za te okrucienstwo!

#CITY_RAZED_WITH_WONDER
#map_center 1
#advisor Military Angry
Straszliwe wiesci, $RULER_TITLE0!
^$CITY1 zostal(a) zburzony przez [zlych $CIVNOUN2!]
^Wykradziono nam [$NUM0 szt. zlota] z miejskiego  skarbca i [zniszczono: $WONDER3!]
^To sa czysto zwierzece odruchy! Powinni za to zaplacic!

#THEY_CAPTURE_CITY_GOLD
#map_center 1
#advisor Military Angry
#wave 2
Straszliwe wiesci, $RULER_TITLE0!
^$CITY1 zostal(a) przejety(a) przez [zlych $CIVNOUN2!]
^They have stolen [$NUM0 gold] from its vaults.

#CITY_LOST_WITH_WONDER
#map_center 1
#advisor Military Angry
Straszliwe wiesci, $RULER_TITLE0!
^[Zli $CIVNOUN2] przejeli $CITY1 -- along with $WONDER3!
^Ukradli nam [$NUM0 szt. zlota] ze skarbca miejskiego.
^Musza za to zaplacic!


#comment ____________________________________________________________________________________Game Rules

#RESISTERS
#map_center 2
#advisor Military Angry
$RULER_TITLE0, there $<#0:is:are> $NUM0 $<#0:resister:resisters> w miescie $CITY1.
^Powinnismy obsadzic garnizon wojskiem w miescie $CITY1 i zdlawic ten bunt.

#comment _____________________________________________________________________________________MILITARY GAMESTOPPERS

#CIV_DESTROYED_BY_PLAYER
#advisor Military Happy
#text
Zniszczylismy $CULTURAL_LEVEL3 $CIVNOUN0, $RULER_TITLE2.
#itemlist
Co jest na "tablicy wiedzy"??
Dobrze! Zasluzyli na to!
#active 1

#DISBAND
#xs 320
#advisor Military Surprised
Zdymisjonowac $UNIT0?
^powinnismy to rozpatrzyc, bo atak to najlepsza obrona.
^Jestes pewny?
#itemlist
Tak!
Nie. Moze masz racje, wstrzymam sie z ta decyzja.

#UPGRADE
#xs 320
#advisor Military Happy
Ulepszyc $UNIT0 do $UNIT1 za $NUM0 zlota?
#itemlist
Tak.
Nie.

#NO_UNITS_TO_UPGRADE_ALL
#advisor Military Sad
Nie mamy pojedynczej jedn. ($UNIT0) ktora mozemy ulepszyc!

#NO_GOLD_TO_UPGRADE_ALL
#advisor Military Sad
Potrzebujemy $NUM0 szt. zlota aby wydac rozkaz ukonczenia ulepszen!

#UPGRADE_ALL
#advisor Military Happy
ulepszenie kazdego $UNIT0 ($NUM0 w sumie) za $NUM1 zlota?
#itemlist
Tak.
Nie.

#CONFIRMWAR
#advisor Military Angry
Zniszczmy ich, Panie!
#itemlist
Masz racje! Zakonczmy ich marna egzystencje!
Nie. Wykazmy choc troche cierpienia i dobroci.
#active 1

#OURNUKEFAILED
#advisor Military Angry
Nasz (kosztowny) pocisk atomowy zostal zneutralizowany prze +#@%! @+!#% [Obrone SDI!]

#THEIRNUKEFAILEDBYUS
#advisor Military Happy
Pocisk atomowy $CIVADJ0 zostal zniszczony przez nasz SOR - System Obrony Rakietowej!

#THEIRNUKEFAILEDBYOTHERS
#advisor Military Sad
Pocisk $CIVADJ0 zostal zneutralizowany przez System Obrony Rakietowej $CIVADJ1!

#comment ________________________________________________________________________________________FOREIGN STATEMENTS

#MUTUALPROTECTIONOURWAR
#advisor Foreign Angry
$CIVNAME0 zaatakowala naszych "braci" $CIVNAME1. Nasz $LINK<mutual protection pact=GCON_Agreements> wymaga
wupowiedzenia wojny cywilizacji: $CIVNAME0.


#MUTUALPROTECTIONWARONUS
#advisor Foreign Angry
Nasza krucjata przeciwko: $CIVNAME0, spowodowala ze cywilizacja: $CIVNAME1 wypowiedziala nam wojne!
^Oni zawarli $LINK<mutual protection pact=GCON_Agreements>!


#MILITARYALLIANCEOURWAR
#advisor Foreign Happy
Zgodzilismy sie z cywilizacja: $CIVNAME0 aby ukarac cywilizacje $CIVNAME1. Wypowiadamy wojne cywilizacji: $CIVNAME1.


#MILITARYALLIANCEWARONUS
#advisor Foreign Angry
Zdradziedzcy: $CIVNAME0 i zli: $CIVNAME1 wypowiedzieli nam wojne! Oni podpisali wojskowe przymierze i chca nas zniszczyc!


#MAKEPEACE
#advisor Foreign Happy
$CIVNAME0 i $CIVNAME1 podpisali traktak pokojowy.


#MUTUALPROTECTIONPACT
#advisor Foreign
$CIVNAME0 and $CIVNAME1 have signed a mutual protection pact.


#MILITARYALLIANCEAGAINSTUS
#advisor Foreign
$CIVNAME0 and $CIVNAME1 have signed a military alliance against us.


#MILITARYALLIANCE
#advisor Foreign
$CIVNAME0 and $CIVNAME1 have signed a military alliance against $CIVNAME2.


#TRADEEMBARGO
#advisor Foreign Angry
$CIVNAME0 and $CIVNAME1 have signed a trade embargo against us.
^Didn't I tell you they were evil...?


#TRADEEMBARGOENDS
#advisor Foreign Happy
The trade embargo against us between $CIVNAME0 and $CIVNAME1 has ended.


#SUMMARY_CIV_DESTROYED_BY_CIV
#advisor Foreign Sad
The rampaging $CIVADJ1 forces have destroyed the $CIVNOUN0.


#SUMMARY_CIV_DESTROYED
#advisor Foreign Happy
The $CIVNOUN0 have been destroyed.


#SUMMARY_THEY_DECLARE_WAR_ON_US
#advisor Foreign Angry
The $CIVNOUN0 declared war on us!


#SUMMARY_DECLARE_WAR
#advisor Foreign Surprised
$CIVNAME0 declared war on the $CIVNOUN1.


#TECH_MUST_SELECT_FOR_STEALING
#map_center 1
#advisor Foreign Happy
Our agent in $CITY1 needs to know what area of research to persue, $RULER_TITLE0.

#TECH_THEFT_CONFIRMATION
#advisor Foreign Happy
Would you like us to steal, $LINK0, $RULER_TITLE0?

#TECH_HAS_NOT_LEARNED
#advisor Foreign Happy
$RULER_TITLE0, $TITLE1 $LEADER2 doesn't understand these secrets.


#TECH_ALREADY_LEARNED_STEALING
#advisor Foreign Happy
$RULER_TITLE0, we've already learned these secrets.


#NODIPLOMACY
#advisor Foreign Angry
The $CIVNOUN0 refused to acknowledge our envoy!


#FA_NO_KNOWLEDGE
Sorry, but we have no knowledge of the $CIVADJ0 military.


#FA_BEST_UNIT
The best unit the $CIVNOUN0 have [-- that we know of --] is the $UNIT1.


#FA_CULTURAL
The $CIVADJ0 people are [$CULTURAL_OPINION1] our culture.


#FA_NO_CAN_TRADE
We cannot trade with the $CIVADJ0 people. We need a $LINK<viable trade route=GCON_Trade>.


#FA_IMPORT_GOOD
We could trade with the $CIVNOUN0 if you like, sire. They have some fine $RESOURCES1 to trade.


#FA_NO_SURPLUS
Unfortunately, the $CIVNOUN0 do not have any surplus resources to trade with us.


#FA_WE_NO_SURPLUS
We have no surplus goods to trade to the $CIVNOUN0.


#FA_EXPORT_GOOD
The $CIVNOUN0 might go for some of our $RESOURCES1.


#comment MOOD = happy, indifferent, annoyed
#FA_HAPPINESS_1
The $CIVNOUN0 are $MOOD1 toward us.

#FA_HAPPINESS_2
The $CIVNOUN0 are $MOOD1 with us.

#comment ________________________________________________________________________________________FOREIGN GAMESTOPPERS

#CONFIRMDIPLOMACY
#advisor Foreign Happy
$CIVNOUN0 prosza o udiencje. Czy sie zgadzasz?
#itemlist
Jasne, wysluchajmy ich.
Nie, nie teraz!


#CONFIRMRENEGOTIATEPEACE
#advisor Foreign Surprised
Jestes pewny ze chcesz renegocjowac traktat pokojowy?
#itemlist
Tak. Koniecznie: TAK.
Nie. Moze nie.
#active 1


#DECLARE_WAR
#advisor Foreign Sad
#text
$RULER_TITLE1, To spowoduje wojne z cywilizacja $CIVADJ0 .
^Jestes pewny?
#itemlist
Powiedzialem [Zrobcie to!]
Nie. Dobrze prawisz rowazmy to na nowo.
#active 1


#VERBOSE_CIV_DESTROYED
#advisor Foreign Sad
#text
$RULER_TITLE2, mamy nowe wiadomosci, $CULTURAL_LEVEL3 $CIVNOUN0 zostal zniszczony.
#itemlist
Co jest na "tablicy wiedzy"??
No.. To nie tak zle.
#active 1


#VERBOSE_CIV_DESTROYED_BY_CIV
#advisor Foreign Sad
#text
$RULER_TITLE2, $CULTURAL_LEVEL3 $CIVNOUN0 zostal zniszchony przez sily $CIVADJ1.
#itemlist
Co jest na "tablicy wiedzy"??
Wsumie nie jest tak zle, prawda?
#active 1

#comment _________________________________________________________________________________________SCIENCE STATEMENTS

#TECH_FREE
#advisor Science Happy
$RULER_TITLE0, nasi $WISEMEN1 poznali sekret $LINK0.


#GOODY_TECH
#advisor Science Happy
Lud $BARBARIAN0 przekazal nam 
^^$LINK0.


#TECH_MUST_SELECT_FOR_RESEARCH
#advisor Science Sad
$RULER_TITLE0, nasi $WISEMEN1 pytaja sie co teraz mamy odkrywac?


#TECH_ALREADY_LEARNED
#advisor Science Happy
$RULER_TITLE0, znamy juz ten sekret.


#TECH_CIVILOPEDIA_LINKS
#advisor Science
Zobacz w Cywilopedi wpis na temat:


#comment these next two popups are now graphic windows.  So the strings here in script are just
#comment text strings.  Please do not add popup control lines to them.
#TECH_NEW_ERA1
$TITLE0, nasi historycy zgodnie sadza, ze wchodzimy w nowy wiek rozwoju!

#TECH_NEW_ERA2
Odkrycia naszych $WISEMEN1 wyznaczyly  droge do nowej ery, $RULER_TITLE0!

#LOSTSPACESHIP
#advisor Science Angry
$CIVNOUN0 zniszczyla nasz statek kosmiczny!


#DESTROYEDSPACESHIP
#advisor Science Happy
Zniszczylismy statek kosmiczny $CIVADJ0!


#SUMMARY_THEIR_SPACESHIP_PART
#advisor Science Surprised
$CIVNOUN0 dobudowali $SPACESHIP_PART1 do swojego statku kosmicznego.

#comment _______________________________________________________________________________________SCIENCE GAMESTOPPERS

#TECH_ADVANCED
#advisor Science
#text
^$RULER_TITLE0, nasi $WISEMEN1 poznali sekret
^^$LINK0.
^Co mamy odkrywac teraz?
^^$DROPLINK0.
#itemlist
Tak, brzmi dobrze.
Co jest na "tablicy wiedzy"??


#TECH_ACQUIRED_ONE_SOURCE
#advisor Science
#text
$RULER_TITLE0, poznalismy sekret $TECH3 od $CIVNOUN_OR_BARBARIAN2.
Wiec co powinni nasi $WISEMEN1 odkrywac jako nastepny sekret?
^^$DROPLINK0
#itemlist
Tak.
Co jest na "tablicy wiedzy"??


#TECH_ACQUIRED_TWO_SOURCES
#advisor Science
#text
$RULER_TITLE0, we learned the secrets of $TECH4 from the $CIVNOUN_OR_BARBARIAN2 and the $CIVNOUN_OR_BARBARIAN3.
So what should our $WISEMEN1 look into next?
^^$DROPLINK0
#itemlist
OK.
Co jest na "tablicy wiedzy"??


#TECH_FIRST
#advisor Science
#text
$RULER_TITLE0, nasi $WISEMEN1 czekaja na rozkaz.
^Shall we look into the secrets of
^^$DROPLINK0?
#itemlist
OK
Co jest na "tablicy wiedzy"??


#comment ____________________________________________________________________________________________TRADE STATEMENTS

#LOSTGOOD
#advisor Trade Surprised
We lost our supply of $RESOURCES0!


#GOODDISAPPEARED
#advisor Trade Surprised
This source of $RESOURCES0 has been exhausted!


#GOODAPPEARED
#advisor Trade Happy
We have discovered a new source of $RESOURCES0!


#comment ___________________________________________________________________________________CULTURAL STATEMENTS

#CULTUREBORDERVERBOSE
#map_center 1
#advisor Cultural happy
$RULER_TITLE0, the borders of $CITY1 expand because of its high $LINK<culture=GCON_Culture>!

#CULTUREBORDEROVER
#advisor Cultural Sad
Our borders have shrunk due to declining culture.


#SUMMARY_TRAVELERS_REPORT
#advisor Cultural
The $CIVNOUN0 are building $WONDER1.


#VERBOSE_TRAVELERS_REPORT
#advisor Cultural
#text
the $CIVNOUN0 have begun a great work,
^^$LINK0.
#itemlist
Big Deal.
Co jest na "tablicy wiedzy"??

#comment _______________________________________________________________________________________OTHER STATEMENTS

#comment ______________________________________________________________________________________OTHER GAMESTOPPERS

#NOTENOUGHGOLD
Not enough gold.


#NEWCITY
#advisor Cultural Happy
#x 10
#y 40
#xs 320
#caption Name this town?

Name:


#BADCITYNAME
#advisor Cultural Sad
#text
A city already exists with this name. 
^{Please] choose a [unique] name.


#RENAME_CITY
#advisor Cultural Surprised
#caption Rename $CITY0?
#x 10
#y 40
#xs 320

Name:



#ENEMY_UNIT_DOUBLECLICK
#caption $CIVADJ0 $UNIT1
#text
What is it?
#itemlist
Take me to your $LINK<leader=GCON_Leader>.
Nothing. Sorry!


#DISEMBARK
Disembark?
#itemlist
Never mind.
Unload all.
#active 1


#SELECT_TRANSPORT
#caption What Transport?
Select a transport to board:


#CHANGEMOBILIZATION
#xs 400
Set mobilization level to...
#itemlist
Normalcy
War-Time


#PICKWHOM
#xs 400
#caption Pick the civilization...


#CHANGE_GOVERNMENT
#caption Government Types
#text
Select a new government type.


#comment __________________________________________________________________________________________UNHAPPY REASONS

#UNHAPPY_REASON_NONE
"I am unhappy for no reason whatsoever. This is most likely a bug..."


#UNHAPPY_REASON_POP_LIMIT
"It's just way too crowded."


#UNHAPPY_REASON_AT_WAR
"All we are sayin' is give peace a chance!"


#UNHAPPY_REASON_NATIONALITY
"Stop the aggression against our mother country!"


#UNHAPPY_REASON_PROPAGANDA
"All the propaganda surrounding your regime is confusing."


#UNHAPPY_REASON_DRAFT
"No More Draft! Hell, No, We Won't Go!!"


#UNHAPPY_REASON_SACRIFICE
"We cannot forget the cruel oppression you have bore down upon us."


#UNHAPPY_REASON_BUILDING_THIS_CITY
"Some improvements in this city are annoying"


#UNHAPPY_REASON_BUILDING_OTHER_CITY
"Some improvements in another city are annoying"

#comment __________________________________________________________________________________________ESPIONAGE

#ESPIONAGE_DIPLOMATIC_MISSION_UNAVAILABLE
#caption Foreign Ministry
We cannot conduct diplomatic missions because we don't know of any other civilizations.

#ESPIONAGE_DIPLOMATIC_MISSION_CURRENTLY_UNAVAILABLE
#caption Foreign Ministry
Diplomatic missions are currently unavailable.

#ESPIONAGE_SPY_MISSION_UNAVAILABLE
#caption Foreign Ministry
We cannot conduct spy missions because we don't know of any other civilizations.

#ESPIONAGE_SPY_MISSION_CURRENTLY_UNAVAILABLE
#caption Foreign Ministry
Spy missions are currently unavailable.

#ESPIONAGE_DIPLOMATIC_MISSION_SELECT2
#caption Foreign Ministry
What shall we do, $RULER_TITLE0?

#ESPIONAGE_DIPLOMATIC_MISSION_SELECT
#caption Espionage in $CITY0
What shall we do, $RULER_TITLE1?

#ESPIONAGE_SPY_MISSION_SELECT
#caption Espionage in $CITY0
Select the spy mission to conduct.

#ESPIONAGE_SAFETY_LEVEL
#advisor Foreign Happy
#text
We should perform this mission:
#itemlist
[Immediately] ($NUM0 gold - low chance of success)
[Carefully]   ($NUM1 gold - moderate chance of success)
[Safely]      ($NUM2 gold - high chance of success)
#itemindex -1
[Wait!] These choices are too risky. Let's step back and reassess.

#ESPIONAGE_START_MISSION_ESTABLISH_EMBASSY
#caption Foreign Ministry
Establish an embassy with whom?

#ESPIONAGE_NO_EMBASSIES_AT_THIS_TIME
#caption Foreign Ministry
We have embassies with everyone we've met. 

#ESPIONAGE_MISSION_ESTABLISH_EMBASSY_SUCCESS
#map_center 3
#advisor Foreign Happy
$TITLE0, we have successfully established an embassy in the
$CIVADJ1 $CITYSIZE2 of $CITY3.

#ESPIONAGE_FOREIGN_EMBASSY_ESTABLISHED
#advisor Foreign Happy
$TITLE0, $LEADER1 of the $CIVNOUN2 has established an embassy in our capital city.

#ESPIONAGE_START_MISSION_INVESTIGATE_CITY
#caption Espionage in $CITY0
Choose a city to investigate.

#ESPIONAGE_MISSION_INVESTIGATE_CITY_IMMUNE
#caption Espionage in $CITY0
The $CIVADJ1 people are immune to city investigations.

#ESPIONAGE_MISSION_INVESTIGATE_CITY_SUCCESS
#caption Espionage in $CITY0
We have conducted an investigation of the city of $CITY1.

#comment ______________________________________________________________________________ESPIONAGE SPIES

#ESPIONAGE_NO_CIVS_WITHOUT_MOLES
#caption Foreign Ministry
We have spies in every civilization we know.


#ESPIONAGE_START_MISSION_PLANT_MOLE
#caption Foreign Ministry
Where do you want the spy.


#ESPIONAGE_MISSION_PLANT_MOLE_SUCCESS
#caption Foreign Ministry
We now have an agent in $CITY0.


#ESPIONAGE_MISSION_PLANT_MOLE_FAILURE
#caption Foreign Ministry
Our agent in $CITY0 was caught and killed. $TITLE1 $LEADER2 is not pleased.


#ESPIONAGE_CAUGHT_MOLE
#advisor Foreign Angry
We have caught $TITLE0 $LEADER1 of the $CIVNOUN2 attempting to plant a spy in our capital.


#ESPIONAGE_START_MISSION_EXPOSE_MOLE
#caption Foreign Ministry
Choose a civilization from which to expose a spy.


#ESPIONAGE_MISSION_EXPOSE_MOLE_IMMUNE
#caption Espionage in $CITY0
The $CIVADJ1 people are immune to exposing spies.


#ESPIONAGE_MISSION_EXPOSE_MOLE_SUCCESS
#map_center 0
#advisor Foreign Happy
Once again our investment in espionage has paid off.
^We have exposed and neutralized $TITLE1 $LEADER2's spy in $CITY0.


#ESPIONAGE_MISSION_EXPOSE_MOLE_SUCCESS_EXPOSED
#advisor Foreign
Our agent in $CITY0 (known only as Guido) managed to expose $TITLE1 $LEADER2's spy.
^The threat has been neutralized but our agent's affiliation was compromised. 


#ESPIONAGE_MISSION_EXPOSE_MOLE_FAILURE
#map_center 0
#advisor Foreign Angry
Our sting operartion against $TITLE1 $LEADER2's agent in $CITY0 failed, blowing our spy's cover.
$TITLE1 $LEADER2 is threatening retaliation.


#ESPIONAGE_CAUGHT_EXPOSING_MOLE_SUCCESS
#map_center 3
#advisor Foreign Sad
Our spy in $CITY3 has been captured! We've also caught an agent of $TITLE0 $LEADER1 of the $CIVNOUN2.


#ESPIONAGE_CAUGHT_EXPOSING_MOLE
#advisor Foreign
An Agent of $TITLE0 $LEADER1 of the $CIVNOUN2 was caught attempting to expose our agent.


#ESPIONAGE_MISSED_EXPOSING_MOLE
#map_center 0
#advisor Foreign
Our spy in $CITY0 has been captured!

#comment ________________________________________________________________________________ESPIONAGE PROPAGANDA

#ESPIONAGE_START_MISSION_INITIATE_PROPAGANDA
#caption Espionage in $CITY0
Choose a city to bribe.


#ESPIONAGE_MISSION_INITIATE_PROPAGANDA_IMMUNE
#caption Espionage in $CITY0
The $CIVADJ1 people are immune to propaganda.


#ESPIONAGE_MISSION_INITIATE_PROPAGANDA_SUCCESS
#map_center 0
#caption Espionage in $CITY1
The citizens of $CITY0 have overthrown their government and joined our cause!


#ESPIONAGE_MISSION_INITIATE_PROPAGANDA_FAILURE
#map_center 0
#caption Espionage in $CITY1
The citizens of $CITY0 are not sufficiently sympathetic to our cause. The propaganda campaign was unsuccessful.


#ESPIONAGE_MISSED_PROPAGANDA_LOST_CITY
#map_center 0
#advisor Foreign
We have lost $CITY0 because of a propaganda campaign!


#ESPIONAGE_MISSED_PROPAGANDA
#map_center 0
#advisor Foreign
A propaganda campaign in $CITY0 has upset its citizens.

#comment _________________________________________________________________________ESPIONAGE SABOTAGE

#ESPIONAGE_START_MISSION_SABOTAGE_PRODUCTION
#caption Espionage in $CITY0
Where shall we attempt the sabotage mission?


#ESPIONAGE_MISSION_SABOTAGE_PRODUCTION_IMMUNE
#caption Espionage in $CITY0
The $CIVADJ1 people are immune to sabotage.


#ESPIONAGE_MISSION_SABOTAGE_PRODUCTION_SUCCESS
#map_center 0
#caption Espionage in $CITY4
Our spy in $CITY0 has sabotaged production. The city must restart its production of $ITEM1.


#ESPIONAGE_MISSION_SABOTAGE_PRODUCTION_SUCCESS_EXPOSED
#map_center 0
#advisor Foreign
We have successfully sabotaged $CITY0's production of $IMPROVEMENT1.
^Unfortunately, our agent (known only as 'Gweeto') was [caught in the act] and removed.
^$TITLE2 $LEADER3 is not pleased.


#ESPIONAGE_MISSION_SABOTAGE_PRODUCTION_FAILURE
#map_center 0
#advisor Foreign
Our sabotage attempt against $CITY0 failed, and our agent was caught.
^$TITLE2 $LEADER3 is steaming...


#ESPIONAGE_CAUGHT_SABOTAGING_SUCCESS
#map_center 3
#advisor Foreign
Production in $CITY3 has been sabotaged! A spy of $TITLE0 $LEADER1 of the $CIVNOUN2 was caught.


#ESPIONAGE_CAUGHT_SABOTAGING
#map_center 3
#advisor Foreign
An agent of $TITLE0 $LEADER1 of the $CIVNOUN2 was caught sabotaging production in the city of $CITY3.


#ESPIONAGE_MISSED_SABOTAGING
#map_center 0
#advisor Foreign
Production in $CITY0 has been sabotaged!

#comment __________________________________________________________________________ESPIONAGE STEALING

#ESPIONAGE_MISSION_STEAL_PLANS_IMMUNE
#caption Espionage in $CITY0
The $CIVADJ1 people are immune to plan stealing.


#ESPIONAGE_MISSION_STEAL_PLANS_SUCCESS
#caption Foreign Ministry
Our agent in $CITY0 was able to steal vital plans regarding the movements of $TITLE1 $LEADER2's troops. 
We are now able to pinpont the locations of all of $HIS_OR_HER3 troops.


#ESPIONAGE_MISSION_STEAL_PLANS_SUCCESS_EXPOSED
#map_center 0
#caption Foreign Ministry
Our agent in $CITY0 was able to steal vital plans regarding the movements of $TITLE1 $LEADER2's troops. 
We are now able to determine where all of $HIS_OR_HER3 troops are located. However, our agent was 
caught and executed. $TITLE1 $LEADER2 is not pleased.


#ESPIONAGE_MISSION_STEAL_PLANS_FAILURE
#map_center 0
#caption Foreign Ministry
Our agent in $CITY0 was caught attempting to steal vital plans. The agent has been executed. 
$TITLE1 $LEADER2 is not pleased.


#ESPIONAGE_CAUGHT_STEALING_PLANS_SUCCESS
#advisor Foreign
Our military plans have been stolen! An agent of $TITLE0 $LEADER1 of the $CIVNOUN2 was caught.


#ESPIONAGE_CAUGHT_STEALING_PLANS
#advisor Foreign
An agent of $TITLE0 $LEADER1 of the $CIVNOUN2 was caught attempting to steal plans regarding our troop movements.


#ESPIONAGE_MISSED_STEALING_PLANS
#advisor Foreign
Our military plans have been stolen!

#comment __________________________________________________________________________________Technology

#ESPIONAGE_MISSION_STEAL_TECH_IMMUNE
#caption Espionage in $CITY0
The $CIVADJ1 people are immune to tech stealing.


#ESPIONAGE_MISSION_STEAL_TECH_UNABLE
#caption Espionage in $CITY0
$RULER_TITLE2, we have learned that the $CIVNOUN1 have made no technological advancements over us.
We were, therefore, unable to steal a technology from them.


#ESPIONAGE_MISSION_STEAL_TECH_SUCCESS
#caption Espionage in $CITY0
We have managed to steal a technology from the $CIVNOUN1.


#ESPIONAGE_MISSION_STEAL_TECH_FAILURE
#map_center 2
#caption Espionage in $CITY0
Our agent in $CITY1 failed to steal a technology. The agent, however, managed to escape without getting caught or attracting undue attention.


#ESPIONAGE_MISSION_STEAL_TECH_FAILURE_CAUGHT
#map_center 2
#caption Espionage in $CITY0
Our agent in $CITY1 was caught attempting to steal technology. $TITLE2 $LEADER3 is not pleased.


#ESPIONAGE_CAUGHT_STEALING_TECH
#advisor Foreign
An agent of $TITLE0 $LEADER1 of the $CIVNOUN2 was caught attempting to steal a technology.

#comment __________________________________________________________________________________World Maps

#ESPIONAGE_MISSION_STEAL_WORLD_MAP_IMMUNE
#caption Espionage in $CITY0
The $CIVADJ1 people are immune to world map stealing.


#ESPIONAGE_MISSION_STEAL_WORLD_MAP_SUCCESS
#caption Espionage in $CITY0
We have managed to steal the world map from the $CIVNOUN1.


#ESPIONAGE_MISSION_STEAL_WORLD_MAP_FAILURE
#map_center 2
#caption Espionage in $CITY0
Our spy in $CITY1 failed to steal the world map. She, however, managed to escape without getting caught
or attracting undue attention.


#ESPIONAGE_MISSION_STEAL_WORLD_MAP_FAILURE_CAUGHT
#map_center 2
#caption Espionage in $CITY0
We've lost our agent in $CITY1. She was caught attempting to steal their world map.
$TITLE2 $LEADER3 is not pleased.


#ESPIONAGE_CAUGHT_STEALING_MAP
#advisor Foreign
An agent of $TITLE0 $LEADER1 of the $CIVNOUN2 was caught attempting to steal our world map.

#comment ________________________________________________________________________________Various

#BOMBARDFAILED
Artillery bombardment failed.

#BOMBARDSUCCEEDED
Artillery bombardment successful! Improvements destroyed.

#UNITBOMBARDSUCEEDED
Artillery bombardment successful! Enemy units injured.

#UNITBOMBSUCEEDED
Bombing run successful! Enemy units injured.

#AIRINTERCEPTED
We were shot down by an enemy interceptor!

#AIRINTERCEPTORDESTROYED
We shot down an enemy interceptor!

#AIRINTERCEPTSUCCESS
We intercepted an enemy!

#AIRINTERCEPTFAILURE
Our interceptor was shot down!

#AIRSAMINTERCEPTED
We were shot down by an enemy SAM!

#BOMBFAILED
Our bombing run failed.

#BOMBSUCCEEDED
Bombing run successful--improvements destroyed.


#NEEDEMPTYSQUARE
#xs 320
That action cannot be performed on a square already containing a settlement.


#NEEDGOOD
#xs 320
That action can only be performed on a square containing a $LINK<tradable good=GCON_NResources>.


#HAVEDESTROYED
#map_center 1
The $CIVNOUN0 have destroyed improvements near $CITY1!


#HAVEARTYDESTROYED
#map_center 1
$CIVADJ2 artillery has destroyed improvements near $CITY1!


#PAUSED
#xs 300
$NAME0 has paused.


#UNPAUSED
#xs 300
$NAME0 has unpaused.


#CHANGINGSERVERS
#xs 300
Please wait while a player is removed from the game...


#AIRDROPFAILED
Air drop failed!


#MADEAIRDROP
$CIVADJ0 Paratroopers have landed!


#ALREADYMOVED
This unit has already moved.


#DEBUGGOODS
#xs 500


#comment _________________________________________________________________________________ADVISOR_ADVICE

#comment ____________________________________________________________DIPLO_ADVICE

#DIPLOADVICEMILITARY_MORETHANUS
#advisor Foreign Sad
The $CIVADJ0 military forces outnumber us! That's not good...


#DIPLOADVICEMILITARY_EQUALWITHUS
#advisor Foreign Happy
The $CIVADJ0 military force is about the same size as ours.


#DIPLOADVICEMILITARY_LESSTHANUS
#advisor Foreign Happy
Our forces outnumber the $CIVNOUN0. That's good...


#DIPLOADVICESCIENCE_MORETHANUS
#advisor Foreign Sad
The $CIVADJ0 people are technologically advanced!


#DIPLOADVICESCIENCE_EQUALWITHUS
#advisor Foreign Happy
The $CIVADJ0 scientific achievements match our own.


#DIPLOADVICESCIENCE_LESSTHANUS
#advisor Foreign Happy
The $CIVADJ0 scientists are not very advanced.


#DIPLOADVICETHEIRSCIENCE_MORETHANUS
#advisor Foreign Happy
The $CIVADJ0 people say we are technologically advanced!


#DIPLOADVICETHEIRSCIENCE_EQUALWITHUS
#advisor Foreign Happy
The $CIVADJ0 people feel they are our scientific equals.


#DIPLOADVICETHEIRSCIENCE_LESSTHANUS
#advisor Foreign Sad
The $CIVADJ0 people say we are technologically backwards.


#DIPLOADVICEFEAR
#advisor Foreign Happy
The $CIVADJ0 army fears our $UNIT1.


#DIPLOADVICETHEIRCULTURAL
The $CIVADJ1 people are [$CULTURAL_OPINION0] our culture.


#DIPLOADVICECULTURAL
Our people are [$CULTURAL_OPINION0] the $CIVADJ1 cultural achievements.


#DIPLOADVICEBESTUNIT
#advisor Foreign Sad
The $CIVADJ0 military has the [$UNIT1.]


#DIPLOADVICEACTOFAGGRESSION
#advisor Foreign Angry
Don't forget, the $CIVADJ0 armies have attacked us before. I don't know that we should trust them.


#DIPLOADVICEFOREIGN_HAVE_NOT_MET
#advisor Foreign Happy
We have not met this one before. [Be careful...]


#DIPLOADVICEFOREIGN_LIAR
#advisor Foreign Angry
$LEADER0 is a [known liar and cheat.] Deal with $HIM_OR_HER1 carefully.


#DIPLOADVICEFOREIGN_BETRAYAL
#advisor Foreign Angry
We know that $LEADER0 has [betrayed our friends] the $CIVNOUN1.


#DIPLOADVICETRADE_LAND_ROUTE
#advisor Foreign Sad
We cannot trade luxuries or resources without a trade route. A road connecting our capitals would do it.


#DIPLOADVICETRADE_SEA_ROUTE
#advisor Foreign Sad
We cannot trade trade luxuries or resources with the $CIVNOUN0 without a trade route. Building a harbor would do it.


#DIPLOADVICETRADE_OUREMBARGO
#advisor Foreign Sad
We have agreed not to trade with the $CIVNOUN0 -- we have a trade embargo against them.


#DIPLOADVICETRADE_THEIREMBARGO
#advisor Foreign Angry
We cannot trade resources or luxuries with the $CIVNOUN0 -- they have a trade embargo against us.


#DIPLOADVICETRADE_LAND
#advisor Foreign Sad
We cannot negotiate luxury or resource trade deals with the $CIVNOUN0. We need a road to their capital.


#DIPLOADVICETRADE_WATER
#advisor Foreign Sad 
We cannot negotiate luxury or resource trade deals with the $CIVNOUN0. If we had a sea route we could...


#DIPLOADVICE_TRADE_HAS_ROUTE
#advisor Foreign Happy
We have a trade route with the $CIVNoun0... maybe we should offer them some of our excess $RESOURCE_OR_LUXURY1.


#DIPLOADVICE_TRADE_HAS_ROUTE_THEM
#advisor Foreign Happy
The $CIVNoun0 have $RESOURCE_OR_LUXURY1 which they may be willing to trade to us.


#DIPLOADVICE_TRADE_HAS_ROUTE_SURPLUS
#advisor Foreign Happy
We have $NUM0 excess $RESOURCE1, and the $CIVNoun0 would love to have it. Why don't we see what they'll offer...


#DIPLOADVICETRADE_DEAL_ACCEPT
#advisor Foreign Happy
This deal will probably be acceptable.


#DIPLOADVICETRADE_DEAL_WEAKREJECT
#advisor Foreign Happy
We're getting close to a deal here.


#DIPLOADVICETRADE_DEAL_NEUTRALREJECT
#advisor Foreign Sad
I doubt they will accept this proposal.


#DIPLOADVICETRADE_DEAL_STRONGREJECT
#advisor Foreign Angry
They will probably be insulted by this deal.


#DIPLOADVICETRADE_DEAL_TOTALREJECT
#advisor Foreign Angry
They would never accept such a deal.


#comment _________________________________________________________________DOMESTIC_ADVICE

#DOMESTICADVICERANK
Build more cities!

#comment DOES = Thrives, is growing very slowly, is not growing at all, is starving
#comment PUNCT = Ending punctuation (ignore)
#comment OPTIONALSTRING = This will just tell you if you need an aqueduct or not
#DOMESTICADVICECITYSIZE
$CITY0 $DOES1, $TITLE2$PUNCT3  $OPTIONALSTRING4


#comment HAPPY = happy, unhappy, content
#DOMESTICADVICEHAPPINESS
$RULER_TITLE0, our citizens in $CITY1 are $HAPPY2.


#DOMESTICADVICEANARCHY
#advisor Domestic Surprised
We are in a state of anarchy. It's touch and go... We should have the government back under control in about $NUM0 turns.


#comment _________________________________________________________________TRADE_ADVICE

#TRADEADVICERANK
#advisor Trade Surprised
Make more trades!


#TRADEADVICEACQUIREMORE
#advisor Trade Sad
We should acquire more resources and luxuries.


#TRADEADVICEMORE
#advisor Trade Sad
We have only one source of $RESOURCE0. Let's secure other sources and trade it with our friends.


#TRADEADVICEROUTE
#advisor Trade Happy
We should try to establish a trade route with the $CIVNOUN0.


#TRADEADVICEEMBARGO
#advisor Trade Happy
If we sign a trade embargo with the $CIVNOUN0, it may help us in our war with $CIVNAME1.


#TRADEADVICEWEHAVENOTHING
#advisor Trade Sad
We have absolutely no resources to trade. We should acquire some as soon as possible before they are monopolized by others.


#comment _________________________________________________________________MILITARY_ADVICE

#MILITARYADVICERANK_WEAK
#advisor Military Angry
Compared to these guys, our military is weak!


#MILITARYADVICERANK_AVERAGE
#advisor Military Sad
Compared to them, we have an average military.


#MILITARYADVICERANK_STRONG
#advisor Military Happy
Compared to these guys, we have a strong military!


#MILITARYADVICESUPPORT_TOO_COSTLY
#advisor Military Sad
Unless we get more gold, we cannot support more of our glorious armies.


#MILITARYADVICESUPPORT_NOTENOUGHUNITS
#advisor Military Happy
We could support a larger military.


#MILITARYADVICESUPPORT_NOTENOUGHUNITS_BESTUNIT
#advisor Military Happy
We can support a larger military. Let's build $UNIT0.


#MILITARYADVICEBARBARIANS
#advisor Military Angry
There are $BARBARIAN0 tribes near $CITY1!


#MILITARYADVICEMOLE
#advisor Military Angry
Let's plant spies to learn more about our enemies (and our allies)!


#comment _______________________________________________________________FOREIGN_ADVICE

#FOREIGNADVICERANK
Make more friends!


#comment _______________________________________________________________CULTURAL_ADVICE

#CULTURALADVICERANK
#advisor Cultural Happy
Building cultural improvements in our cities will expand our empire! This is good.
#comment $LINK<cultural improvements=GCON_Culture>

#CULTURALADVICEOPINION
$CIVNAME0 is $CULTURAL_OPINION1 our culture...


#CULTURALADVICELIBRARIES
#advisor Cultural Happy
By providing our people with [books, music,] and the [other arts], we extend our influence around the world.
Lets build [Libraries] and [Colosseums.]


#CULTURALADVICEARTS
#advisor Cultural Happy
If we study the arts, we can build great intellectual wonders, spreading our influence and culture.


#CULTURALADVICEWONDER
#advisor Cultural Surprised
We should build [$WONDER0!] We'd be the envy of the world.


#CULTURALADVICEIMPROVEMENT
We should build the [$IMPROVEMENT0] in all our cities and watch the people flock to us.


#comment _______________________________________________________________SCIENCE_ADVICE

#SCIENCEADVICERANK_WEAK
#advisor Science Sad
We are backward people. We [can't] allow this to Continue!


#SCIENCEADVICERANK_WEAK_FUNDING
#advisor Science Sad
We lack the funds to keep up in research. Please increase science spending.


#SCIENCEADVICERANK_AVERAGE
#advisor Science Happy
We are moderately advanced.


#SCIENCEADVICERANK_AVERAGE_FUNDING
#advisor Science Happy
Our scientific research is barely adequate. Please increase science funding.


#SCIENCEADVICERANK_STRONG
#advisor Science Happy
We are technologically advanced!


#SCIENCEADVICERANK_AVERAGE_FUNDING
#advisor Science Happy
Our scientific research is progressing well due to generous funding!

#SCIENCEADVICETECHRECOMMEND
#advisor Science Happy
I recommend researching $TECH0.


#comment ______________________________________________________________TECH BLURBS


#SCIENCEADVICETECH0
Ah yes, {Bronze Working.} We could make bronze-tipped spears and build gigantic bronze statues.


#SCIENCEADVICETECH1
With {Masonry} we can build walls and large monuments.


#SCIENCEADVICETECH2
If we had an {Alphabet} we could learn to write, record our history and stories, and that would be good.


#SCIENCEADVICETECH3
If we learned to make {Pottery}, we could store food for the future or for long trips. 


#SCIENCEADVICETECH4
Making things roll around would be cool. If we designed the {Wheel}, we could do that. If we get enough horses, we can let them pull us around in Chariots.


#SCIENCEADVICETECH5
Developing {Warrior Code} may lead to better military units, like, say, Archers.


#SCIENCEADVICETECH6
We should think about {Ceremonial Burial}. I mean, who knows what happens after death... the people need stability and Gods to worship.


#SCIENCEADVICETECH7
Our bronze wrokers are experimenting with iron. If they master {Iron Working} we will make harder, more lethal weapons. But we'll need a source of {Iron ore.}


#SCIENCEADVICETECH8
Oh, {Writing} opens up lots of possibilities. We could establish embassies in other countries and sign written agreements of value to us... 

#SCIENCEADVICETECH9
Our ceremonial practices have opened an area of {Mysticism}. Many of our Shaman think they could build an "Oracle" of great power. That might be cool...


#SCIENCEADVICETECH10
Our wisemen believe they can use our alphabet to develop {Mathematics}, a new way of describing our world. 


#SCIENCEADVICETECH11
Some of our writers are trying to explain the existence of the cosmos and wish to develop a {"Philosophy."} 


#SCIENCEADVICETECH12
Other writers would like to create a {Code of Law} to help govern our people... Sounds good.


#SCIENCEADVICETECH13
Our people are creating a {Literature} that we should store in Libraries as an everlasting testament to our Civilization... Don't you agree?


#SCIENCEADVICETECH14
Now that we can store food for long journies and write, let's explore the world and draw maps. We can learn to navigate the seas with {Map Making}.


#SCIENCEADVICETECH15
Maybe we can [ride] the horses! {Horseback Riding} could give us a leg-up -- we could mount some warriors if we can get the horses...


#SCIENCEADVICETECH16
Our mystics think there may be many gods and want to explore {Polytheism}... Who knows... 


#SCIENCEADVICETECH17
Our mathematicians propose we develop {Currency} to better manage our commerce. 


#SCIENCEADVICETECH18
Our Philosophers and Lawyers are beginning to describe a new system of government, the {Republic}, that involves representatives of "the people."


#SCIENCEADVICETECH19
Our warriors and mystic priests envision a government ruled by you, sire, and sanctioned by the Gods. {Monarchy:} it's good to be the King.


#SCIENCEADVICETECH20
Given our knowledge of masonry, iron, and mathematics, we can undertake even greater {Construction} projects: Aqueducts, fortifications, and colosseums.


#SCIENCEADVICETECH21
Our priests believe there may be one God that rules all. {Monotheism} could be a very powerful idea leading to significant cultural accomplishments.


#SCIENCEADVICETECH22
{Feudalism} will give us armored Pikemen, but we must have Iron to build 'em.


#SCIENCEADVICETECH23
Some of our construction experts are studying {Engineering,} which will allow us to bridge rivers and plant forests.


#SCIENCEADVICETECH24
Our Holy men are aware of the many faces of God and are trying to find the truth about his nature and power. They call it {"Theology"} and it has great cultural power.


#SCIENCEADVICETECH25
Some of our new armored soldiers are developing warfare into an art -- a way of life really. {Chivalry} may be a dead end, but we'll get knights...


#SCIENCEADVICETECH26
Our Engineers are discovering ways to use materials and techniques to solve many problems. {Invention} will lead to a culture of scientific creativity.


#SCIENCEADVICETECH27
We need a way to communicate ideas to a lot of people all at once. The {Printing Press} might be the way to spread new ideas, fast.

#SCIENCEADVICETECH28
Our educated musicians now notate their music and could develop {Music Theory} -- systems of musical composition to create works of astounding beauty...


#SCIENCEADVICETECH29
Our wise theological scholars want to open Universities to help "educate" our people in our way of life. {Education} will open up many options for our developing Civilization...


#SCIENCEADVICETECH30
Our inventors are trying to harness the power of fire for our weapons. Using {Gunpowder,} soldiers will conquer! But we'll need a supply of Saltpeter...


#SCIENCEADVICETECH31
Our educators are promoting the idea of saving, loaning, and investing wealth. {Banking} our money, and building banks for the people, is culturally and economically smart, they say.


#SCIENCEADVICETECH32
Our wise men are beginning to codify patterns in the stars and explain how they relate to us. This new science, {Astronomy,} holds great promise especially in sea Navigation.


#SCIENCEADVICETECH33
The success of gunpowder is leading to interest in other compounds. Our wise men want to explore {Chemistry} thoroughly... who knows, might be good...


#SCIENCEADVICETECH34
The new printing press is spreading some wild ideas. There is a concept, {Democracy,} for example, in which "the people" attempt to govern themselves. Go figure...


#SCIENCEADVICETECH35
Now that we have a banking system, it is important that our wise men study how our economy is working. They propose to study {Economics.}


#SCIENCEADVICETECH36
Our astronomers would like to formalize a system of Oceanic {Navigation.} It's a good idea, sire. We could explore the world!


#SCIENCEADVICETECH37
Our mathemeticians, chemists, and astronomers are working together to figure out how everything in the physical world works. {Physics} will open new areas of research.


#SCIENCEADVICETECH38
Our metal workers could develop their craft of combining ores even farther. {Metallurgy} can bring great benefits in heavy weapons and fortifications.


#SCIENCEADVICETECH39
Our artists should be working for themselves and creating works that are the envy of the world. Our society is now able to support {Free Artistry.}


#SCIENCEADVICETECH40
Our physicists are trying to explain natural motion. They are calling their work the {Theory of Gravity.} Could be huge!


#SCIENCEADVICETECH41
A mysterious force, {Magnetism}, is being studied by our physicists. This could lead to navigational tools that will allow us to rule the seas!


#SCIENCEADVICETECH42
Our Generals want a {Military Tradition}. They say it could lead to better soldiers and leaders.


#SCIENCEADVICETECH43
A growing feeling that we are "a great nation" is sweeping our cities. This {Nationalism} can lead to significant unity and strength, providing pride and common purpose.


#SCIENCEADVICETECH44
Some inventors and scentists are trying to develop a new form of power, {Steam Power}. With this we could build self-powered transports like ships and trains.


#SCIENCEADVICETECH45
We could discover why people get sick and how to help them get well. {Medicine} will lead to great things.


#SCIENCEADVICETECH46
Some of our people decry the plight of workers in our society. A new Government system called {Communism} seeks to equalize distribution of wealth.


#SCIENCEADVICETECH47
The steam engine and other machines are changing our society dramatically. Our Scientists and entrepreneurs want {Industrialization} to increase our production.


#SCIENCEADVICETECH48
A very exciting prospect, sir. Our scientist and inventors believe they can harness the power of lightening! Using steam engines and magnets they can produce {Electricity!}


#SCIENCEADVICETECH49
We propose a systematic approach to the discovery of knowledge. The {Scientific Method} involves hypothesis and experimentation. Believe me, it's a good idea.


#SCIENCEADVICETECH50
We are sick (literally) and tired of the smelly mess around here. Let us develop methods for maintaining {Sanitation.} Our cities will grow larger if we do.


#SCIENCEADVICETECH51
It is more important than ever to keep a close watch on our enemies. We've been betrayed too many times. Let's develop an {Espionage} service to protect our way of life.


#SCIENCEADVICETECH52
Increasingly, our business IS business. {The Corporation} will protect our entrepreneurs from liabilities and encourage growth of our economy..


#SCIENCEADVICETECH53
Some of our corporations are learning to {Refine} raw materials on a large scale and transform them into useful products. 


#SCIENCEADVICETECH54
We should develop a new ultra-strong metal alloy, let's call it {Steel}. This could change the way we approach construction.


#SCIENCEADVICETECH55
By using the scientific method, we are on the verge of defining the {Atomic Theory} which explains the very essence of matter. Wow!.


#SCIENCEADVICETECH56
Our clever inventors are working on a {Combustion} engine to harness the power of fire. This will allow fast transportation of large vessels.


#SCIENCEADVICETECH57
Here's a clever idea: Let's build our machines with standardized, {Replaceable Parts} so we don't have to trash the thing if it breaks. It's a big idea!


#SCIENCEADVICETECH58
OK, our inventors think they could build flying machines. {Flight} will change our world forever...


#SCIENCEADVICETECH59
Our generals envision a new approach to war in which our soldiers attack from the sea! {Amphibious Warfare} will make all our enemies nervous!


#SCIENCEADVICETECH60
With our replaceable parts, we could develop a new system of {Mass Production}, allowing us to speed up production of machines..


#SCIENCEADVICETECH61
With our understanding of the atom, we could develop {Electronics.} We can definitely speed up production in our factories.


#SCIENCEADVICETECH62
Our engineers could develop {Motorized Transportation}, allowing us to build small, self-propelled vehicles.


#SCIENCEADVICETECH63
Researching {Advanced Flight} is imperative, sir. Imagine: hovering aircraft, our soldiers attacking from the sky... cool or what?


#SCIENCEADVICETECH64
The {Radio} will enable communication in real-time across vast distances. What could be better?


#SCIENCEADVICETECH65
With {Rocketry} we could send objects into space... this will also allow us to create missiles and Jets...


#SCIENCEADVICETECH66
Our physicists are exploring the atom in detail and believe it contains untold energy. {Fission} could be good for war and peace.


#SCIENCEADVICETECH67
We could develop {Computers} that allow light speed information processing. We could have better, "smarter" weapons and faster research...


#SCIENCEADVICETECH68
We must take care of our environment. {Recycling} our waste products will go a long way.


#SCIENCEADVICETECH69
Our scientists say we can safely launch manned {Space Flights}, which could lead to, I dunno, Alpha Centauri?


#SCIENCEADVICETECH70
The benefits of fission have proved to be vast. Our scientists can harness this {Nuclear Power} and make it safe enough for powerplants, and lethal enough for weapons of mass destruction.


#SCIENCEADVICETECH71
We could build a {Superconductor} to further our research into the inner workings of matter. This will help our efforts in our space program.


#SCIENCEADVICETECH72
Working with new materials and computers we could develop {Miniaturization} which will lead to almost magical advances in the future..


#SCIENCEADVICETECH73
A smart approach to {Ecology} will help with our pollution problems and bring other domestic benefits as well.


#SCIENCEADVICETECH74
Our work in recycling has led us to {Synthetic Fibers} with properties only dreamed of a few years ago. We should explore this more deeply.


#SCIENCEADVICETECH75
Our space program Kontynuujs to create benefits. We could develop {Satellites} to monitor the planet and to enhance communications.


#SCIENCEADVICETECH76
We could develop a new technology, {The Laser}. It involves using highly-focused light and has vast potential for many practical applications.


#SCIENCEADVICETECH77
Our doctors are looking into the very essence of life. With an understanding of {Genetics} we could destroy many deadly diseases and extend life.


#SCIENCEADVICETECH78
Combining what we know of Physics and synthetic fibers we can develop {Stealth}, making our aircraft virtually invisible.


#SCIENCEADVICETECH79
Using laser guidance, miniature computers, and satellites, we can build {Smart Weapons} that can carry out precision bombing missions. Shall we?


#SCIENCEADVICETECH80
With all we know of computers, lasers, and miniaturization, we could build {Robots} to do dangerous work faster and more accurately.


#SCIENCEADVICETECH81
We are now capable of building a computerized, comprehensive {Integrated Defense} system. Maybe we could build a shield against enemy missiles... should we try?



#comment ____________________________________________________________________________________________________


#PALACE_VIEW_UPGRADE
#caption The People Love You
The people admire your achievements so much, they offer to expand your palace.


#SSVIEW_SWITCH_PROD
#map_center 0
#advisor Science Sad
Assign $CITY0 to build $PART5.
^$CITY0 is currently building $ITEM1, and has $NUM0 $TEXT3 in its queue
#itemlist
Pokaz city.
Switch to producing $PART4.
Finish $ITEM2, then build $PART4.
Enqueue $PART4.
#active 3


#comment _______________________________________New Abilities__________________________________________________


#WRITING
#advisor Foreign Happy
Now that we can $LINK<write=TECH_Writing>, we can establish $LINK<embassies=GCON_Embassies> with our neighbors. 
Shall we do so?
#itemlist
Yes, let's do it.
No, not now.


#IRONWORKING
#advisor Military happy
#text
Our wise men have taught us about $LINK<Ironworking=TECH_Iron_Working> which will allow us to build better weapons.
But we must $LINK<connect=GCON_Trade> $LINK<iron ore=GOOD_Iron> deposits to our cities with roads to build 'em.
Look for iron deposits so we can capitalize on ironworking.


#CONSTRUCTION
#advisor Military happy
#text
Now that we understand $LINK<Construction=TECH_Construction>, $RULER_TITLE0, our workers can build
$LINK<fortresses=GCON_Fortresses> to help protect our people. Press [Ctrl-F] to have a worker build a fortress.


#MAPMAKING
#advisor Trade happy
#text
Our people now are making maps of our world, and we can trade our $LINK<World maps=GCON_Maps>
with other civilizations and learn what they know.


#ASTRONOMY
#advisor Science happy
#text
Our wisemen have explained $LINK<Astronomy=TECH_Astronomy> which helps our mariners navigate the seas.
Our ships can now ply $LINK<Sea=TERR_Sea> squares safely.


#NAVIGATION
#advisor Science happy
#text
With the discovery of $LINK<Navigation=TECH_Navigation> and new instruments to help, our ships can now safely
sail into $LINK<Ocean=TERR_OCEAN> areas.


#GUNPOWDER
#advisor Science happy
#text
Our researchers have made great progress in studying $LINK<Gunpowder=TECH_Gunpowder> and we can now build the $UNIT0.
However, we must connect our cities to $LINK<Saltpeter=GOOD_Saltpeter> to build units with muskets.
Look around the map for saltpeter.


#ENGINEERING
#advisor Science happy
#text
Because our clever wisemen have mastered $LINK<Engineering=TECH_Engineering>, our people are bridging rivers
throughout the empire, and our workers can reforest our territory by $LINK<Planting Forest=GCON_Worker_Jobs>.
Press [N] to have a worker plant forests.


#NATIONALISM
#advisor Foreign happy
#text
Our people now have a strong sense of our national heritage -- $LINK<Nationalism=TECH_Nationalism>. We can now use
$LINK<Mobilization=GCON_Mobilization> to change the focus of our economy (check with the Domestic Advisor).
Also we can now sign $LINK<Mutual Protection Pacts and trade embargoes=GCON_Agreements> with our friends.


#STEAM_POWER
#advisor Science happy
#text
Our understanding of $LINK<Steam Power=TECH_Steam_Power> is revolutionizing our society. Our workers can
convert roads into railroads, a system of transportation that will speed travel and $LINK<commerce=GCON_Commerce> 
immensely. But, to make the trains go and to fuel our new factories, we'll need $LINK<connect=GCON_Trade> 
our cities to a good source of $LINK<coal=GOOD_Coal> for fuel. Look around the map for coal deposits
and let's bring it into our cities!


#ELECTRICITY
#advisor Science happy
#text
The discovery of $LINK<Electricity=TECH_Electricity> is making life so much better, $RULER_TITLE0.
We can bring freshwater in from long distances, so we no longer need fresh water for irrigation. 


#REPLACEABLE_PARTS
#advisor Trade Happy	
The discovery of replaceable parts has opened our eyes to the existence of $LINK<Rubber=GOOD_Rubber>. Rubber is necessary
for all sorts of things. Let's find some and bring it into the empire.

#REFINING
#advisor Science happy
#text
With the understanding of $LINK<refining=TECH_Refining> come the need for a more efficient fuel for our machines.
But we must $LINK<connect=GCON_Trade> our cities to oil deposits.
Look for $LINK<Oil=GOOD_Oil> to power our motorized units and factories.


#ROCKETRY
#advisor Science happy
#text
To capitalize on our recent experiments with $LINK<Rocketry=TECH_Rocketry> we need lighter, more fleixble alloys.
We should look for $LINK<Aluminum=GOOD_Aluminum>, which will enable us to build better aircraft and even 
rockets and missiles.


#FISSION
#advisor Science happy
#text
$LINK<Fission=TECH_Fission> will allow us to develop much more efficient means of generating power for our factories.
But we need to $LINK<connect=GCON_Trade> our cities to $LINK<Uranium=GOOD_Uranium>.


#SMART_WEAPONS
#advisor Science happy
$RULER_TITLE, now that we have $LINK<Smart Weapons>, Our $LINK<stealth aircraft=PRTO_Stealth_Fighter> can carry out $LINK<Precision Strikes=GCON_Air_Missions> 
against our enemy's cities.


#HAVE_RESOURCE
#map_center 1
#advisor Trade Happy
Our workers have completed a road to bring $RESOURCE0 into $CITY1. This will make it possible for us to build $UNIT2. Great work!


#HAVE_RESOURCE_NO_UNIT
#map_center 1
#advisor Trade Happy
Our workers have completed a road to bring $RESOURCE0 into $CITY1. This will allow the construction of new units and/or improvements. Great work!


#HAVE_LUXURY
#map_center 1
#advisor Trade Happy
Our workers have completed a road to bring $LUX0 into $CITY1. This will make the citizens there $LINK<happy=GCON_Moods>. Good Work!

#comment ______________________________________________________________NO NEED TO TRANSLATE ANY FARTHER AT THIS TIME


#comment _________________________________________________________________________________________Multi-player Stuff

#DIALOGUEMESS
#x 300
#y 280
#xs 320
#caption Enter You Message

Message:


#DIALOGUE
#caption Select Leader
#text
Who would you like to send the message to?

#INITIATETRADE
#caption Select Leader
#text
Who would you like to trade with?

#TRADECONFIRM
#caption Trade Request
#text
$LEADER0 would like to trade with you, do you accept?

#TRADEBUSY
#caption Trade Request
#text
$LEADER0 is busy.

#TRADEREJECT
#caption Trade Denied
#text
$LEADER0 has denied your request for a trade.

#TRADECANCEL
#caption Trade Cancelled
#text
$LEADER0 has broken off trade talks with you.

#WAITINGFORSESSION
#caption CIVILIZATION III
#text
Waiting for session to begin...

#ASKGOLD
#xs 150
{Enter amount...}

Gold:

#PICKUNIT
#xs 400
#caption Select Unit to Activate


#SERVERONLY
#xs 440
#caption Sorry!
Only the host may change these settings.

#BADTECHKEY
#xs 440
#caption Rules Parser
^^A bad {technology} key was found in the following file:
^^
^^$FILENAME0
^^
^^The key that could not be deciphered was:
^^
^^$KEY1
^^
^^It occurred in the following line:
^^
^^$LINE2
^^
^^This is probably a result of an attempt to modify the file.
^^The original file can be restored be re-installing Civilization III
^^from the original CDROM.

#DUPLICATETECH
#xs 440
#caption Rules Parser
^^A {duplicate technology} key was found in the following file:
^^
^^$FILENAME1
^^
^^The key which occurred twice was:
^^
^^$KEY0
^^
^^It occurred for the second time in the following line:
^^
^^$LINE2
^^
^^The two techs are #$NUM0 and #$NUM1.
^^
^^This is probably a result of an attempt to modify the file.
^^The original file can be restored be re-installing Civilization III
^^from the original CDROM.


#SENDPTWSCORES
#advisor Military
Would you like to go online and check your scores?
#itemlist
No
Yes


#PLAYERFILE
#xs 440
#caption Nation Parser
^^Could not find the following entry in a nation file:
^^
^^NATION
^^
^^The nation file was:
^^
^^$FACTIONFILE1
^^
^^This entry is mandatory for nation files.

#EDITVEHWHO
#xs 400
#caption Select Unit Owner

#MPRECEIVEFILE
#xs 400
Receiving missing scenario file $FILENAME0 from server.
$NUM0 file(s) remaining.
Press [Esc] to exit scenario.

#SAVEFAILED
#xs 400
#caption Save Error
^^
^^FAILED TO SAVE GAME
^^
^^$FILENAME0
^^

#VERSIONCONTROL
#xs 440
^^
^^SID MEIER'S CIVILIZATION III
^^
^^VERSION: $VERSION0
^^DATE: $VERSIONDATE1
^^

#SYNCHINGGAME2
#xs 400
Synchronizing game... Globals   ($NUM0/$NUM1)

#SYNCHINGWORLD2
#xs 400
Synchronizing game... World Map ($NUM0/$NUM1)

#SYNCHINGPLAYERS2
#xs 400
Synchronizing game... Leaders   ($NUM2: $NUM0/$NUM1)

#SYNCHINGVEHICLES2
#xs 400
Synchronizing game... Vehicles ($NUM0/$NUM1)

#SYNCHINGBASES2
#xs 400
Synchronizing game... Bases ($NUM0/$NUM1)

#NOTALLREADY
#xs 400
#caption Not All Players are Ready
Would you like to begin the game anyway?

Yes
No

#SYNCHINGWORLD3
#xs 400
Synchronizing game... World Map $NUM2 ($NUM0/$NUM1)

#comment ____________________________________________________________________________PassWords

#SERVERLOSTINSETUP
#xs 300
#wave 12
SERVER LOST DURING SETUP! Game canceled.

#PASSWORDSNOTVALIDATED
#xs 440
#caption All Passwords not Validated
Game cannot be launched until all non-empty passwords are
validated.

#PASSWORDOK
#xs 340
#caption Password not Required
Your faction for this game is already unlocked.

#ENTERPASSWORDFACTION
#xs 440
#caption Password
Please enter password for the $FACTION0

Password:

#ENTERPASSWORDNEW
#xs 440
#caption Password
Please Enter New Password (Leave blank for none). This
will be your faction password for this new game.

Password:

#VERIFYPASSWORD
#xs 440
#caption Password
Please Verify New Password

Password:

#DIFFERENTPASSWORDS
#xs 440
#caption Password not Verified
Password was not verified. Please try again.

#BADPASSWORD
#xs 440
#caption Password
That is not the correct password.

#LOADCLIENTNOFILE
#xs 440
#wave 12
#caption Load Error
^^
^^FAILED TO OPEN FILE ON A CLIENTS MACHINE
^^

#LOADCLIENTBADID
#xs 440
#wave 12
#caption Load Error
^^
^^SAVE ID ON CLIENT MACHINE INCORRECT
^^

#LOADNONE
#xs 440
#wave 12
#caption Load Error
^^
^^FAILED TO OPEN FILE
^^
^^"$FILE0"
^^

#LOADNOT
#xs 440
#wave 12
#caption Load Error
^^
^^NOT A VALID SAVE FILE
^^
^^"$FILE0"
^^

#LOADOLD
#xs 440
#wave 12
#caption Load Error
^^
^^SAVE FILE IS OBSOLETE
^^
^^"$FILE0"
^^

#LOADERROR
#xs 440
#wave 12
#caption Load Error
^^
^^ERROR READING FILE
^^
^^"$FILE0"
^^

#LOADSECURITY
#xs 440
#wave 12
#caption Load Error
^^
^^CANNOT LOAD PASSWORDED MULTIPLAYER GAME
^^IN SINGLE PLAYER MODE
^^
^^"$FILE0"
^^

#ADDED
#xs 300
Player "$NAME0" added.

#DROPPED
#xs 300
Player "$NAME0" dropped.

#SERVERLOST
#xs 300
#wave 12
SERVER LOST! Control being transferred to another player.

#comment ___________________________________________________________END MULTIPLAYER

#REPLAY_WIN
#xs 135
$String0.

#comment __________________________________________________________Scenario Editor

#EDITORUNIT
#xs 440
#caption Select type of unit to create
#listbox
#button All
#button Player
#button Morale

#LOAD_SCENARIO
#comment This popup is displayed after a scenario is selected and loaded.
#comment This popup is only displayed if there is no map in the file.
#comment The caption will be the scenario title and the scenario description
#comment will be added to the popup text.
#popup_center

#LOAD_SCENARIO_MODIFIED
#comment This popup is displayed after a scenario is selected and loaded.
#comment This popup is only displayed if there is no map in the file.
#comment This popup is only displayed if the loaded scenario has modified rules.
#comment The caption will be the scenario title and the scenario description
#comment will be added to the popup text.
#popup_center
#text
^[***The game rules have been changed for this scenario.]

#LOAD_SCENARIO_CUSTOMIZE_WORLD
#comment This popup is displayed after a scenario is selected and loaded.
#comment This popup is only displayed if there is a map in the file.
#comment The caption will be the scenario title and the scenario description
#comment will be added to the popup text.
#popup_center
#text
^
^{Would you like to customize the world map?}
#itemlist
Yes. Take me to the world customization screen.
No. Start the game already!
#active 1

#LOAD_SCENARIO_CUSTOMIZE_WORLD_MODIFIED
#comment This popup is displayed after a scenario is selected and loaded.
#comment This popup is only displayed if the loaded scenario has modified rules.
#comment This popup is only displayed if there is a map in the file.
#comment The caption will be the scenario title and the scenario description
#comment will be added to the popup text.
#popup_center
#text
^
^[***The game rules have been changed for this scenario.]
^
^{Would you like to customize the world map?}
#itemlist
Yes. Take me to the world customization screen.
No. Start the game already!
#active 1

#LOAD_SCENARIO_ERROR
#comment This popup is displayed if an attempt to load a scenario failed for any
#comment reason other than an incompatible version.
#caption Scenario Invalid!
#text
^Could not open scenario file. The file may be corrupt!

#LOAD_SCENARIO_ERROR_VERSION
#comment This popup is displayed if an attempt to load a scenario failed because
#comment of an incompatible version.
#caption Scenario Version Invalid!
#text
^Invalid scenario version!
^Version $VERSION0 is no longer compatible.

#LOAD_SCENARIO_ERROR_NO_DEFAULT_RULES
#comment This popup is displayed if the default rules file does not contain any rules..
#caption Invalid Rules!
#text
^Could not locate default ruleset. Please re-install Civilization III.

#PALACE_INSTRUCTIONS
#caption Upgrade Instructions
#text
^Move your mouse around to highlight sections of your palace that you may improve.  Click on a section to build it.

#END_GAME_WIN
#caption You Win!!
#text
^You have achieved a $TYPE0

#END_GAME_WIN2
#caption Congratulations!
#text
^Time has run out, and you are the victor!

#END_GAME_LOSS
#caption We are disgraced!
^You have suffered $TYPE0

# ; This line must remain at end of file


